by Max Barry

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I left the game for a while after one decision knocked my economy by 2%, while every other thing I do only brings it up at most 0.1%. Got a little fed up by the stupidity but I am back....for the moment until the next round of stupid shows up. Now I just know in this game, playing video games is the death knell for any economy.

Agriculture is one industry none of do that well in

Anyone needs to be cured....the Forest border is open....for now!! So come get your free "cure missile" samples!!!!

Post self-deleted by The World of Ares.

Thanks for whoever saved me. Tried to research cure but I was busy yesterday.

Undivulged Principles and Niriburu

*Steps from the green Forest into the post-apocalyptic zombiefied wasteland*

Congratulations to Niriburu for singlehandedly ensuring you had some survivors in the region... with help from Forest's drop-in cure missile clinic of course.

Undivulged Principles and Niriburu

I got 3 cures off, been crazy busy of late so little time to play but loving having a smaller group to cure, last time was in the thousands :(

Undivulged Principles and Niriburu

Yeah. Sorry all. I was working this time around. Working around the clock literally. I am heading an Asian operation from an American company. I have no time any more for anything.

Sucks.

To top it off I am getting passed by on my rankings by nations 1/5 my size. This game has turned absolutely ridiculous now. I should just let my nation die and then revive it five years from now. Maybe I will get a bump from an issue choice.

Thanks to Niriburu for keeping up Eladen's proud tradition of killing off zombies, or more appropriately building a cure. And a shout out to Forest for once again showing the flag as the leading region of Survivors with no dead or zombies!

Once again a completely irrelevant issue has dumped my economy. This game deals with punishing the #1 in the world at every opportunity. I am not sure how keeping the government out of perceived racial discrimination in television means every aspect of my economy is now lower. Does this game, which is supposedly taking into account previous decisions need to punish my nation, which has the highest income of poor people by leaving the government out of such a insignificant decision making process?

The devs are a bunch of communists who believe that every single aspect of a nation that is not determined by the government will inevitably be dominated by the rich, even though in my nation the rich are only moderately more wealthy than the poor.

Absolutely stupid.

If everyone is equally wealthy why should such a result take place? That is my simple question.

Undivulged Principles wrote:Once again a completely irrelevant issue has dumped my economy. This game deals with punishing the #1 in the world at every opportunity. I am not sure how keeping the government out of perceived racial discrimination in television means every aspect of my economy is now lower. Does this game, which is supposedly taking into account previous decisions need to punish my nation, which has the highest income of poor people by leaving the government out of such a insignificant decision making process?

The devs are a bunch of communists who believe that every single aspect of a nation that is not determined by the government will inevitably be dominated by the rich, even though in my nation the rich are only moderately more wealthy than the poor.

Absolutely stupid.

If everyone is equally wealthy why should such a result take place? That is my simple question.

Heya. It's mostly just me and my editors setting these things, but we're always auditing for quality control.

This thread is a good place to report any worries: viewtopic.php?f=13&t=424650

As for bias, I am a socialist by politics, but I give you my word of honour that I - and all of the team - strive for a bias free simulation, and that we've no interest in punishing you in any way. Not yet, anyway. :)

Candlewhisper Archive wrote:Heya. It's mostly just me and my editors setting these things, but we're always auditing for quality control.

This thread is a good place to report any worries: viewtopic.php?f=13&t=424650

As for bias, I am a socialist by politics, but I give you my word of honour that I - and all of the team - strive for a bias free simulation, and that we've no interest in punishing you in any way. Not yet, anyway. :)

Tell me something I don’t know. I once made a forum post about this sort of stuf once. Never again. I was ridiculed about it.

“the country has been 'going shopping' by annexing nearby nations for their resources” explain why this dropped my rudeness 10%? Explain why it dropped any %. I won’t post this on a forum. It just makes me a target. I never changed the way I react to issues but after posting my stats dropped.

