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«12. . .23,09223,09323,09423,09523,09623,09723,098. . .24,40224,403»

Ainslie Keverai; any possibility I could get in on the defence and liberation of Keverai?

Segentova and Athara magarat

Alteran Republics wrote:Ainslie Keverai; any possibility I could get in on the defence and liberation of Keverai?

Yep - preferably liberation only. Not sure if you could get there in time for defence.

Athara magarat and Alteran Republics

National scandinavian territory

What country should i be?

National scandinavian territory wrote:What country should i be?

Dormill and Stiura wrote:My personal suggestion is to figure out what kind of role you want to play in TWI and build your nation to match. Do you want to be a local powerbroker? Or do you want to be the secondary power that everybody loves but lacks that extra oomph in diplomatic wight thanks to a neighbor? Or perhaps you want to be more antagonistic, picking fights with other regional powers for influence or glory?

Granted these are a lot of decisions as well but it's always about telling a story more than it is stat-padding and powergaming, that's how we've managed to create one of the most stable and cooperative RP environments on this website. So don't worry too much about what you want your nation to become right now, just enjoy your time here, read up on what we post, and mull the ideas you want to work on over both here and on our Discord.

Self-quoting since I'm not in the biggest mood of repeating myself.

National scandinavian territory

Ill just be my own country its fine

National scandinavian territory

But I would have all of scandinavia

National scandinavian territory wrote:But I would have all of scandinavia

"The Western Isles, like many regions, exists in its own separate reality or plane of existence in order for members to reconcile their own histories with each other. We are Earth-based humans with Earth weapons and Earth culture, although we do not exist on the map of Earth itself. Although Earth's countries exist in our reality, we do not typically interact with them nor do they interact with us; we almost exclusively interact with only the nations in our region."

In short, no. You can't have Scandinavia because it doesn't physically exist in TWI. You can be Scandinavian and claim to have a kind of "New Scandinavia", but not Scandinavia proper.

National scandinavian territory

So United Cascadia then?

National scandinavian territory wrote:So United Cascadia then?

If you so feel like it.

National scandinavian territory

Oh so I can be all of british columbia and oregon, washington, and california?

National scandinavian territory

and maybe the west of arizona

National scandinavian territory wrote:Oh so I can be all of british columbia and oregon, washington, and california?

That's not what I suggested the first time. Take a look back at the map and tell me where Cascadia is again.

National scandinavian territory

On the west of america and all of british columbia?

National scandinavian territory

nevermind its only washington, oregon and british columbia

https://i.imgur.com/BcEOpZi.png

I meant this one...

National scandinavian territory

uhhh what?

National scandinavian territory wrote:But I would have all of scandinavia

For reference, here's the regional map:


...

...


THE WESTERN ISLES MAP DISPATCH






Rules

Read all of these and make sure you understand them before you send the required map application to Ainslie via telegram.


  1. The nation which you join the map with should be a member of the World Assembly.

  2. You must have a name that is realistic. If you were to put it in a list of nations on Earth, it should not seem out of place or strange compared to them. However, this does not mean that you are allowed to have the same name as a real life country on Earth or something extremely similar.

  3. You are only allowed one nation on the map. No puppets are allowed.

  4. You must have at least one factbook about your nation that proves that you are going to actively engage and develop your nation in-character

  5. You must post anywhere on the LinkNationStates forums. This means anywhere across the site that you are allowed to post on. Do not post on threads marked (IC) or [IC] or places where you otherwise would not be welcome.

  6. If you lodge a map application and do not log in for a while afterwards, you may not be added to the map.

  7. If you are on the map, you must either significantly edit a dispatch or factbook or post in an [IC]/(IC) or [OOC]/(OOC) forum that exclusively involves nations on the map pictured above. If you do not do this at least once every fourteen days, you may be removed from the map and will need to resubmit a map request in order to be placed back on.

  8. Our region reserves the right to refuse map applications from players or puppets of players who is an officer or holds a position in the regional government of another region on this website. However, in some circumstances, discretion may be used in order to allow people who fall into this category to join the map.

