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«12. . .79,23279,23379,23479,23579,23679,23779,238. . .79,43479,435»

Ci Arovannea wrote:back hurts, I am tired, there's a 400-word expansion post I have to write

just the usual

hbu

400?

Tentative writing for my overview

What do you guys think?

Republic of Wanlikuo
The Republic of Wanlikuo

萬裡國共和国 (Wanlikan)
Wanlikuo Kunghokuo (WTS)




Motto:
"萬國歌頌祖國"
"Ten Thousand Nations Sing Praises to the Motherland"


Anthem:
Link 卿雲歌
"Song to the Auspicious Cloud"



Geological Location


Population

35,250,000

Capital

Chungching

Largest City

Hopao



Official Language

Standardized Wanlikan

National Language

Standardized Wanlikan,
Dialectal Wanlikan

Official Script

Wanlikan,
Wanlikan Transcription System (Romanization)

Demonym

Wanlikan



Ethnic Groups

Wanlikan (99.8%)
Other (0.2%)



Religion

Wanlikan folk religion (41.3%)
Wanlikan Buddhism (32.5%)
Daoism (16%)
Sanguis Catholicism (10%)
Other (0.2%)



Government

Federal semi-presidential republic

President

Kao Hsieh-jen

Premier

Wan Shu-jen

Speaker of the Federal Yuan

Ch'ien Chia-hao

Speaker of the Legislative Yuan

Hsü Liang

Chief Justice

Sung Kuan-yü

Legislature

National Assembly

Upper House

Federal Yuan

Lower House

Legislative Yuan



Currency

Wanlikan yuan (W¥)

GDP

$615 Billion
(Per Capita) 17,446

HDI

0.731 (High )



Time Zone

OST

Calling Code

+86

Drives on the

Left

ISO Code

WLK

Internet LTD

.wk

Wanlikuo, officially the Republic of Wanlikuo, is a country in northwest Orientalis, stretching from the Menotius Ocean, the Hshihai, to the Sasurs Sea, the Tunghai. Much of the country lies on the Zhong Plain, a fertile alluvial rift basin fed by the Lan River, which runs from the south to the Sasurs. The largest city in the country, Hopao, is located downstream — northwest on the Huang Peninsula. Chungching, the national capital, is located in the west. Wanlikuo has a population of 35,250,000 people and is relatively spread out due to the hospitable and flat environment of Wanlikuo. It is divided into six states and one special federal municipality (S.F.M).

Wanlikuo is a federal semi-presidential republic and one of the few organized, internationally-recognized countries within its region. The head of state is the President of the Republic of Wanlikuo, while the head of government is the Premier of the Republic of Wanlikuo. The president is traditionally elected through a national election, the premier is, in turn, appointed by the president along with the cabinet. It is under a president-parliamentary system, thus the president is, under layman's terms, more powerful. The office has the power to remove the prime minister, or the whole cabinet, from power and to dissolve parliament, which is the National Assembly. The conservative National Democratic Party (NDP) has been in power since 2012, consistently securing victories on both the presidential and parliamentary levels.

The National Assembly is composed of two constituent houses: the Legislative Yuan (the lower house) and the Federal Yuan (the upper house). The Legislative Yuan consists of representatives directly elected by the population, while the Federal Yuan has its members appointed by their respective state governments and represents the interests of said states. Bills concerning state autonomy and all constitutional amendments must be consented to by both the upper and lower houses, otherwise, only a 2/3 majority within the Legislative Yuan is expected to enact a bill into law. The Legislative Yuan is elected every four years. Due to its nature, the Federal Yuan does not possess such a period and its composition is affected only by the actions of the individual state governments.

Wanlikuo boasts a high HDI (Human Development Index) score, however, is still relatively 'poor' and sociopolitically 'stagnant' compared to its Western counterparts and fellow Orientalian nations. Civil liberties are illiberal by Western, and even Orientalian, standards. Issues such as same-sex marriage, cannabis use, and even abortion, in some cases, are ignored and illegal. Political freedoms can be described as 'only adequate' at best as the ruling NDP is marred with corruption and political scandals, and has, on many occasions, used law enforcement to quell public demonstrations and political dissent. The nation has an admirable economy, with an annual growth rate of 1.5% and a total GDP of $615 billion or, roughly, W¥1.67 trillion. Most of the economy is dominated by manufacturing, steel production, and mining.

Etymology


Wanlikuo means 'ten thousand li country' in Wanlikan, written as 萬裡闊. 萬 or 'wan' is used ubiquitously as a synonym for 'an indefinitely large number;' it was more relevant in the past during the days of the much larger and influential dynastic empires of medieval-to-early modern Wanlikuo. 裡 or the 'li' is the traditional Wanlikan measurement, roughly equivalent to 500 meters. 闊 or 'kuo' simply means country. 'Wanlikuo' can thus be interpreted as 'the country that spans an infinite distance.'