I suggest not posting worries for that reason. It didn’t work for me. Maybe the bias is unintentional but it is there.

Little Flowers wrote:Tell me something I don’t know. I once made a forum post about this sort of stuf once. Never again. I was ridiculed about it.

“the country has been 'going shopping' by annexing nearby nations for their resources” explain why this dropped my rudeness 10%? Explain why it dropped any %. I won’t post this on a forum. It just makes me a target. I never changed the way I react to issues but after posting my stats dropped.

I suggest not posting worries for that reason. It didn’t work for me. Maybe the bias is unintentional but it is there.

Let's have a look. Here we go...

1) The game makes rudeness inversely proportional to freedoms, so the less political freedoms or civil rights you have, the less rudeness you have.

2) This issue has really heavy handed stats, which aren't really in line with modern applications of stats. It's in that zone between issues I've reviewed the stats of (#0 to #99 so far) and issues that are new enough to follow our current methodologies (~#400 to present, with some exceptions. Give me a little time, and I'll catch up to it and give it better stats, but in the interests of being methodical I won't move to it out of order.

But yes, I agree, rudeness falling is a bad effect here.

Anyroads, to save me using the embassy function too much, let me pop a Candlewhisper Puppet over to reside here.

Hello!

Anyway, reading back the last few pages, I hope I can reassure you that there is absolutely no conspiracy to dethrone the oldest nations from the top of leaderboards. Everyone is getting the same rules-set and the same issue coding, and we honestly don't have time to do anything other than let the issues be allocated randomly.

Welcome!

As you can see we are rather stats oriented here. I wind up dismissing most issues, especially new ones, since I feel the effect on stats is somewhat out of whack. I will use a puppet to check it out and if the effect seems adverse than I dismiss with this nation.

I keep to the ones I know but even then they often have a result far different than the last time I got it.

Behold, my friends, tidings from the green woodland glades.

page=dispatch/id=913741

Have the most verdant of days.

You could say that these are all mindless zombie nations

Undivulged Principles wrote:Welcome!

As you can see we are rather stats oriented here. I wind up dismissing most issues, especially new ones, since I feel the effect on stats is somewhat out of whack. I will use a puppet to check it out and if the effect seems adverse than I dismiss with this nation.

I keep to the ones I know but even then they often have a result far different than the last time I got it.

Well, fair warning then in case you are using any sort of record of past effects:

In the past month I've changed the stats of the first 100 issues, and am planning to work through the rest.

There have been a lot of big swing effects historically, and I'm trying to tone it down and get some sort of consistency.

Aelins

Candlewhisper Archive wrote:Let's have a look. Here we go...

1) The game makes rudeness inversely proportional to freedoms, so the less political freedoms or civil rights you have, the less rudeness you have.

2) This issue has really heavy handed stats, which aren't really in line with modern applications of stats. It's in that zone between issues I've reviewed the stats of (#0 to #99 so far) and issues that are new enough to follow our current methodologies (~#400 to present, with some exceptions. Give me a little time, and I'll catch up to it and give it better stats, but in the interests of being methodical I won't move to it out of order.

But yes, I agree, rudeness falling is a bad effect here.

That is a weird way to view rudeness. Just compare Japan and China. Japan is freer and way more polite. Gotta be more into it since I am usually a dictatorship and the rudest in the world.

Uan aa Boa wrote:Behold, my friends, tidings from the green woodland glades.

page=dispatch/id=913741

Have the most verdant of days.

Cool. I am bored of zombie invasions. They need to try something new. Vampires v. Pokémon’s or something

Little Flowers wrote:That is a weird way to view rudeness. Just compare Japan and China. Japan is freer and way more polite. Gotta be more into it since I am usually a dictatorship and the rudest in the world.

Yeah, got a point there. Still, it's more if a generalities thing, and not the oddest stat input the game uses. Still, depends what you mean by rudeness. I mean, Japan has rebellious teenage cultures, challenging cinema and some of the best / wildest porn out there. While there's a strong sense of manners, there's also a rebellious counterculture going against those values, and while people are very concerned with protocol, there's also a healthy culture of satire and humour.

