Macrasetia wrote: reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeslaps Indochina and oceania with Kaomojis
Macrasetia wrote: Jokes on you, I'm not a furry, I only like Kaomojis!Macrasetia uses Kaomoji Khaos!Indochina and oceania 's Attack and Special Attack fell to 67%!
Indochina and oceania wrote:Indochina and oceania uses Realism bombsMacrasetia is not allowed to use special attack moves for 3 turns and special defence fell to 67%
Macrasetia wrote:Defiant has activated, attack raised by 33%Macrasetia uses Endorse Wischland! The move was fully charged due to the Great Wi-Fi! Macrasetia's Special Attack, Attack and Speed are raised to 200%! Attack-233%
Indochina and oceania wrote:The move has no effect due to Indochina and oceania also endorsing Wischland
Macrasetia wrote:its not an attack, i'm setting up
Indochina and oceania wrote:Yeah, but I’m saying that there should be no boost if you’re fighting against an opponent who also endorses Wischland Still Macrasetia ’s turn
Macrasetia wrote:okay Macrasetia uses Endortating. Macrasetia's Attack and Special Defence are raised by 50%! Attack: +83% SpD: +23%
Indochina and oceania wrote:Indochina and oceania uses confusing RP post Indochina and Oceania’s next attack will be super effective regardless of typeMacrasetia is now confused, they may attack themselves on their own turn
Macrasetia wrote: Can we say we get unlimited moves? But not OP moves. and no spamming moves that make a stalemateMacrasetia uses Pure Healing! Macrasetia's status conditions are cured! Macrasetia gained 35% shield!
Indochina and oceania wrote: Yeah, I think that’s what we’re doingIndochina and oceania uses ATA room Countries with more SA will get a significant advantage
…
All of Indochina and Oceania’s stats have increased by 20%
Macrasetia wrote:Macrasetia used Sneky Theft>:) IaO's Attack and Special Attack stats are stolen! Attack: 200% SpD: 123% SpA: 120% Macrasetia still has 35% shield
Indochina and oceania wrote:Indochina and oceania uses split and hitIndochina and Oceania is now 2 separate countries Both countries deal 50 damage (75 due to super effectiveness of the move ‘confusing RP post’) to Macrasetia
Macrasetia wrote: Dang, good one...Macrasetia takes 150 damage! Macrasetia is at 60% after losing the shieldMacrasetia uses Toxicity! {80 base power if opponent has Fairy type, 60 power if not. Fails if user has below 200% attack.}Indochina and oceania took 160 damage!
Indochina and oceania wrote: (I don’t think I have the fairy type so shouldn’t it be 120? Also which country are you attacking since I splited ?)
Macrasetia wrote: I mean if the user has Fairy. And Indochina, since Oceania is water type and I'm Grass/Fairy. Actually, what's your type?
Indochina and oceania wrote:Indochina and oceania is Grass/Water Indochina is Grass/Psychic and Oceania is Water/Psychic
Macrasetia wrote: Bruv they're both Psychic But Oceania anyway
Indochina and oceania wrote: I’m making it so that each country has less health and attack than IaO. So about 250 per country since your health is 375Oceania takes 120 damage! Health is at 52%
Oceania uses water healing, 40 damage healed, health is at 68% Indochina uses countryball roll, 50 damage dealt due to increased speed
Macrasetia wrote: I think it should be 160, it's the user that has to be fairy type. But I guess that doesn't make sense:/Macrasetia is at 50% Macrasetia used Summon!Chentaise and Kaomoji are summoned!Chentaise used Inactivity! Indochina is stunned for 2 turns!Kaomoji used Shield! All allies gain 20% shield! (heal if below 100%, like 60+20%=80%) Macrasetia is healed to 70%
Indochina and oceania wrote: Damn, that’s a good moveOceania used summon! Burnolia is summonedBurnolia’s ability: spread through nations(referencing the Burnolian Independence Movement) Burnolia is split to 3 different countries, but all have to do the same attack Brunolia uses war cry All countries on Burnolia’s side gain 20% increase in attack and special attack, and all negative special effects are removed Indochina is now not stunned Indochina uses summon! Soriano islands is summonedSoriano uses unanswered issues on Macrasetia Soriano’s defense is lowered by 20%, but Macrasetia is stunned for a turn Everyone- Attack: 140% Special attack: 120% Speed: 120%
Soriano islands - Defense: 80%
Macrasetia wrote: The heckChentaise used Haze! All opponent stat boosts are removed!Kaomoji used Summon! Two mini kaomoji summons are summoned! o(≧▽≦)o used Hype Up! All allies gain +33% Accuracy ヽ(・∀・)ノ Used Nullify! Negative effects are disabled for 2 turnsDang, we be doin summon comps, huh?