History


Pre-Jin Dynasty history work in progress


Greatest modern territorial extent was
achieved under the Jin Dynasty in 1708
Jin Dynasty (1705—1921)

The last scion of the Shao dynasty, the thirteen-year-old Ch'engk'ai Emperor, Wan I, was forced to abdicate after General Su Yen marched onto the imperial capital of Hsinching on April 9, 1705. In a show of mercy, the dynastic transition was carried out through an elaborate procession that showed 'great honor towards his enemies,' according to one account. Empress Dowager Lei Yün was arrested and imprisoned in Wanchih Palace and died a year later in 1706, supposedly due to maltreatment and substandard living conditions. The now-deposed Wan I was sent to Chinshan province and disappeared, however, it is likely that he was murdered. Su Yen declared himself Emperor of Wanlikuo of the new Jin dynasty on April 15, 1705, naming himself the Shengshih Emperor or 'prosperous reign.'

The Shengshih Emperor introduced various administrative reforms, such as the modernization of the civil service and the elimination of needless bureaucracy, and military reforms, with the creation of the massive Five Color Fleet and the appointment of more competent officers. A meritocratic system was employed within the military, based more on skill and intellect rather than family background. He expanded south through the great Nanhsia, the March to the South, in 1707. These southern petty kingdoms had rebelled against the preceding Shao dynasty in 1659 and became nominal vassal states under the auspices of the weak emperor. Once the Nanhsia had concluded, their power was subjugated and their independence was quelled, the southern lands eventually returning to direct control by Hsinching. The Shengshih Emperor later succumbed to illness in 1718, possibly due to dysentery caused by poor water quality in the Imperial Palace. He was succeeded by his second son (his firstborn had died during the Nanhsia), Su Lung, the Yungp'ing Emperor or 'eternal peace.'

The Yungp'ing Emperor, although he became huang-ti at the young age of 17, ushered in four decades of relative peace and prosperity; staying true to his regnal name. His mother, Empress Dowager Ya-wen, was regent for four years and consolidated power for her son. Political rivals and dissidents from the Shengshih Emperor's old court did not hold loyalties to the Yungp'ing Emperor and staged a palace coup in 1720, however, their plans were foiled and they were eventually arrested and executed. She stepped down as regent in 1722, her son aged 21. The Yungp'ing Emperor's first act was to stop the persecution of the traditionally Islamic Austronesian Tsungse peoples of the north, allowing them to construct new places of worship. Access outside their homeland was prohibited until a decree by the Yungp'ing Emperor allowed their merchants and some migrants to spread throughout Wanlikuo. The Tsungse named the Yungp'ing Emperor, the 'Pembela Agung Umat Beriman' or the Great Defender of the Faith, and was highly revered in Orientalian Islamic circles. The Golden Age of the Jin Dynasty, the so-called 'High Jin,' started during his reign from 1722 to 1849.

Wanlikan expeditions explored northern and central Orientalis by sea, setting up several trade outposts and colonies in the Saga and Formosa regions, however, no attempts to subjugate the native population were carried out. Upholding his promise of peaceful coexistence and interaction with the outside world, the Yungp'ing Emperor opened the port city of Hopao to foreign merchants and traders. Consequently, by the 1730s, Hopao became a cosmopolitan hub for commerce and cultural exchange. A census from 1734 revealed that there was a substantial population of non-humans and Islamic missionaries/merchants living in Hopao, with at least 5,000 recorded individuals.

However, these foreigners were not welcomed by some of the socially conservative and suspicious Wanlikans — a wariness that slowly simmered into violent anti-foreign sentiment. A massive earthquake struck northern Wanlikuo on March 5, 1741, killing thousands in Hopao. This harrowing event eventually transpired into a massacre against the non-human population and foreign missionaries espousing similarly alien religions. A further 6,000~ were murdered during the ensuing chaos, carried out by militias and rogue soldiers. It is said that the crowded streets of Hopao were strewn with the dead, painted in red, and reeked of rotting corpses for a month. The Yungp'ing Emperor supposedly wept upon hearing of the genocide two days later and immediately sent soldiers to quell what had turned into a chaotic frenzy. The situation finally normalized by March 12, however, many of the foreign settlers had fled. Despite this hindrance, the Yungp'ing Emperor managed to prevent any more violence within Wanlikuo and continued to rule a peaceful land thereafter.

On September 15, 1759, the Yungp'ing Emperor passed away at the age of 41. The causes are unknown but it is possible that he died of a stroke. He had no children and, thus, rule was transferred to his younger brother, Su I-mu. Su-Imu was proclaimed the Wannien Emperor or 'ten thousand year rule.'

Hopao Revolution (1920—1921)

Demographic


Population

-

-

-

Religion

-

-

-

Government


Foreign Relations

-

-

-

Economy


Template by Soleanna, template here

Read factbook

Sulien wrote:Can i rp a fantasy nation?