In China, in contrast, there is an equally strong sense of traditionalism, and people are generally more afraid to act out against the status quo. People are, by and large, conservative and against reform. Women and other oppressed groups who speak out are seen as going beyond what is proper.

So while some cultural values make the Japanese prone to politeness, their democracy and freedom of speech isn't amongst those values, these are things that challenge the sense of tradition and propriety, allowing for the exciting and outre ideas that come out of Japan on a regular basis.

Soldiersend Archive wrote:Yeah, got a point there. Still, it's more if a generalities thing, and not the oddest stat input the game uses. Still, depends what you mean by rudeness. I mean, Japan has rebellious teenage cultures, challenging cinema and some of the best / wildest porn out there. While there's a strong sense of manners, there's also a rebellious counterculture going against those values, and while people are very concerned with protocol, there's also a healthy culture of satire and humour.

In China, in contrast, there is an equally strong sense of traditionalism, and people are generally more afraid to act out against the status quo. People are, by and large, conservative and against reform. Women and other oppressed groups who speak out are seen as going beyond what is proper.

So while some cultural values make the Japanese prone to politeness, their democracy and freedom of speech isn't amongst those values, these are things that challenge the sense of tradition and propriety, allowing for the exciting and outre ideas that come out of Japan on a regular basis.

Have you been to China or Japan?

Yes. I'm ethnically Chinese in fact, though culturally less so.

Barbaria is crap you guys should close their embassies with them.

Soldiersend Archive wrote:Yes. I'm ethnically Chinese in fact, though culturally less so.

I will leave that to my bro. He lives there.

I don't want to really get into the whole rudeness debate but I think linking it to political or civil freedoms doesn't make a whole lot of sense, nor do I believe that Japanese porn has anything to do with youth rebelliousness or rudeness. In my experience, rudeness is impoliteness, pushy people, peeing in the streets, spitting and coughing in your face, insensitivity in public, etc. All of those are Chinese norms, not Japanese, and they tend to display these in front of foreigners or strangers than those familiar to them. Japanese are two-faced but they display a politeness to everyone regardless of their age or the other person's degree of familiarity. In the more rural parts of China there is a sense of traditionalism but certainly not in the cities. Taiwan is more traditional overall than China, and while more free, mainland Chinese are ruder.

My concerns with this game are with the way it affects economic factors. It has the strangest results for things. I recently chose to research genetic strains of dragons. I expected some adverse side effects but not my entire economy dropping, while my employment and economic freedoms increased (and oddly enough so did my rudeness), average income, income equality, and every industry dropped. No effect on scientific advancement, which was the primary reason I chose to do the experiments in the first place. This happens often. I make a choice another nations and scientific advancement goes up. When I make the choice with this nation it has no effect.

There is a "catch-up" effect in the game. My economy has been stagnant for many months once I attained the top. I was once first in trout fishing and cheese, but now nations 1/4 my size, who had half my industrial capacity less than a year ago are now ahead of me. I could understand that if their economy was single minded in their approach to those particular industries and I made drastic changes to mine, but neither is the case.

But it doesn't really matter since I don't see how

something got caught off there: I don't see how it will affect how the game applies it since the devs don't care how the old timers think. We are past our prime. Put us out to pasture. Them young'uns are what it is all about so lets get them all on board!

Japanese porn! That sh0t ain't been around till yesterday! Damn, don't matter none I been married 20 years and I a seen them Japonese beetchus a fooking a hoorse in them there 1990s! This is dun recent stuff! Yu dun neva! seen sum stuf before no how~! Dun evun cun-t thum 1980s or 1970s, my mum an all they never be pluggin nuthin~

Yeah, but I see what you mean. We old folks don't know much of life so we need you all to tell us what is. Thanks.

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