  9. For more rules, please refer to this dispatch.

    Standard Application for Map Spot

      Nation name:
      How did you find the region/why did you choose The Western Isles:
      How long have you been active on NationStates:
      Is this nation a puppet or side project:
      If you have ANY other accounts on nationstates.net other than this one, please list them here:
      Do you plan on being active (participating in regional role-play)? Are there any particular interests you have?
      Have you read and understood our introductory dispatch, "A Welcome and Introduction Dispatch for New Nations":
      Have you posted at least once on the NationStates Forums?
      Have you read, understood, and agree to the map rules located in the regional rules dispatch:
      Where exactly do you want to be on the map (describe the location in relation to other nations' locations):
      If that spot becomes no longer available, what is your second choice for location:


About TWI In-Character

The Western Isles, like many regions, exists in its own separate reality or plane of existence in order for members to reconcile their own histories with each other. We are Earth-based humans with Earth weapons and Earth culture, although we do not exist on the map of Earth itself. Although Earth's countries exist in our reality, we do not typically interact with them nor do they interact with us; we almost exclusively interact with only the nations in our region.

The Western Isles is very roughly 7000 miles long and 4000 miles wide (10 km by 10 km per pixel). We exist in a northern hemisphere, with the nations at the north typically experiencing colder climates and the nations at the south typically experiencing equatorial climates. If it helps, you can picture our map as being the area between Japan, the western American coast, the Aleutian islands, and Hawaii, although we do not actually exist in that realm. Nations are given free reign to decide their inner geography, so long as it does not bend too deep into unrealistic territory. Similarly, nations may decide their own resources or lack thereof, so long as it is kept reasonable and realistic. We are modern time, specifically current time, meaning that the real-life calendar day is the same as our role-play day.

The central island is named Argus; the large island to the northeast of Argus is called Gael. The island to the west of Argus is called Raedlon.

Bold Territories

What are they?
Bold territories are those little areas on the map circled or marked by black borders - their names are typically smaller and emboldened. They are portions of the map which are set aside with the sole purpose of being hubs for activity - not for the mere sake of having more land or getting something that you want. Rather, these are made normally to facilitate some sort of in character role-play. There are generally two types of bold territories - the larger, older and more traditional ones devoted to role-plays that are typically only overseen by one or two people. There is then the second category which is smaller and newer islands which are typically made with the view of having them change hands in character relatively quickly and are designed to be a proxy for wider tensions - whether this be diplomatic, economic or even in the sense of armed conflict.

In order to apply to get responsibility to out of character manage a bold territory not listed below, you should create a factbook and then post a link to it in this thread and talk about your intentions for the territory. If approved, you may then be considered as overseeing the territory.

Which ones exist, and what are they like?

  • Iersheno (Dispatch) | IC Disputed | OOC Managed by Kravato

    • Qualities: Militarised | Disputed | Tourist Mecca

    • Backstory: An area first settled by Vacrusians, it has become a contested territory both politically and ethnically. Conflict is a well established part of its history, though only recently a longstanding peace has been broken by increased hostility by both Vacrus and Kravato. Placed on an important trade route and strategically important location on the western side of South Argus, the island is a flashpoint that is only just starting to awaken yet again.

    • Ideal for: Conflict RP, Diplomatic RP

    • Important links: In The News

  • Romancia (Read Dispatch) | IC governed by independent government | OOC Managed by Baumes

    • Disputed | War-torn | Militarised

    • Backstory: Since their arrival to Baumes, the Romancians have constantly been bullied and harassed by the Baumish. Eventually, they founded the Kingdom of Romancia, but it won't be long until they were colonized by the Doraltics, and later the Baumish. But they've had enough. And after a long and bloody civil war, Romancia has finally succeeded in independence. Now war-torn and destroyed, Romancia must now rebuild itself and forge a new future.