Yes! On Valsora








Welcome fledgling!

So you're new here, and you want to find out what this whole 'Valsora' business is. No worries, we'll get you up to speed.

Valsora is the most popular RP map in The East Pacific, accounting for nearly all of the roleplay you'll see on our RMB (regional message board) (that place where all the people are talking). We've been around since October 2018, and have remained steadfast as a bustling hub of roleplay activity ever since. Valsora is an MTRP map (that stands for modern-tech RP) and is based 10 years in the future from whenever you're reading this. The map boasts 7 continents, all with a unique cultural background and style. You'll find nations based on hundreds of cultures and other users from all across the world to interact and RP with. Many roleplayers come and go but a steady population of around 75-100 nations exists almost constantly! Now, let's get into the fun stuff.

AISLADA

The smallest continent, and home to only a single nation (it's the guy writing this). Aislada is a continent loosely based on Australia / New Zealand , with strong ties to aboriginal and pacific islander cultures via the Exteriorem Ocean. The continent is generally humid and experiences varied wet and monsoon seasons due to it's location along the globes equator.

ARASEOS

Araseos is the fourth-largest continent, and is based on germanic culture. It is home to some of the oldest nations on Valsora and is a constant hub of diplomatic and military activity. It's geography features vast northern mountainous regions between Bavatia and Prisonica, dense forests dotting the centre of the continent and green rollings hills across the far west stretching to the Friedlich Ocean. Many veteran RP'ers have called Araseos home and many more no doubt shall. Araseos is one of the only continents with a specified single ethnic and cultural identity, making the nations than span her very alike.

NONSCIO

Nonscio is often seen as the centre of activity on Valsora. It is by far the most active continent in the map's history, and several outstanding RP figures have come to exist here. It is the second largest continent by area, behind Orientalis. Nonscio is a melting pot of peoples, loosely based on western european / anglo american culture. From the mediterranean south to the slavic north-east, from the jungles of Altusia to the tundra's of Kurikia. Nonscio is a perfect starting place for any western-based nation.

ORIENTALIS

The largest continent on Valsora (by a wide margin), Orientalis represents a distinctly unique blend of cultures and well-being. Orientalis was originally designed as a continent for east-asian nations, those mirroring china, korea or japan but has since gradually developed into a broader sense of asian-ness. It has boasted cultures ranging from Filipino, Indian, Chinese to Korean and more. Orientalis, being the size it is nearly always has space for new nations, and there's plenty of growing room and friendly neighbours to welcome you.

SOLITAS

The second smallest continent on Valsora, Solitas is a cluster of large continental islands that spans the ocean between Araseos and Usnistan. Solitas has always had an odd place within Valsora, never really giving itself to one ethnic group or culture. Solitas today has adopted more of a broad central / south american tone, with nations originating from Brazilian culture, Argentinian, Mexican, Texan and more. Solitas has always been a place where creative freedom and expressionism has flourished, it's situation allowing for more freedom when creating your own nation. She has always played a fairly minor role in Valsoran geopolitics, but perhaps with the entrance of a new nation, this may change?

USNISTAN

The smallest of the original five continents, Usnistan is based on middle-eastern / north african culture. It at one point had a reputation for being a colonist hub, where all the great powers of Valsora would host vast colonial empires. It has since thrown off the shackles of it's overlords (for the most part) and stands today as a strong, independent continent, home to several experienced RP figures. Usnistan's geography features a vast desert in it's centre and south, with more temperate, even humid climates in the far north.

YASTREOVAKIA

Coming in as the third largest continent, only just behind Nonscio is the great slavic bear that is Yastreovakia. This vast continent hoards the top of the map, hosting some of the coldest, wettest climate areas on the planet. While much of it's north lies in tundra, the southern half of the continent is more temperate. 'Yastreo' as many of us call it has been home to several cartographers at one point or another, with both Nova-Colombia, Zukchiva and Merlovich at one point inhabiting the continent. While she once was an epicentre of activity on Valsora, she nowadays rests fairly quietly. There remains plenty of open space for a new nation to rise Yastreovakia from it's slumber and the slavic bear may roar once more.

What the hell is MTRP?

Alright, let's break this down to simple terms.

MTRP stands for Modern Tech RolePlay, which refers to roleplay set in modern times, or within around 20-30 years of our current period. Other terms may include FTRP (Future Tech RP) or PTRP (Past Tech RP)

Valsora operates 10 years to the day ahead of whenever you're reading this. For example, I sit here like an idiot writing words in a dispatch only you and a few others will ever read at 11:30pm on the 4th of April 2023, in Valsora it is currently the 4th of April 2033. Thus, Valsora's technological development can be attributed roughly to 10 years ahead of our own.

