by Max Barry

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Negarakita wrote:Ofc it's ok, we're pretty tolerant. Nice factbook btw.

Thanks, it's still pretty work-in-progress ^^

Negarakita

Thuraakunu wrote:Thanks, it's still pretty work-in-progress ^^

Another Muslim nation will be nice

Thuraakunu

Negarakita wrote:Another Muslim nation will be nice

Ah, another Muslim nation. I briefly read your factbook and I think our two governments probably would be quite compatible. We're tiny, though, so the more friends we have the better :)

Negarakita

Thuraakunu wrote:Ah, another Muslim nation. I briefly read your factbook and I think our two governments probably would be quite compatible. We're tiny, though, so the more friends we have the better :)

If you are as tiny as you seem, how do you feel about ruthless overlords :)

Thuraakunu

How I think about Domanania: A nation with a strong religious base that seeks to subjugate the entire Isles through a pious military

How Domanania is in Reality: A socialist nation that is scared of being invaded again and most people could care less about what religion you are. Except the corrupt government; they care (but not as much as they say they do)

Athara magarat and Dragao do mar

Athara magarat

Domanania wrote:If you are as tiny as you seem, how do you feel about ruthless overlords :)

Spare some clay for me...oh wait...

Domanania and Thuraakunu

Athara magarat wrote:Spare some clay for me...oh wait...

I'm sure our 7-thousand or so people can put up a hell of a fight :P

Thuraakunu
“Thuraakanu is tiny- seriously tiny”
Oh my Jesus it is. That is one tiny nation. I just wanna punch it’s wittle checks! 0w0

Thuraakunu

Alteran republics

The ambassador of india wrote:You could make different sides/teams and fight each other.
It can be like a world war 3

We've done, and still do, a lot of that. Just takes a while to organise.

Dormill and Stiura, Athara magarat, and The ambassador of india

The ambassador of india wrote:Hey, I suggest that you guys make a regional military.

We don't RP with other regions. What would be the point?

Alteran republics and The ambassador of india

High alyria wrote:I see, have you improved on them

My military needs to be worked on, and I have some spreadsheets that Miklania has kindly provided to me to work on that. As for my politics, it's pretty much done though I should be preparing for the Presidential Election this year.

Is anybody able to help or have any ideas with templates/formatting for a factbook? I kind of want to do something like a government website/portal rather than a wiki style article at the moment.

The Narshov Light Tank

by Thuzbekistan

The Narshov Light Tank




Type: Self-propelled amphibious tank destroyer
Place of origin Thuzbekistan

Service history

In service: 2012−present
Used by: Thuzbekistan
Athara magarat

Production history

Designed 1993−2010
Manufacturer Baslovian Defense Collective
Produced 130

Specifications

Mass 18 t (20 short tons; 18 long tons)
Length 9.77 m (32 ft 1 in) (gun forward)
7.08 m (23 ft 3 in) (chassis)
Width 3.15 m (10 ft 4 in)
Height 2.72 m (8 ft 11 in)
Crew 3
Armor:
Turret – Welded steel
Hull – Aluminum alloy with composite skin
Main
armament
: 125 mm 2A75 smoothbore gun
Secondary
armament
: 7.62 mm PKT coaxial machine gun
Engine: 2V-06-2S water cooled diesel engine
510 hp (380 kW)
Power/weight: 28.3 hp/tonne (21.1 kW/tonne)
Suspension: Hydropneumatic suspension w/variable height control
Operational
range
:500 km (310 mi)
Speed: 70 km/h (43 mph) (road)
45 km/h (28 mph) (off-road)
10 km/h (6.2 mph) (water)

The Narshov Light Tank

The Narshov Light Tank is an amphibious self-propelled tank destroyer developed by Thuzbekistan from 1993-2008. It was designed by the Baslovian Defense Collective. It began production in 2010 and was put into service in 2012.

Armed with the LinkSprut anti-tank gun, The Narshov Light Tank was designed to counter enemy tanks while maintaining high mobility on the battlefield. It uses APFSDS, HE-Frag, HEAT and ATGM ammunition, allowing it to support infantry as well as counter armoured vehicles.

History

The Narshov Light Tank began development as Project 2000 in 1993. The Marines asked the Baslovian Defense Collective (BDC) to develop a light tank that could support amphibious invasions, complaining that current equipment had to be transported to the shore by boat, which limited their ability to support infantry on the shore until they could be landed. So, in 1993, The Narshov Light tank was designed first as a simple IFV, with no main guns. However, the Marines rejected the design. The BDC went back to the drawing board, where they decided on making it a light tank using the Russian-made Sprut Anti-Tank gun already in stock. They designed their first prototype by 1995, but development suddenly hit a snag- the new Prime Minister Emin Vedat had decided to focus development funds on the navy, cancelling the order for the tank. After much lobbying by the Marines, the project was sanctioned again in 2000 and the first prototype was made in 2003. The Prototype hit a snag when the welded steel hull proved to be too heavy for an effective amphibious craft. In 2008, a new prototype was made with an aluminum alloy with a composite skin. This proved to be much more successful, though its top speed in water was still only 10 km/hr. In 2010, 30 were built for the marines and they were placed in service in 2012.