    • Ideal for: Conflict RP, Diplomatic RP, Cultural RP

    • Important links: Baumish-Romancian Conflict OOC, In The News

  • Charbagnia (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Dormill and Stiura

    • Qualities: Tax Haven | Tourist Mecca | Diplomatically Isolated | Multiethnic

    • Backstory: Caught between the imperial ambitions of nations both foreign and native to the Western Isles, Charbagnia is in some ways a multiethnic paradise and a tribute to tolerance and equality. However, decades of political mismanagement and international strife has constantly reopened the wounds of ethnic and sectarian conflict, preventing Charbagnia from fully healing and becoming a beacon for liberty and human rights in the Southern Sea. Now faced with a growing threat of terrorism armed with the weapons of a very recent war, a powder keg has been set under the Charbagnian nation, and it is up to the nations of the Southern Sea and beyond to band together and relieve the pressure, or else condemn them all to a new age of strife and death.

    • Ideal for: Political/Intrigue RP, Cultural RP, and News interactions

    • Important links: None applicable.

  • Faronna Islands (Dispatch not available) | IC occupied territory of Balnik | OOC Managed by Balnik

    • Qualities: Remote | Developing | Fascist | Sparsely inhabited

    • Backstory: The Faronna Islands were two Islands that were shared between Balnik and Roendavar under the 1983 Faronna Islands agreement that set the islands to be used as a nature reserve. The treaty expired and was not renewed. In 2019 surveys reported that the islands had an abundance of fossil fuels and was rich in resources. In 2020, faced with an imminent energy crisis, Balnik annexed the islands and began exploiting the islands and its resources

    • Ideal for: Diplomatic RP

    • Important links: ICJ Determination, In The News

  • Keverai (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Ainslie

    • Qualities: Unequal | Unsettled | Capitalised Paradise | Crime Den

    • Backstory: Ever since its colonisation, Keverai has been an outward looking place - seeking to absorb the prosperity and the vibrancy that comes with a multicultural experience. This has exposed it to external problems such as war, social and income inequality, and large organised crime operations within the nation. Many of these conditions were made possible through the deregulation of the economy and the flow through effects it would have. Keverai’s first truly democratic government has had a lacklustre response to these which have very much fallen short of expectations. Now, the nation is completely exposed to the risk of disaster or further instability exacerbating the existing inequality and unrest.

    • Ideal for: Economic, Cultural and Diplomatic roleplays

    • Important links: Collaboration Thread, In The News, Recent History, Foreign Influences.

  • Norregan (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Roendavar

    • Qualities: Isolationist | Absolutist | Traditionalist | Conservative

    • Backstory: The Norregan people came to the Wake Islands and settled around the Stakerenea Islands as early as 1000 BCE. There have been several theories of how they got there, the most plausible one being that the Norregan people are a sea-faring people from Argus. The Norregan eventually settled into small tribal communities, relying on fishing for much of their food. Around the 1600s, trade finally came to the islands from nearby Raedlon. As the world descended into wars for control, the people of Norregan began to become wary of their survival, especially as they saw the Sud and Atolla fall to foreign influence. In 1729, a tribal chieftain known as Ilinakara’Toatou Falakira, also known to the Norregan people as the Uniter (Karana), united the Stakerenea Islands, through the Gray War. The Ilinakara family would soon rule Norregan from then on as absolute monarchs, pursuing a traditional and isolationist policy and remaining guarded against the outside world. However, after the storm of 2021 that left the Wake Islands devastated, current Queen Ilinakara'Falini Okilanoa, has decided to loosen the nation's economic policies and has allowed increased foreign investment, albeit, under her severe absolute watch.

    • Ideal for: Economic, Cultural, and Diplomatic Roleplays and News interactions

    • Important links: The Rains RP, In The News

  • Sud (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Solaryia

    • Qualities: Backwater | Developing | Enterprising | Unequal

    • Backstory: A confident democracy with a charismatic but politically-minded leader, Sud has long considered itself as the success story of the three Wake Island chains. Whilst it suffered to an extent from a stormfront which battered Atolla and Norregan, the disaster exposed the existing inequalities in Sudite society. Sud is the most open of the three nations, relying on international backing to maintain its confidence as an important middlepower within the Raedlon subregion. However, the reality for the Sudites is that the social issues which haunt them remain very prevalent and the same politcking that occurs in Norregan and Atolla is just as rife here.