This often leads to varied confusion, as of course how can we predict the future? Well my friend let me introduce you to a thing called an "estimated guess". Truth be told, the world could blow up tomorrow, we could finally cure cancer next week but we simply don't know. We can only make an educated guess as to how things will be in 10 years time. Will we have cured cancer? Maybe, probably not though. Will we have colonized Mars? No. Will we have more advanced rifles, probably yeah. As a general rule of thumb, especially when it comes to military development, if something is not already being developed today, or is not being researched, it's not going to be ready to operate in 10 years time.

So when it comes to your technological developments, generally try to base it on our current, real world capabilities. You can always make things slightly more efficient or operate that fancy new technology the US government is spending all your hard earned tax money developing for 2030. But keep it reasonable, don't go too far. If you're ever curious as to whether something is fair and / or reasonable, feel free to reach out to a cartographer who will be able to give you a solid yes or no answer.

To assist as a guide, here is a list of our most frequently queried technology.

Mechs - Nope
Laser Guns - Also nope
Moon Colonies - Nooope
Moon Landings - Yes but insanely expensive
Rods from God - Yes, but why ???
Killer Satellites - Yep
Clones - Noooooo
Exosuits - Yeahhhh but they're kinda useless
Railguns - Yep they're fine

Yes, fantasy and magic exist on Valsora

Valsora has a long-standing, vibrant and flourishing fantasy community. Since the map's inception magic and non-humans have been permitted on the map, with generally loose rules surrounding them to maintain realism and fairness for those who choose not to partake in fantasy.

There are generally 3 distinct areas of the community on Valsora, those being

A. The based realism enjoyer - Exists entirely in the real world spectrum of fantasy, does not partake in magic RP and does not recognize / interact with non-humans.

B. The chad middle-ground enthusiast - Exists in the realism world, but dabbles in fantasy from time to time, may partake in some magic related RP, perhaps has non-humans present amongst their people. These individuals make up the vast majority of Valsorans.

C. The magic-pilled fantasy enjoyer - Exists mostly in the realms of fantasy, engaging in many RP's involving magic, non-humans and other elements of fantasy roleplay. These individuals may also, and generally do involve themselves in realism RP, but are usually limited to interacting with nations that recognize and partake in fantasy RP.

When it comes to fantasy RP on Valsora, it's really your choice. It's more of a broad spectrum than my silly list there suggests, a lot of people just don't tend to enjoy fantasy, and therefore don't interact with it. Many experienced and new RP'ers alike also enjoy a bit of spice to their worlds, they may create or RP with dozens of different non-human species, they may use magic-wielding characters. It's really up to you where you fit on the spectrum. That being said, there are nowadays stricter rules in place to prevent unfairness, maintain realism and ensure things are properly kept. In the past Valsora has had some wacky and outlandish fantasy elements that have strayed too far from the maps original intentions, and as such today we have stricter rules regarding what is and isn't allowed. These detailed rules can be found in the Linkrules and guidelines dispatch.

Let's go over some of the basic things you may come across.

MAGIC - This term is a broad one, enveloping dozens of categories and things but for the most part it's how you see magic presented in the real world. Magic can be witches and wizards with wands, or humans with innate abilities that make them special, it can be wands and harry potter or subtle differences in how characters go about their day to day lives.

NON-HUMAN(s) - This one's fairly self explanatory, it covers a wide variety of species and creatures that are not distinctly human. These can vary from dragons to a rare breed of blue cow, perhaps it refers to humans with cat-like features and appearances, maybe it refers to werewolves and vampires. Any species or creature that is not inherently human as we are in the real world falls under this term.

So, what is Natural Expansion?

Valsora has a unique system of expanding your nations borders, we call it 'natural expansion'

Natural Expansion has gone through dozens of changes since it's inception around 2018, but the system is tried and true, preventing nations from growing too large quickly, and ensuring space remains for new RP'ers to join the map.

Natural Expansion in it's current form is a post by any nation, including yours that allows you to expand your nations borders through RP. You can write up a story about intrepid explorers battling through the jungle, or military convoys rumbling into derelict towns and bringing relief to remote communities. The goal of the RP is to tell a story of how your nations borders grew, what was happening in the areas you now own? Who was there, what is the history? Questions like these provide a good basis for starting your writing.

A minimum of 800 words is required for a Natural Expansion post to be accepted, this may seem steep at first but once you have a story and an idea set up, it's suddenly not such a daunting number. You can write a Natural Expansion post every two months from the moment you published your last. For new nations, you are permitted to write an expansion post two months from the moment you were officially added to Valsora.

These new requirements are a result of long and thoughtful deliberation by the Cartography Council, intended to ensure that land remains for new RP'ers, and ensures that existing nation's cannot simply grab vast swathes of land quickly and without any effort.

As for the size of expansions, there is no concrete rule on how many pixels you may take, however it's generally assumed your claim will be reasonable. For example, here are some image links to a LinkGOOD and LinkBAD Natural Expansion. If you are curious as to whether your claim is too large, or whether you are being too minimal with your claim, feel free to reach out to a cartographer who will be happy to help you. Please note that if an expansion is submitted, and the cartographers find it to be too large, we reserve the right to cut down on it as we see fit to ensure it is reasonable. If you find these changes to be unfair, you can also always follow up with the council and Linklodge a complaint.