Description

The original design as an IFV still shows through today- the chassis was developed for it with the only major distinctions between the original design being an updated fire control system and the addition of the Sprut Anti-tank gun. Its crew members are still in the front rather than the center as many Main Battle Tanks have. Ammunition is stored in the center, and the rear houses the engine. There are hatches on the front and turret decks and the seating arrangement of the commander to the right of the driver and the gunner to the left still applies. It was also equipped with LinkNBC Protection.

Service History

Since it was deployed in 2012, it has not seen combat. However, it has been used in the Amphibious war games in 2018. While there were plans to deploy it in Orsandia if Thuzbekistan had entered the war, those plans were dashed after the Battle of Roremond left the PLF in disarray.

Based on:LinkThe Sput-SD
Art by Alteran republics

Read dispatch

This is my first Foray into making military things. I plan on trying my hand at line-art for it as well as writing up a description and service history.

Athara magarat If this goes well, I plan on making another tank as a historical one designed for your terrain for use in the 30th Parallel war

Domanania, Athara magarat, Noronica, and Alteran republics

Thuraakunu wrote:Ah, another Muslim nation. I briefly read your factbook and I think our two governments probably would be quite compatible. We're tiny, though, so the more friends we have the better :)

Kewl. Dammit tho I'm not the smallest nation anymore

Alteran republics

viewtopic.php?p=35360975#p35360975

The other side of the story involving San Javier is finally told.

Athara magarat and Wellsia

Alteran republics

Conway releases a folding phone:
viewtopic.php?p=35360974#p35360974

*awaits the other tech companies to catch up*

Athara magarat

The Enchanta version of the Red Scare is coming. viewtopic.php?f=4&t=357511&start=500

The ambassador of india

Alteran republics wrote:We've done, and still do, a lot of that. Just takes a while to organise.

Menna shuli wrote:We don't RP with other regions. What would be the point?

Yes true, I see your point. However, I think it would be fun!
We should do it sometime! Whenever you guys want

The ambassador of india wrote:Yes true, I see your point. However, I think it would be fun!
We should do it sometime! Whenever you guys want

We probably won't, because it's a waste of time if its not canon. It wouldn't be canon.

Alteran republics

Thuzbekistan wrote:

The Narshov Light Tank

by Thuzbekistan

The Narshov Light Tank




Type: Self-propelled amphibious tank destroyer
Place of origin Thuzbekistan

Service history

In service: 2012−present
Used by: Thuzbekistan
Athara magarat

Production history

Designed 1993−2010
Manufacturer Baslovian Defense Collective
Produced 130

Specifications

Mass 18 t (20 short tons; 18 long tons)
Length 9.77 m (32 ft 1 in) (gun forward)
7.08 m (23 ft 3 in) (chassis)
Width 3.15 m (10 ft 4 in)
Height 2.72 m (8 ft 11 in)
Crew 3
Armor:
Turret – Welded steel
Hull – Aluminum alloy with composite skin
Main
armament
: 125 mm 2A75 smoothbore gun
Secondary
armament
: 7.62 mm PKT coaxial machine gun
Engine: 2V-06-2S water cooled diesel engine
510 hp (380 kW)
Power/weight: 28.3 hp/tonne (21.1 kW/tonne)
Suspension: Hydropneumatic suspension w/variable height control
Operational
range
:500 km (310 mi)
Speed: 70 km/h (43 mph) (road)
45 km/h (28 mph) (off-road)
10 km/h (6.2 mph) (water)

The Narshov Light Tank

The Narshov Light Tank is an amphibious self-propelled tank destroyer developed by Thuzbekistan from 1993-2008. It was designed by the Baslovian Defense Collective. It began production in 2010 and was put into service in 2012.

Armed with the LinkSprut anti-tank gun, The Narshov Light Tank was designed to counter enemy tanks while maintaining high mobility on the battlefield. It uses APFSDS, HE-Frag, HEAT and ATGM ammunition, allowing it to support infantry as well as counter armoured vehicles.