    • Ideal for: Political/Intrigue RP, Economic RP and News interactions

    • Important links: The Rains RP, In The News

  • Atolla (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Alteran Republics

    • Qualities: Liberal Conservative | Meritocratic | Democratic | Fledgling Capitalist | Altera Dependent

    • Backstory: Since first being 'discovered' by the fledgling Alteran Republics in the 1460's, the island nation would soon become a keystone in the formation of the Alteran Commonwealth several centuries later. Battered by regular storms and harsh weather, the island inhabitants of Atolla grew to become a hardy and resilient people. Combined with imported traits and a thirst for mercantilism, the Atollan people would become an island of shopkeepers, establishing strong trade links with its neighbours in Raedlon. For whatever reason, whether thanks to subtle social or economic changes, Atolla never truly blossomed as an island nation and would remain strongly dependent on its Alteran colonial masters. However, thanks to continued investment and a brief flirt with independence; Atolla formally gained independence in 2016 after a slim referendum victory. Despite this, the nation stands at a crossroads - do they use their new independence to cut off colonial ties and seek their own glory - or acknowledge their allies and seek the safety and comfort of a like-minded friend?

    • Ideal for: Economic, Cultural and Diplomatic roleplays

    • Important links: The Rains RP, In The News

  • Sunset Isle (Read Dispatch) | IC by uncontacted, hostile tribes | OOC Managed by Martenyika

    • Qualities: Wild | Tribal | Biodiverse | Resource-rich

    • Backstory: Originally a disputed territory, the Sunset Isle never attracted much attention due to its apparent lack of relevant natural resources and to the extreme hostility of its native tribe, the Akari. The situation quickly changed when a team of illegal researchers discovered massive deposits of highly valuable resources on the island in 2021. This led to a military standout between Laeden and Martenyika that nearly evolved into a full scale armed conflict. Thankfully, both nations agreed to discuss the matter in an arbitration court, who ruled that the Akari and their traditional island should be respected and that foreigners should not approach or land there under any circumstance.

    • Important links: The Red Sunset Crisis RP, Red Oak Court RP, In The News

  • Sawneeak Atoll (Read Dispatch) | IC disputed | OOC Managed by Najimam

    • Qualities: Archipelago | Contested | Tranquil

    • Backstory: Ever since the late 14th century, the archipelago has been the site of several territorial claims and disputed. Initially a territory of the Kingdom of Tesselia in Ainslie, it was later sold to Uprea and over time, became colonised be several other states which often come and go. Today, Sawneeak Atoll is still largely disputed and borders are often still unofficial. However, it is clear that the area will continue to grow and the future of the archipelago is in the hands of the ruling governments.

    • Important links: In The News

...
...Resources: LinkBlank Map | How to calculate area
...

Read dispatch

Within reason, your nation can have whatever climate you want, but the southern edge of the map lies along the equator, and it gets colder going north. So, if you'd like a climate like Scandanavia or the US Pacific Northwest, consider open areas in the northern section of the map.

Segentova, Dormill and Stiura, Athara magarat, and Solaryia

National scandinavian territory wrote:nevermind its only washington, oregon and british columbia

Well TWI nations can only exist on the map, so you’d have to choose something on there


...

...


THE WESTERN ISLES MAP DISPATCH






Rules

Read all of these and make sure you understand them before you send the required map application to Ainslie via telegram.


  1. The nation which you join the map with should be a member of the World Assembly.

  2. You must have a name that is realistic. If you were to put it in a list of nations on Earth, it should not seem out of place or strange compared to them. However, this does not mean that you are allowed to have the same name as a real life country on Earth or something extremely similar.

  3. You are only allowed one nation on the map. No puppets are allowed.

  4. You must have at least one factbook about your nation that proves that you are going to actively engage and develop your nation in-character

  5. You must post anywhere on the LinkNationStates forums. This means anywhere across the site that you are allowed to post on. Do not post on threads marked (IC) or [IC] or places where you otherwise would not be welcome.

  6. If you lodge a map application and do not log in for a while afterwards, you may not be added to the map.

  7. If you are on the map, you must either significantly edit a dispatch or factbook or post in an [IC]/(IC) or [OOC]/(OOC) forum that exclusively involves nations on the map pictured above. If you do not do this at least once every fourteen days, you may be removed from the map and will need to resubmit a map request in order to be placed back on.