Natural Expansion requests should be sent via telegram to Valsora, with a link to the RP post you wrote and the date of your last expansion (if applicable). Please allow up to 7 days for the map to be updated.

So you want to join Valsora?

Awesome. We're so glad to have you join our community :)

The claim process is pretty simple, let's walk you through it.

FIRST, let's figure out what your nation is like. If you already know this, feel free to skip this step. However if you're not entirely sure yet, read on. This is the most important part of the process, and involves thinking hard about what your nation is, who you want your people to be, what's their story? Without a solid foundation, you'll struggle to find enjoyment in RP, so take this step seriously and put some time aside to develop an idea. Try relate your nation to a real-world equivalent, then relate that back to an area on Valsora. If your nation is similar to Japan, or China than maybe Orientalis is the continent for you. If you're germanic, maybe Araseos. If you're Slavic or Central-Asian, perhaps Yastreovakia is your new home.

Think up what government type you'd like to be, will you be a thriving beacon of democracy, a socialist paradise or maybe a ruthless military junta. The choices are endless, and all in front of you. Maybe take a look at your potential neighbours, see if they have any dispatches that may be helpful.

Once you have a good grasp of what your nation will be like, it's now time to send a telegram to Valsora. This will be your official request to join the map, so make sure it's presentable and easy to understand. In this telegram, you'll need to use the provided template. This template features a FAQ tab at the bottom of the page to answer some of the more common questions we recieve, however if you still find yourself confused, feel free to reach out to the council via telegram or our Linkofficial discord.

IF you intend to use fantasy elements in your nation, please also make this clear. Please also note as per the rules and guidelines any new non-human species or big magic stuff has to be passed by the Cartography Council before it can be canonised and used in RP or lore. This application can be done at a later date, but be careful not to worldbuild your entire nation around something like this in-case the Cartographers reject it.

That's about it, feel free to click that big ol' send button and your claim should be through to the cartographers! Please allow up to a week or so before being added, updates are generally done once a week by one of the three cartographers. You may send it through just after an update is done, or you may do it the day before, that's up to luck. If you have any issues after being added, just shoot a telegram through to the same account (Valsora) and let us know.


We are your Cartography Council

Now that you know all about the map, here's a little about the three people you entrust with our beloved map. Our cartographers were elected by the people, to serve the people as the custodians of cartography. We are responsible for everything Valsora, whether it be making tough decisions on rules, or spending hours in front of Paint.NET drawing up maps. The Cartography Council replaced the former system of cartography, which was simply a one-person cartography team who maintained the map. This system worked fine from 2018-2022, but the people of Valsora saw the need for refinement in the system, after all six hands are better than two. The new system of maintenance allows for faster updates, democratic votes to major map changes, more hands to work on geographic and topographic maps, as well as events and outreach.

Let's take a moment to recognize the cartographers who spent their valuable time maintaining this great map. Since it's foundation on the 8th October 2018, she's been under 8 different administrators, all of whom have done an outstanding job keeping the map alive and well to this day.





CARTOGRAPHER

TERM

Zukchiva / Nova Colombia

Founding Cartographers

Nova-Colombia

08/10/2018 - 20/10/2019

Zukchiva

20/10/2019 - 12/12/2019

Merlovich

12/12/2019 - 05/02/2021

Shavara / The Angel of Charity

05/02/2021 - 12/02/2022

Plazland

12/02/2022 - 22/08/2022

The 1st Cartography Council

22/08/2022 - 14/11/2022

The 2nd Cartography Council

14/11/2022 - Present



Dispatch painstakingly written by
Merlovich

Read factbook

Just submit a claim

Sulien wrote:Can i rp a fantasy nation?

Brethren is a nation of dragons and my country is led by a murderous, eldritch hoarder of knowledge and an immortal demigod son of an even eldritch-er being from the dawn of a different, much older universe. Anything's possible.

Just so long as you don't use it to establish an unfair advantage over anyone else.

Wanlikuo wrote:Tentative writing for my overview

What do you guys think?