History

The Narshov Light Tank began development as Project 2000 in 1993. The Marines asked the Baslovian Defense Collective (BDC) to develop a light tank that could support amphibious invasions, complaining that current equipment had to be transported to the shore by boat, which limited their ability to support infantry on the shore until they could be landed. So, in 1993, The Narshov Light tank was designed first as a simple IFV, with no main guns. However, the Marines rejected the design. The BDC went back to the drawing board, where they decided on making it a light tank using the Russian-made Sprut Anti-Tank gun already in stock. They designed their first prototype by 1995, but development suddenly hit a snag- the new Prime Minister Emin Vedat had decided to focus development funds on the navy, cancelling the order for the tank. After much lobbying by the Marines, the project was sanctioned again in 2000 and the first prototype was made in 2003. The Prototype hit a snag when the welded steel hull proved to be too heavy for an effective amphibious craft. In 2008, a new prototype was made with an aluminum alloy with a composite skin. This proved to be much more successful, though its top speed in water was still only 10 km/hr. In 2010, 30 were built for the marines and they were placed in service in 2012.

Description

The original design as an IFV still shows through today- the chassis was developed for it with the only major distinctions between the original design being an updated fire control system and the addition of the Sprut Anti-tank gun. Its crew members are still in the front rather than the center as many Main Battle Tanks have. Ammunition is stored in the center, and the rear houses the engine. There are hatches on the front and turret decks and the seating arrangement of the commander to the right of the driver and the gunner to the left still applies. It was also equipped with LinkNBC Protection.

Service History

Since it was deployed in 2012, it has not seen combat. However, it has been used in the Amphibious war games in 2018. While there were plans to deploy it in Orsandia if Thuzbekistan had entered the war, those plans were dashed after the Battle of Roremond left the PLF in disarray.

Based on:LinkThe Sput-SD
Art by Alteran republics

Read dispatch

This is my first Foray into making military things. I plan on trying my hand at line-art for it as well as writing up a description and service history.

[on] If this goes well, I plan on making another tank as a historical one designed for your terrain for use in the 30th Parallel war

Corindia your guid here

Hi, I'm Corindia, and if you're reading this, you're probably a relative novice when it comes to making scale line art of vehicles for your nation. That's great! Glad to see some interest, especially if you're in The Western Isles (and if you aren't you should be, it has a vibrant RP community as well as many excellent artists). Let's start with the basics!

THE BASICS:

SCALE:
I like to use the standard JG scale of 1m/36px, and that is what will be represented in this factbook. This is a good all purpose scale, and you will find that it is a popular scale among other artists. Sometimes I use more boutique scales, especially in my older work or when working on particularly large subjects such as rockets.

SOFTWARE:
Microsoft Paint and GIMP are what I use in this quick intro. Paint.NET or other equivalent programs will work just as well.
You can use any programs for what I am going to detail, and these are the ones I happen to use, it's not really an endorsement of their superiority or anything. Ultimately this comes down to personal preference, and it is worth trying out different art programs to see what you like!

SHIPS:
Traditionally ships are done in a different scale and follow a different set of conventions not covered in this factbook, please see LinkShipbucket for further information.

STARTING YOUR VEHICLE:

CHOOSING A SUBJECT:
Find something that interests you! I think that the LinkDouglas XB-43 Jetmaster is an interesting plane, so I'm going to choose it for this demo. If you're in TWI and you want to make art for an ahistorical expy of a vehicle, it's polite to check to see if anybody else has already done so to avoid a situation where two nations somehow ended up with identical designs. Once you've found your subject, look for some high quality images taken from the side, as isometrically as possible. I found two for the Jetmaster, one a picture (which I'll use as my base) and the other a model (which would work, but is a secondary source that I will only use if details are obscured on the picture).

SIZING:
Multiply the length of the vehicle in meters by 36 to determine the desired length in pixels of the final line art. The Jetmaster is 15.7 meters long, so my final art should be 565 pixels in length. Open Microsoft Paint, and make sure your image is a PNG file. If it isn't, save it as one. Always save as a PNG to avoid artifacting! After this, measure the length of the vehicle in the image using the selection tool.

As you can see, the plane in this image is 834 pixels long, about 30% longer than I want! To fix this, select the resize option over the selected area, click the pixels option, and insert the desired length. This will put your picture into scale.

Perfect, now it's the right size, and the real work can start!

TRACING:

MAJOR LINES:
Using a single pixel thin line or curve tool in a highly saturated color such as blue or red, trace out all "major lines" of the vehicle. This typically means all major details and features such as the actual outline, major welds and seams, or any detail that you simply view as important. Don't use this for small details and welds that are nearly flush with the surface of the vehicle, those will be handled separately!

Some aspects of the line art such as whether to treat glass as opaque or show what's behind, or whether to outline markings on the vehicle in a manner similar to seams ultimately come down to your preference. This is pixel art and not all detail will be preserved, and it is your call to include or change aspects of the design in such a way that they fit the art style. Once all of the major lines are finished, it should look something like the following image. Note that the landing gear and other details do not perfectly line up with the picture. This is because the picture was taken from a slight angle, so some corrections had to be made. Additionally, keep in mind that if you don't want landing gear in your finished piece, you don't have to include it! I happened to, but it is up to personal preference.