  8. Our region reserves the right to refuse map applications from players or puppets of players who is an officer or holds a position in the regional government of another region on this website. However, in some circumstances, discretion may be used in order to allow people who fall into this category to join the map.

  9. For more rules, please refer to this dispatch.

    Standard Application for Map Spot

      Nation name:
      How did you find the region/why did you choose The Western Isles:
      How long have you been active on NationStates:
      Is this nation a puppet or side project:
      If you have ANY other accounts on nationstates.net other than this one, please list them here:
      Do you plan on being active (participating in regional role-play)? Are there any particular interests you have?
      Have you read and understood our introductory dispatch, "A Welcome and Introduction Dispatch for New Nations":
      Have you posted at least once on the NationStates Forums?
      Have you read, understood, and agree to the map rules located in the regional rules dispatch:
      Where exactly do you want to be on the map (describe the location in relation to other nations' locations):
      If that spot becomes no longer available, what is your second choice for location:


About TWI In-Character

The Western Isles, like many regions, exists in its own separate reality or plane of existence in order for members to reconcile their own histories with each other. We are Earth-based humans with Earth weapons and Earth culture, although we do not exist on the map of Earth itself. Although Earth's countries exist in our reality, we do not typically interact with them nor do they interact with us; we almost exclusively interact with only the nations in our region.

The Western Isles is very roughly 7000 miles long and 4000 miles wide (10 km by 10 km per pixel). We exist in a northern hemisphere, with the nations at the north typically experiencing colder climates and the nations at the south typically experiencing equatorial climates. If it helps, you can picture our map as being the area between Japan, the western American coast, the Aleutian islands, and Hawaii, although we do not actually exist in that realm. Nations are given free reign to decide their inner geography, so long as it does not bend too deep into unrealistic territory. Similarly, nations may decide their own resources or lack thereof, so long as it is kept reasonable and realistic. We are modern time, specifically current time, meaning that the real-life calendar day is the same as our role-play day.

The central island is named Argus; the large island to the northeast of Argus is called Gael. The island to the west of Argus is called Raedlon.

Bold Territories

What are they?
Bold territories are those little areas on the map circled or marked by black borders - their names are typically smaller and emboldened. They are portions of the map which are set aside with the sole purpose of being hubs for activity - not for the mere sake of having more land or getting something that you want. Rather, these are made normally to facilitate some sort of in character role-play. There are generally two types of bold territories - the larger, older and more traditional ones devoted to role-plays that are typically only overseen by one or two people. There is then the second category which is smaller and newer islands which are typically made with the view of having them change hands in character relatively quickly and are designed to be a proxy for wider tensions - whether this be diplomatic, economic or even in the sense of armed conflict.

In order to apply to get responsibility to out of character manage a bold territory not listed below, you should create a factbook and then post a link to it in this thread and talk about your intentions for the territory. If approved, you may then be considered as overseeing the territory.

Which ones exist, and what are they like?

  • Iersheno (Dispatch) | IC Disputed | OOC Managed by Kravato

    • Qualities: Militarised | Disputed | Tourist Mecca

    • Backstory: An area first settled by Vacrusians, it has become a contested territory both politically and ethnically. Conflict is a well established part of its history, though only recently a longstanding peace has been broken by increased hostility by both Vacrus and Kravato. Placed on an important trade route and strategically important location on the western side of South Argus, the island is a flashpoint that is only just starting to awaken yet again.

    • Ideal for: Conflict RP, Diplomatic RP

    • Important links: In The News

  • Romancia (Read Dispatch) | IC governed by independent government | OOC Managed by Baumes

    • Disputed | War-torn | Militarised

    • Backstory: Since their arrival to Baumes, the Romancians have constantly been bullied and harassed by the Baumish. Eventually, they founded the Kingdom of Romancia, but it won't be long until they were colonized by the Doraltics, and later the Baumish. But they've had enough. And after a long and bloody civil war, Romancia has finally succeeded in independence. Now war-torn and destroyed, Romancia must now rebuild itself and forge a new future.

