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Sylh Alanor wrote:
Aww, I'm really happy you're excited to vote. UwUsberg explained perfectly how to become a Member State. Once that happens, our regional bot, Dot, will add you to the list and the voting site will have your name show up!

Thank you im very excited!

Refuge Isle, Sylh Alanor, Melenavenia, and Flohovistan

Love for Dot!

Refuge Isle, Sylh Alanor, Uwusberg, Flohovistan, and 1 otherInversa

Is high income tax good or bad? Like am I taxing my people for breathing? How do I lower the taxes while keeping the Social Programs that help? Why can't I make Thursdays just days of Pure Anarchy?

Inversa wrote:Is high income tax good or bad? Like am I taxing my people for breathing? How do I lower the taxes while keeping the Social Programs that help? Why can't I make Thursdays just days of Pure Anarchy?

Lack of any sort of tax planning is one of the major flaws in NS system.

And on other news:

LFG Celebrates reaching a 4 billion population

The Parliament has convened for a special festive session, with a few Guest Speakers, on the great Lawn of St Greg Ball Academy in the Fields, to celebrate reaching a population of 4 billion.

Dr. Orean Brandt, the Dean of the National Academy, said:

"Ladies and Gentlemen, Teachers and Students, Citizens and Foreign Guests watching us on their Screens at home!

"This is a great achievement. Of course, we could not get to where we are, without my great colleagues here at the Academy, spreading knowledge across the country. We are ranked in the top 11% Worldwide in Intelligence. This is not an easy achievement in so big a nation."

The audience, most of whom composed of students from the nearby campus, cheered wildly.

Agnes Day, Secretary of State, rose to speak next.

"This is indeed a great milestone, and I'm sure we all appreciate the efforts and achievements of our Educational system," she said. "However, let us not forget all the help we have received from all our friends in the region of Refugia. They have welcomed us when we arrived here, with kindness and friendship."

"To Refugia!" she raised her glass of Eckie Ecola.
The crowd cheered enthusiastically.

The Prime Minister, Anne-Marie Juliette, concluded the event with a short speech.

"I'd like to thank my partner in leadership, Miss Day, for all the efforts she has put into our foreign relations.

"Our foreign advisors from the region greatly helped us boost our environment, and let us never forget that. We are now in top 9% worldwide for Eco-Friendliness and Environmental Beauty."

After the cheers subsided, the crowd sat down for refreshments and some entertainment. The Greg Sundance Group gave a musical dance show, and the National Chamber Orchestra played the 15th String Quartet by Mozart.

The celebration was abruptly cut short, as a winter storm suddenly erupted and everyone scattered to take shelter or drive home.

Agnes Day, Secretary of State

Refuge Isle, Sylh Alanor, Duolian, Melenavenia, and 3 othersUwusberg, Flohovistan, and Inversa

Whenever I try to get the code to vote on the CalRef thing, it says "the login page is not available in imbedded mode". Any tips on what that is and how to make it so that doesn't happen?

Flohovistan wrote:Whenever I try to get the code to vote on the CalRef thing, it says "the login page is not available in imbedded mode". Any tips on what that is and how to make it so that doesn't happen?

Did you try the mobile link? That is what works for me!

Inversa wrote:Is high income tax good or bad? Like am I taxing my people for breathing? How do I lower the taxes while keeping the Social Programs that help? Why can't I make Thursdays just days of Pure Anarchy?

I don't believe there are any real downsides to having high taxes in this game--despite issues that show citizens complaining--so while it is certainly unrealistic to have the best social welfare programs possible when your "country" has barely had any time to exist it doesn't seem to have any consequences.

You may want to gradually work your way up to high welfare as your citizens' income rises so you don't have to put too much of a tax burden on them though. The badges on our nations give us unrealistic expectations for what we must achieve with our stats I think.

Flohovistan wrote:Whenever I try to get the code to vote on the CalRef thing, it says "the login page is not available in imbedded mode". Any tips on what that is and how to make it so that doesn't happen?

Use the "Mobile" link, it works on all platforms.

Refuge Isle, Sylh Alanor, Melenavenia, and Flohovistan

Flohovistan wrote:Whenever I try to get the code to vote on the CalRef thing, it says "the login page is not available in imbedded mode". Any tips on what that is and how to make it so that doesn't happen?

I've just patched the site to where the "Get Code" button will now just open the verification page in a new tab. That should work for all platforms now.

Sorry for the glitchyness

I'm going to join the discord, is there any way I can join with a pre-existing account?

Flohovistan wrote:I'm going to join the discord, is there any way I can join with a pre-existing account?