Republic of Wanlikuo
The Republic of Wanlikuo

萬裡國共和国 (Wanlikan)
Wanlikuo Kunghokuo (WTS)




Motto:
"萬國歌頌祖國"
"Ten Thousand Nations Sing Praises to the Motherland"


Anthem:
Link 卿雲歌
"Song to the Auspicious Cloud"



Geological Location


Population

35,250,000

Capital

Chungching

Largest City

Hopao



Official Language

Standardized Wanlikan

National Language

Standardized Wanlikan,
Dialectal Wanlikan

Official Script

Wanlikan,
Wanlikan Transcription System (Romanization)

Demonym

Wanlikan



Ethnic Groups

Wanlikan (99.8%)
Other (0.2%)



Religion

Wanlikan folk religion (41.3%)
Wanlikan Buddhism (32.5%)
Daoism (16%)
Sanguis Catholicism (10%)
Other (0.2%)



Government

Federal semi-presidential republic

President

Kao Hsieh-jen

Premier

Wan Shu-jen

Speaker of the Federal Yuan

Ch'ien Chia-hao

Speaker of the Legislative Yuan

Hsü Liang

Chief Justice

Sung Kuan-yü

Legislature

National Assembly

Upper House

Federal Yuan

Lower House

Legislative Yuan



Currency

Wanlikan yuan (W¥)

GDP

$615 Billion
(Per Capita) 17,446

HDI

0.731 (High )



Time Zone

OST

Calling Code

+86

Drives on the

Left

ISO Code

WLK

Internet LTD

.wk

Wanlikuo, officially the Republic of Wanlikuo, is a country in northwest Orientalis, stretching from the Menotius Ocean, the Hshihai, to the Sasurs Sea, the Tunghai. Much of the country lies on the Zhong Plain, a fertile alluvial rift basin fed by the Lan River, which runs from the south to the Sasurs. The largest city in the country, Hopao, is located downstream — northwest on the Huang Peninsula. Chungching, the national capital, is located in the west. Wanlikuo has a population of 35,250,000 people and is relatively spread out due to the hospitable and flat environment of Wanlikuo. It is divided into six states and one special federal municipality (S.F.M).

Wanlikuo is a federal semi-presidential republic and one of the few organized, internationally-recognized countries within its region. The head of state is the President of the Republic of Wanlikuo, while the head of government is the Premier of the Republic of Wanlikuo. The president is traditionally elected through a national election, the premier is, in turn, appointed by the president along with the cabinet. It is under a president-parliamentary system, thus the president is, under layman's terms, more powerful. The office has the power to remove the prime minister, or the whole cabinet, from power and to dissolve parliament, which is the National Assembly. The conservative National Democratic Party (NDP) has been in power since 2012, consistently securing victories on both the presidential and parliamentary levels.

The National Assembly is composed of two constituent houses: the Legislative Yuan (the lower house) and the Federal Yuan (the upper house). The Legislative Yuan consists of representatives directly elected by the population, while the Federal Yuan has its members appointed by their respective state governments and represents the interests of said states. Bills concerning state autonomy and all constitutional amendments must be consented to by both the upper and lower houses, otherwise, only a 2/3 majority within the Legislative Yuan is expected to enact a bill into law. The Legislative Yuan is elected every four years. Due to its nature, the Federal Yuan does not possess such a period and its composition is affected only by the actions of the individual state governments.

Wanlikuo boasts a high HDI (Human Development Index) score, however, is still relatively 'poor' and sociopolitically 'stagnant' compared to its Western counterparts and fellow Orientalian nations. Civil liberties are illiberal by Western, and even Orientalian, standards. Issues such as same-sex marriage, cannabis use, and even abortion, in some cases, are ignored and illegal. Political freedoms can be described as 'only adequate' at best as the ruling NDP is marred with corruption and political scandals, and has, on many occasions, used law enforcement to quell public demonstrations and political dissent. The nation has an admirable economy, with an annual growth rate of 1.5% and a total GDP of $615 billion or, roughly, W¥1.67 trillion. Most of the economy is dominated by manufacturing, steel production, and mining.

Etymology


Wanlikuo means 'ten thousand li country' in Wanlikan, written as 萬裡闊. 萬 or 'wan' is used ubiquitously as a synonym for 'an indefinitely large number;' it was more relevant in the past during the days of the much larger and influential dynastic empires of medieval-to-early modern Wanlikuo. 裡 or the 'li' is the traditional Wanlikan measurement, roughly equivalent to 500 meters. 闊 or 'kuo' simply means country. 'Wanlikuo' can thus be interpreted as 'the country that spans an infinite distance.'

History


Pre-Jin Dynasty history work in progress


Greatest modern territorial extent was
achieved under the Jin Dynasty in 1708
Jin Dynasty (1705—1921)

The last scion of the Shao dynasty, the thirteen-year-old Ch'engk'ai Emperor, Wan I, was forced to abdicate after General Su Yen marched onto the imperial capital of Hsinching on April 9, 1705. In a show of mercy, the dynastic transition was carried out through an elaborate procession that showed 'great honor towards his enemies,' according to one account. Empress Dowager Lei Yün was arrested and imprisoned in Wanchih Palace and died a year later in 1706, supposedly due to maltreatment and substandard living conditions. The now-deposed Wan I was sent to Chinshan province and disappeared, however, it is likely that he was murdered. Su Yen declared himself Emperor of Wanlikuo of the new Jin dynasty on April 15, 1705, naming himself the Shengshih Emperor or 'prosperous reign.'