Indochina and oceania wrote: I’m gonna assume our summons are weak otherwise this will go on foreverIndochina and Oceania uses telekinesis on Kaomoji (telekinesis needs two countries to work)Kaomoji is now on our side Kaomoji uses kaomoji heal on Oceania Oceania is healed by 60 hp, 92% hpBurnolia uses war cry (war cry’s affect increase for each time it’s used, stack 3 times) 30% increase in attack and special attackSoriano islands uses shield dance Defense increased by 25%
Stats for everyone- Attack and special attack:130% Defense:125%
Indochina and oceania wrote: I’m gonna assume our summons are weak otherwise this will go on foreverIndochina and Oceania uses telekinesis on Kaomoji (telekinesis needs two countries to work)Kaomoji is now on our side Kaomoji uses kaomoji heal on Oceania Oceania is healed by 60 hp, 92% hpBurnolia uses war cry (war cry’s affect increase for each time it’s used, stack 3 times) 30% increase in attack and special attackSoriano islands uses shield dance Defense increased by 25%
Stats for everyone- Attack and special attack:130% Defense:125%
Macrasetia wrote: Ah. But Kaomoji is still a summon. It was summoned, so you just stole a summon. And then the Edit Post I used will be for Indochina to Rock/Water, and I guess Oceania.
Indochina and oceania wrote: Ok :D I guess Kaomoji is removedOceania took 20 damage, 40 hp lost in total, 84% left Indochina uses radiation, all opponents take 10% of their total health as damage for the next 3 turns Oceania uses tidal wave, all opponents take 50 hp in damage, and the water type is added to every opponent Attack and special attack: 130% Defense: 125%
Macrasetia wrote: Since I used Summon Protect only I take damage and get the Water type!Macrasetia used Shadow Sneak on Indochina! It dealt 90 damage.Chentaise used Inactivity! Oceania is stunned for 1 turn. Both Kaomoji Summons use Heal! Macrasetia is healed 20% (10 x 2) Macrasetia is buffeted by the radiation and loses 10%!Stats:Macrasetia : 90% Health 200% Attack 120% SpD 120% SpA 80% Defense 133% AccuracyChentaise : 50% Health 80% Defense 133% Accuracy ヽ(・∀・)ノ : 100% Health 80% Defense 133% Accuracy \(≧▽≦)/: 100% Health 80% Defense 133% Accuracy
Indochina and oceania wrote: (I think the water type change would effect everyone, but I’m not sure, also summon protect is only for one turn right? So the other 2 turns of radiation would still damage them later)
Macrasetia wrote: Okie
Indochina and oceania wrote:Macrasetia Indochina uses summonBurnolia is summoned Burnolia’s Ability activated: Spread to Nations, Burnolia is now 3 separate countries, but will use the same move Burnolia uses ban (ban prevents the previous move for being used for the rest of the game) …
Summon is now banned for the rest of this current game
Macrasetia wrote: Macrasetia uses Defy! The statement is defied, the summons disappear but Burnolia stays. Chentaise uses Headshot on Indochina! A critical hit! Indochina took 200 damage! Indochina fainted. The Kaomoji Summons use Double-Slap to Burnolia! In total, 80 damage was dealt!
Indochina and oceania wrote: OOC: I banned summon so that this could end faster odjekemffnjdi also both Indochina and Oceania have 250 hp each, I told that before, I’m also making Burnolia be 75 hp per country (there are 3 Burnolia’s by the way). And you also forgot the radiation damage of 10% of total hp for 2 more turns :/Indochina took 200 damage, 20% (50) Hp left Oceania took 80 damage, 52% (130) hp left Burnolia used war cry (3 times stacked) Attack and special attacked increased by 50% Indochina used space laser It’s super effective to every opponent (due to water type change and electricity beats water) Critical hit on Macrasetia, 90 damage to everyone 135 damage to Macrasetia Oceania used healing water shield Defense increased by 30% for all countries and 20% of total hp is healed
Stats for everyone- Attack and special attack: 180% Defense: 155%
Hp- Indochina: 100 (40%) Oceania: 180 (72%) 3x Burnolia: 75 (100%) each
Macrasetia wrote: Oh yeah, also can we call it a draw? takin forever:/
Indochina and oceania wrote: Yea this is becoming more like spam now