    • Ideal for: Conflict RP, Diplomatic RP, Cultural RP

    • Important links: Baumish-Romancian Conflict OOC, In The News

  • Charbagnia (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Dormill and Stiura

    • Qualities: Tax Haven | Tourist Mecca | Diplomatically Isolated | Multiethnic

    • Backstory: Caught between the imperial ambitions of nations both foreign and native to the Western Isles, Charbagnia is in some ways a multiethnic paradise and a tribute to tolerance and equality. However, decades of political mismanagement and international strife has constantly reopened the wounds of ethnic and sectarian conflict, preventing Charbagnia from fully healing and becoming a beacon for liberty and human rights in the Southern Sea. Now faced with a growing threat of terrorism armed with the weapons of a very recent war, a powder keg has been set under the Charbagnian nation, and it is up to the nations of the Southern Sea and beyond to band together and relieve the pressure, or else condemn them all to a new age of strife and death.

    • Ideal for: Political/Intrigue RP, Cultural RP, and News interactions

    • Important links: None applicable.

  • Faronna Islands (Dispatch not available) | IC occupied territory of Balnik | OOC Managed by Balnik

    • Qualities: Remote | Developing | Fascist | Sparsely inhabited

    • Backstory: The Faronna Islands were two Islands that were shared between Balnik and Roendavar under the 1983 Faronna Islands agreement that set the islands to be used as a nature reserve. The treaty expired and was not renewed. In 2019 surveys reported that the islands had an abundance of fossil fuels and was rich in resources. In 2020, faced with an imminent energy crisis, Balnik annexed the islands and began exploiting the islands and its resources

    • Ideal for: Diplomatic RP

    • Important links: ICJ Determination, In The News

  • Keverai (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Ainslie

    • Qualities: Unequal | Unsettled | Capitalised Paradise | Crime Den

    • Backstory: Ever since its colonisation, Keverai has been an outward looking place - seeking to absorb the prosperity and the vibrancy that comes with a multicultural experience. This has exposed it to external problems such as war, social and income inequality, and large organised crime operations within the nation. Many of these conditions were made possible through the deregulation of the economy and the flow through effects it would have. Keverai’s first truly democratic government has had a lacklustre response to these which have very much fallen short of expectations. Now, the nation is completely exposed to the risk of disaster or further instability exacerbating the existing inequality and unrest.

    • Ideal for: Economic, Cultural and Diplomatic roleplays

    • Important links: Collaboration Thread, In The News, Recent History, Foreign Influences.

  • Norregan (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Roendavar

    • Qualities: Isolationist | Absolutist | Traditionalist | Conservative

    • Backstory: The Norregan people came to the Wake Islands and settled around the Stakerenea Islands as early as 1000 BCE. There have been several theories of how they got there, the most plausible one being that the Norregan people are a sea-faring people from Argus. The Norregan eventually settled into small tribal communities, relying on fishing for much of their food. Around the 1600s, trade finally came to the islands from nearby Raedlon. As the world descended into wars for control, the people of Norregan began to become wary of their survival, especially as they saw the Sud and Atolla fall to foreign influence. In 1729, a tribal chieftain known as Ilinakara’Toatou Falakira, also known to the Norregan people as the Uniter (Karana), united the Stakerenea Islands, through the Gray War. The Ilinakara family would soon rule Norregan from then on as absolute monarchs, pursuing a traditional and isolationist policy and remaining guarded against the outside world. However, after the storm of 2021 that left the Wake Islands devastated, current Queen Ilinakara'Falini Okilanoa, has decided to loosen the nation's economic policies and has allowed increased foreign investment, albeit, under her severe absolute watch.

    • Ideal for: Economic, Cultural, and Diplomatic Roleplays and News interactions

    • Important links: The Rains RP, In The News

  • Sud (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Solaryia

    • Qualities: Backwater | Developing | Enterprising | Unequal

    • Backstory: A confident democracy with a charismatic but politically-minded leader, Sud has long considered itself as the success story of the three Wake Island chains. Whilst it suffered to an extent from a stormfront which battered Atolla and Norregan, the disaster exposed the existing inequalities in Sudite society. Sud is the most open of the three nations, relying on international backing to maintain its confidence as an important middlepower within the Raedlon subregion. However, the reality for the Sudites is that the social issues which haunt them remain very prevalent and the same politcking that occurs in Norregan and Atolla is just as rife here.

