by Max Barry

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Region: The Great Chili

Tag:Lore
Tag:Aetheran

Aetheran Adventurer Guilds and their ranking system

Even since the initial creation of the Guild and their own archaic ranking system during their thousands of years of isolation before being reintroduced to the more widely accepted TAS system that is used in TGC today, the Aetheran people have ranked mortals, immortals, reincarnators and monsters by a set of levels that loosely speak vaguely to the actual rankings that exist today.

These rankings still exist but still fall short of the actual TAS system. It is a practice that is slowly being phased out, but will likely be reworked to better reflect the TAS system.

So below will be the rankings and the vague description of where they should acquaint the to the TAS system:

Bronze - A Bronze rank Adventurer is someone with the bare minimum of combat/survival skills. Not really your average person, but someone trained to be able to protect themselves with basic weapons and some survival training and first aid skills. So on the TAS system, they would still be in the M-class Grade C2.

Copper - A Copper rank Adventurer is someone with various skills, knowledge and survival techniques along with better equipment. Not exactly a soldier but more akin to your weathered mercenary. They can comfortable handle most normal monsters and aggressive animals in small teams of 4. In terms of individual rank in TAS they would still rank in Grade C but be at Grade C3.

Iron - A Iron rank Adventurer is someone who is comparable to a novice soldier from many of the Kingdoms. They are marginally more well equipped than a Bronze rank, more knowledgeable, more skilled and capable of handling most normal monsters and wild animals that get in their way. In terms of TAS, these individuals would sit in Grade B1/100 points into B2.

Steel - A Steel rank Adventurer is someone on the level of a Veteran Soldier. They are someone who is capable of keeping calm, collected and focussed under duress and able to handle themselves in a life or death fight. They are better equipped than your average soldier of the Kingdoms, either totting custom gear or magical items to bolster their own abilities or have magic of their own to help turn the tide of a fight. For that reason, in the TAS ranking, they are capable of hitting into Grade B3.

Silver - A silver rank Adventurer is someone who begins to step beyond normal human bounds, being able to easily slay large numbers of men and monsters both with ease. Either their natural abilities outshine human limits, or their gear is a cut above the rest. These Adventurers are among some of the most grizzled or the most talented of their generations. In terms of TAS, they hit squarely in the B4 to B6 range.

Gold - A Gold rank Adventurer is someone who has stepped firmly into the realm of the Supernatural, their strengths and experience, their weapons and armour, their abilities and magics, all step into a realm of their own. Thus allowing them to step into the realm of Z-Class in terms of TAS. Gold Rank Adventurers can range anywhere in the Grade D range, being able to wipe out large groups of people/monsters and easily start to damage structures with their power. Though most sit commonly at Grade D2.

Platinum - A Platinum rank Adventurer is someone who steps beyond the prowess of all who rank below, either with astonishing personal might, unprecedented talent, or monstrous skill. These individuals can easily take on whole small villages or people or monsters, damaging many buildings in the process. In terms of TAS, Platinum ranks sit across the whole Grade C range, though most commonly sit at Grade C2 with exceptional individuals hitting C4.

Mithril - A Mithril rank Adventurer is commonly referred to as a force of nature, often called upon as a trump card for Dungeon raids or as personal guards for Nobles or people of import of the various Kingdoms. And there is a good reason why, a single Mithril rank Adventurer can turn a town into a graveyard or utterly ruined in several short hours depending on the Adventurer in question. That speaks volumes to their own power and how they use it. In terms of TAS, they occupy the entire Grade B range of Z-class and peaking into A grade, with most commonly staying in rank B2 with exceptional cases in A1.

Orichalcum - An Orichalcum Adventurer is often referred to as a Natural disaster, just one being able to term a large town to rubble by themselves in a matter of hours. Their skills, armaments, abilities and power are all exceptional. Damn near superhuman really. If a Mithril Rank is called in as a trump card, then Orichalcum are the desperate measures. Few are they in number, but each could wage war on an average small nation and come out losing relatively little besides their life while the country would be in ruins/ In terms of TAS, Orichalcum Adventurers dominate the entirety of the A Grade range of Z-Class.

Notice: Due to the Archaic nature of the old Guild Ranking system the Rank of Adamantine is reserved for ALL G-Class entities since they possessed no way to accurately estimate power down to the digit like with the TAS system. Though all Adamantine Adventurers and Monsters have their own ranking system, since this is rare they have their TOP 1000 style list based on how much damage they are either theorised to cause or known to cause.

Adamantine - A Calamity in humanoid form. A single Adamantine Adventurer is worth more than a nations army, more deadly than any weapon, and more destructive than any disaster. Save for Armageddon itself. The achievement of becoming an Adamantine Rank Adventurer is often a death sentence for any Adventurer's career, because either you're too crazy strong or just too damn crazy to be held down by mortal limits. Your job prospects are few, save being made a bodyguard to some Kingdoms ruler, or asked to help kill the extremely rare Adamantine rank monster that appears. The rank comes with prestige, but also notable infamy. Who would want to stand in the same room as a nuclear weapons without some way to control it first?

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