MINOR LINES:
Using much the same procedures as during the previous step, trace minor details using a less saturated color than the major ones. This is the time to include minor welds, bolts, and seams. Once this has been finished, save your work (AS A PNG I SWEAR TO GOD DO NOT SAVE IT AS A JPG), and open your file (PNG!!!) in GIMP.

FILLING IN THE LINES:
Now that you're in GIMP looking at your file, click the "Select by Color" tool, and set its threshold to 0. Then, click on a major line, then shift click on a minor line. This should select both the major and minor lines, and nothing else.

After that, invert the selection, selecting everything BUT your traces.

Press the delete key on your keyboard and all that should be left is your trace! Now select everything using the "All" option in the selection menu you just used to invert your selection.

Now go to the color menu, and desaturate your lines.

Now you're ready to color in your lines! You can do this in GIMP or in Microsoft Paint, honestly I prefer paint so that's the method you're gonna see, but ultimately you get the same result. If you want to color the vehicle in using paint, export the file (AS A PNG!!) and open it back up in paint and then simply use the bucket tool to fill it in, using the same shades for areas that have similar geometry so shading can be applied all at once. We aren't doing gradients or shadows yet, so just ballpark the colors. As far as palettes go, look to the real world for inspiration, whether you're doing an ahistorical or entirely real vehicle! Technically, you can be done here if you want, although I recommend you go further. Whether you want to include markings or just leave it as bare aluminum (or steel) is up to you. Once you've done that, you should have a file that looks like the image below.

As you can see, I've put some basic markings on the plane. If I wanted to be more realistic I would have even more, but for the purposes of this demonstration I am sticking with a few simple ones. Now I am going to add the shadows produced by the wings.

Now all of the colors are blocked in and it is ready to be opened back up in GIMP. Could you have just done the whole thing in GIMP? Yes. I just like using paint for filling in the lines. Using the same Select by Color tool as before, select a section of the vehicle and use the gradient tool to model how the light plays against it. This can be a bit tricky at first, but remember that planes are basically cylinders and cars are boxes! Look at pictures to get a good sense of where shadows should be, and when in doubt, just make the top bit lighter than the bottom bit.

Here's what a good gradient can look like. Already it looks much better than the flat version!

Now let's fill in the rest of the colors with gradients as necessary; if it's flat or a small detail, it often isn't (this is another situation where you should just do what you think looks best).

And there we go! You can see that I decided not to go with the orange, instead opting for a more muted blue and black typical of Corindi aircraft. This is a relatively simple process, and once you've done it a few times, I encourage you to branch off and attempt new, more complicated techniques. There are a lot of great resources both on and off of NS to help you improve, and you should quickly pick up skills allowing you to make much more complex and elaborate creations.

FINAL NOTES:

CRITIQUING AND REVISING YOUR WORK:
Just a few days after I posted this dispatch, I decided I didn't love some aspects of the plane I drew, particularly the size of the roundel. Instead of quietly fixing it, I decided to make it a teachable moment. Never be afraid to go back to your older work, identify what you don't like, and either fix it or completely rework the past design! It's an excellent way to hone your skills as well as see how far you've come.

OTHER SOURCES:
If you liked this intro to line art for beginners, feel free to gift a card my way or credit it in any dispatches it helps with (gotta up my NS cred), and remember to check out The Western Isles if you are interested in a roleplay and art heavy region. If you want to learn more, consider checking out some of these helpful sites and threads:
CYOE
LinkJunior General

ART MADE USING THIS GUIDE:
Brulafi Air Force by Brulafi
The Federal Severyan Air Force by Severya
Hundredstar Military Portal Post by Hundredstar

Read factbook

This is awesome. I'm not good yet, but this showed me how you guys do all that cool stuff. I got the basic outline of my tank done, but now I see why the minor lines were so important getting to the last step. It's really a simple process that really comes down to how well you trace the subject.

Domanania, Athara magarat, Corindia, Alteran republics, and 1 otherDothrakia

Thuzbekistan wrote:It's really a simple process that really comes down to how well you trace the subject.

it's definitely the case that due diligence early on makes a huge difference in both quality and time. You should post your intermediate steps in the discord so we can give advice

brave man, doing a tracked vehicle as your first drawing

Alteran republics

Just so you'll know I'm still alive...

page=dispatch/id=1173308

Vancouvia, Dormill and Stiura, Athara magarat, Noronica, and 3 othersNew totzka, Alteran republics, and Almorea

Ostehaar wrote:Just so you'll know I'm still alive...

page=dispatch/id=1173308

I see Osters are still salty towards Dormill-Stiuraians after that whole occupation deal.

Athara magarat

Enchanta wrote:The Enchanta version of the Red Scare is coming. viewtopic.php?f=4&t=357511&start=500

I think you should work on your formating.

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