    • Ideal for: Political/Intrigue RP, Economic RP and News interactions

    • Important links: The Rains RP, In The News

  • Atolla (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Alteran Republics

    • Qualities: Liberal Conservative | Meritocratic | Democratic | Fledgling Capitalist | Altera Dependent

    • Backstory: Since first being 'discovered' by the fledgling Alteran Republics in the 1460's, the island nation would soon become a keystone in the formation of the Alteran Commonwealth several centuries later. Battered by regular storms and harsh weather, the island inhabitants of Atolla grew to become a hardy and resilient people. Combined with imported traits and a thirst for mercantilism, the Atollan people would become an island of shopkeepers, establishing strong trade links with its neighbours in Raedlon. For whatever reason, whether thanks to subtle social or economic changes, Atolla never truly blossomed as an island nation and would remain strongly dependent on its Alteran colonial masters. However, thanks to continued investment and a brief flirt with independence; Atolla formally gained independence in 2016 after a slim referendum victory. Despite this, the nation stands at a crossroads - do they use their new independence to cut off colonial ties and seek their own glory - or acknowledge their allies and seek the safety and comfort of a like-minded friend?

    • Ideal for: Economic, Cultural and Diplomatic roleplays

    • Important links: The Rains RP, In The News

  • Sunset Isle (Read Dispatch) | IC by uncontacted, hostile tribes | OOC Managed by Martenyika

    • Qualities: Wild | Tribal | Biodiverse | Resource-rich

    • Backstory: Originally a disputed territory, the Sunset Isle never attracted much attention due to its apparent lack of relevant natural resources and to the extreme hostility of its native tribe, the Akari. The situation quickly changed when a team of illegal researchers discovered massive deposits of highly valuable resources on the island in 2021. This led to a military standout between Laeden and Martenyika that nearly evolved into a full scale armed conflict. Thankfully, both nations agreed to discuss the matter in an arbitration court, who ruled that the Akari and their traditional island should be respected and that foreigners should not approach or land there under any circumstance.

    • Important links: The Red Sunset Crisis RP, Red Oak Court RP, In The News

  • Sawneeak Atoll (Read Dispatch) | IC disputed | OOC Managed by Najimam

    • Qualities: Archipelago | Contested | Tranquil

    • Backstory: Ever since the late 14th century, the archipelago has been the site of several territorial claims and disputed. Initially a territory of the Kingdom of Tesselia in Ainslie, it was later sold to Uprea and over time, became colonised be several other states which often come and go. Today, Sawneeak Atoll is still largely disputed and borders are often still unofficial. However, it is clear that the area will continue to grow and the future of the archipelago is in the hands of the ruling governments.

    • Important links: In The News

...
...Resources: LinkBlank Map | How to calculate area
...

Read dispatch


We also don’t really have any connections to the real world, so areas outside of the map don’t really exist in our region, although it’s a bit more complicated than that.

National scandinavian territory

This map is really confusing me, Ill just have the I.D. area

National scandinavian territory wrote:This map is really confusing me, Ill just have the I.D. area

If it's marked on the map it's already claimed...

We don't actually exist on the real world. You can have real world locations in your nation's history but for all intents and purposes we live in our own little pocket dimension that only interacts with itself

National scandinavian territory wrote:This map is really confusing me, Ill just have the I.D. area

All the areas enclosed by blue or bold black boundaries are claimed. There's some open areas in Raedlon available, but you can't have the whole empty space. Sorry, our nations just aren't that big.

Ioudaia wrote:All the areas enclosed by blue or bold black boundaries are claimed. There's some open areas in Raedlon available, but you can't have the whole empty space. Sorry, our nations just aren't that big.

*looks at the UP*

Almost all of our nations aren't that big.

National scandinavian territory

how do you send pictures

National scandinavian territory

how do you send pictures

National scandinavian territory

Alright fine ill just say i want the islands below martenyika

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