The Shengshih Emperor introduced various administrative reforms, such as the modernization of the civil service and the elimination of needless bureaucracy, and military reforms, with the creation of the massive Five Color Fleet and the appointment of more competent officers. A meritocratic system was employed within the military, based more on skill and intellect rather than family background. He expanded south through the great Nanhsia, the March to the South, in 1707. These southern petty kingdoms had rebelled against the preceding Shao dynasty in 1659 and became nominal vassal states under the auspices of the weak emperor. Once the Nanhsia had concluded, their power was subjugated and their independence was quelled, the southern lands eventually returning to direct control by Hsinching. The Shengshih Emperor later succumbed to illness in 1718, possibly due to dysentery caused by poor water quality in the Imperial Palace. He was succeeded by his second son (his firstborn had died during the Nanhsia), Su Lung, the Yungp'ing Emperor or 'eternal peace.'

The Yungp'ing Emperor, although he became huang-ti at the young age of 17, ushered in four decades of relative peace and prosperity; staying true to his regnal name. His mother, Empress Dowager Ya-wen, was regent for four years and consolidated power for her son. Political rivals and dissidents from the Shengshih Emperor's old court did not hold loyalties to the Yungp'ing Emperor and staged a palace coup in 1720, however, their plans were foiled and they were eventually arrested and executed. She stepped down as regent in 1722, her son aged 21. The Yungp'ing Emperor's first act was to stop the persecution of the traditionally Islamic Austronesian Tsungse peoples of the north, allowing them to construct new places of worship. Access outside their homeland was prohibited until a decree by the Yungp'ing Emperor allowed their merchants and some migrants to spread throughout Wanlikuo. The Tsungse named the Yungp'ing Emperor, the 'Pembela Agung Umat Beriman' or the Great Defender of the Faith, and was highly revered in Orientalian Islamic circles. The Golden Age of the Jin Dynasty, the so-called 'High Jin,' started during his reign from 1722 to 1849.

Wanlikan expeditions explored northern and central Orientalis by sea, setting up several trade outposts and colonies in the Saga and Formosa regions, however, no attempts to subjugate the native population were carried out. Upholding his promise of peaceful coexistence and interaction with the outside world, the Yungp'ing Emperor opened the port city of Hopao to foreign merchants and traders. Consequently, by the 1730s, Hopao became a cosmopolitan hub for commerce and cultural exchange. A census from 1734 revealed that there was a substantial population of non-humans and Islamic missionaries/merchants living in Hopao, with at least 5,000 recorded individuals.

However, these foreigners were not welcomed by some of the socially conservative and suspicious Wanlikans — a wariness that slowly simmered into violent anti-foreign sentiment. A massive earthquake struck northern Wanlikuo on March 5, 1741, killing thousands in Hopao. This harrowing event eventually transpired into a massacre against the non-human population and foreign missionaries espousing similarly alien religions. A further 6,000~ were murdered during the ensuing chaos, carried out by militias and rogue soldiers. It is said that the crowded streets of Hopao were strewn with the dead, painted in red, and reeked of rotting corpses for a month. The Yungp'ing Emperor supposedly wept upon hearing of the genocide two days later and immediately sent soldiers to quell what had turned into a chaotic frenzy. The situation finally normalized by March 12, however, many of the foreign settlers had fled. Despite this hindrance, the Yungp'ing Emperor managed to prevent any more violence within Wanlikuo and continued to rule a peaceful land thereafter.

On September 15, 1759, the Yungp'ing Emperor passed away at the age of 41. The causes are unknown but it is possible that he died of a stroke. He had no children and, thus, rule was transferred to his younger brother, Su I-mu. Su-Imu was proclaimed the Wannien Emperor or 'ten thousand year rule.'

Hopao Revolution (1920—1921)

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Looks great! Though your civil rights and political freedom would still be below average even in Orientalis. And I do have some objections with the Chinese-esque history of Wanlikuo since it conflicts with my own history. Besides that you're a Chinese nation in a predominantly Austronesian region.

Maneiras wrote:Looks great! Though your civil rights and political freedom would still be below average even in Orientalis. And I do have some objections with the Chinese-esque history of Wanlikuo since it conflicts with my own history. Besides that you're a Chinese nation in a predominantly Austronesian region.

Yes, I was wondering where to put my country and someone said that North Orientalis was also partly Chinese hence why I put my claim there. Historically, the map I put on there is the northernmost we've ever expanded so I don't think there'll be any serious conflicts. I am planning to expand more south if I have the chance

Wanlikuo wrote:Yes, I was wondering where to put my country and someone said that North Orientalis was also partly Chinese hence why I put my claim there. Historically, the map I put on there is the northernmost we've ever expanded so I don't think there'll be any serious conflicts. I am planning to expand more south if I have the chance

The largest ever Chinese nation was in the region you're currently in. I have no clue why Manei is complaining.

Empire of Dabiristan wrote:The largest ever Chinese nation was in the region you're currently in. I have no clue why Manei is complaining.

Oh, so there was a Chinese nation there? Who was it?

Wanlikuo wrote:Oh, so there was a Chinese nation there? Who was it?

Xi dongfeng dynasty

Post self-deleted by Maneiras.

Empire of Dabiristan wrote:Xi dongfeng dynasty

Is he even recorded in nations that exist now?

Maneiras wrote:Is he even recorded in nations that exist now?

He cted over a year ago.

Wanlikuo wrote:Yes, I was wondering where to put my country and someone said that North Orientalis was also partly Chinese hence why I put my claim there. Historically, the map I put on there is the northernmost we've ever expanded so I don't think there'll be any serious conflicts. I am planning to expand more south if I have the chance

You could still be Chinese tho, however you may need to adjust your lore with other countries nearby.

Empire of Dabiristan wrote:He cted over a year ago.

Meaning he's irrelevant

Maneiras wrote:Meaning he's irrelevant

My point wasn't about irrelevancy or current lore. My point was about where Chinese nations typically go. The Xi Dongfeng region has typically always been inhabited by Chinese nations (even after his CTE).

I did not deny the fact that he will have to alter his lore to cater for the larger Austronesian presence. I simply said that he is allowed to remain Chinese whilst being in that region.

Empire of Dabiristan wrote:My point wasn't about irrelevancy or current lore. My point was about where Chinese nations typically go. The Xi Dongfeng region has typically always been inhabited by Chinese nations (even after his CTE).

I did not deny the fact that he will have to alter his lore to cater for the larger Austronesian presence. I simply said that he is allowed to remain Chinese whilst being in that region.

Very well then. I did not imply he's not allowed to exist there, just mentioning some potential disagreements which could arise with him existing in a largely Austronesian region.

Maneiras wrote:You could still be Chinese tho, however you may need to adjust your lore with other countries nearby.

I guess there could've been a heavily Sinicized Austronesian population in the north during the Jin Dynasty but were eventually left to their own devices after the Wanlikans retreated back to the south

Maneiras wrote:Very well then. I did not imply he's not allowed to exist there, just mentioning some potential disagreements which could arise with him existing in a largely Austronesian region.

Totally fair concerns.

Wanlikuo wrote:I guess there could've been a heavily Sinicized Austronesian population in the north during the Jin Dynasty but were eventually left to their own devices after the Wanlikans retreated back to the south

Very well then, that's agreeable. I suggest you read other's history factbook for pre-Jin history (me, and West Pangasinan)

Maneiras wrote:Very well then, that's agreeable. I suggest you read other's history factbook for pre-Jin history (me, and West Pangasinan)

Alright, cool. I'm glad we could compromise. Either way, it makes for even more interesting worldbuilding IMHO but I'll be focusing on the south more than the north so hopefully there won't be any future conflicts later on along the line

While you're here, it'd be nice if Maneiras and Wanlikuo could establish some sort of diplomatic/economic agreement since the republic is basically a post-collapse state and would need international aid

Aivintis wrote:Brethren is a nation of dragons and my country is led by a murderous, eldritch hoarder of knowledge and an immortal demigod son of an even eldritch-er being from the dawn of a different, much older universe. Anything's possible.

Just so long as you don't use it to establish an unfair advantage over anyone else.

oh awesome, so if i were to rejoin valsora with a bunch of dragons and eldritchness but only used it to kill my own citizens and nobody else then that’s perfectly legal

great to know

Work is pain.

Wanlikuo wrote:Alright, cool. I'm glad we could compromise. Either way, it makes for even more interesting worldbuilding IMHO but I'll be focusing on the south more than the north so hopefully there won't be any future conflicts later on along the line

While you're here, it'd be nice if Maneiras and Wanlikuo could establish some sort of diplomatic/economic agreement since the republic is basically a post-collapse state and would need international aid

Your dynastic period could actually function in a similar way as the Yuan or Ming dynasty, being the regional economic hegemon which may have been involved in an economic power struggle for north Oriental trade monopoly. Whose main rival would mainly be Maneiran empires, and the Ilokos (up until the 1100s).

And on that note, sure, we could definitely establish diplomacy. Though, I need to ask, do non-humans exist in Wanlikuo?

Maneiras wrote:Your dynastic period could actually function in a similar way as the Yuan or Ming dynasty, being the regional economic hegemon which may have been involved in an economic power struggle for north Oriental trade monopoly. Whose main rival would mainly be Maneiran empires, and the Ilokos (up until the 1100s).

And on that note, sure, we could definitely establish diplomacy. Though, I need to ask, do non-humans exist in Wanlikuo?

Sounds good but what are nonhumans?

Also, I have added a new line of text in my factbook which could give you a glimpse into the relationship between the Wanlikans and the Austronesians

«12. . .79,23279,23379,23479,23579,23679,23779,238. . .79,43479,435»

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