You can use the invite link on the WFE whether you have an old account or a new one. That invite link is: https://discord.gg/qGh44TU

As long as you're logged into discord with the account you want to join with, the invite will work.

Sylh Alanor, Melenavenia, Uwusberg, Flohovistan, and 2 othersBellerre, and Inversa

Welcome Qooq, Grantbambino, Freenery, Finkstonia, Ergenstien, Marelands, Liphia, Tovenia, Dinadina, and Spiritual and free people to Refugia! If you have any questions about how Refugia or Nationstates in general works, don't be scared to ask either here or in our official discord server (linked at the top of the page). All questions are totally cool and everyone here is extremely nice and helpful.

If you haven't already, please consider joining the World Assembly by clicking on the link in the left sidebar of the page. It'll have you confirm your email, and then you can become an official Refugia Member State. This will give you access to our map, let you vote in our elections and on referendums, and even run for office. But if all you want out of Nationstates is to chat with nice people and answer issues, that's totally cool. We want to make sure that you have as much ability as possible to do the things you want to do on this site ^-^

And even though I've already given them a welcome, I thought I'd make sure Ongmonnif Inversa, and Nottinghaven got to see the rest of the information in this message.

Also welcome Midnight sky and Overbeck, I'm so happy you decided to move a nation in and hang out with us <3

Nottinghaven, Refuge Isle, Melenavenia, Uwusberg, and 5 othersFlohovistan, Junitaki-cho, Bellerre, Ongmonnif, and Inversa

Just to try and get ahead of things again, does anyone have any input on tomorrow's proposal, Repeal: "International Road Safety"?

Proposal: page=UN_view_proposal/id=free_azell_1607726516
Target: page=WA_past_resolution/id=83/council=1
Forum thread: viewtopic.php?t=479001

This is targeting an old resolution that seems like a pretty good repeal candidate - the original text is one of those ones that sets up a committee but doesn't really define the regulations it wants that committee to hand down. It's a brief repeal, but its points don't seem off base.

Refuge Isle, Sylh Alanor, Melenavenia, Uwusberg, and 2 othersFlohovistan, and Bellerre

Oh the chaos of the WA, dunno how to feel about it, positive or negative but its chaotic WA

Refuge Isle, Sylh Alanor, Melenavenia, and Flohovistan

Junitaki-cho wrote:Repeal: "International Road Safety"

Having just looked over the target, repeal proposal, and skimmed through the thread, I agree on all points. The repeal has been in drafting for ages (originally started in December of last year, with a stasis period between February and November of 2020), and has improved quite a lot during that time.

The original resolution was passed in 2010, so I realise that the standards were a little lower for regulations and regulatory bodies at that time, but that's also what makes it a good candidate to be repealed. I haven't done much of a close reading of the replacement draft written by the repeal author, (though the thread is here viewtopic.php?f=9&t=495116) but it makes me pretty happy to know that they did consider what would be done with the idea after the original target was repealed. That's pretty cool.

Inversa wrote:Oh the chaos of the WA, dunno how to feel about it, positive or negative but its chaotic WA

I can totally understand your hesitation, and that's fine. We do a lot of WA discussion in this region, but we try to do it in a positive and constructive way, so it's much safer here than it is in the forums. No pressure to do anything you don't feel comfortable with, though!

Lower French Gregballs, Refuge Isle, Melenavenia, Uwusberg, and 3 othersFlohovistan, Junitaki-cho, and Inversa

Question: What does it mean when one is endorsed?

15 minutes in: I've endorsed 2 people and have been endorsed by 2 people I'm assuming ite soemthing good and it's not like a diplomatic embargo

Inversa wrote:Question: What does it mean when one is endorsed?

The endorsement system is sort of a regional protection net. Every site update (2 per day), your influence stat goes up by 1+the number of endorsements you have. If someone tries to kick or ban you from the region, they have to spend influence equal to yours to do so. Because of this, if we're all influencing each other, we all become more safe over time. You can endorse as many people as you like. I endorsed you, but I'm also endorsing every other World Assembly nation in the region.

Also, if you endorse the regional delegate (which you've done :D), it gives us more votes at the World Assembly. My vote as delegate is equal to the number of endorsements I have plus one. So not only do we become safer as a region, but we also end up wielding a bit more influence at the World Assembly ^-^

There's a much more in-depth guide here, if you're wanting more than just my little summary:

Last updated on Thursday July 22nd, 2021. If you find this dispatch helpful, please upvote.

The following is a comprehensive guide to Regional Influence. Please direct any concerns or corrections to August.


1. What is Regional Influence?

Regional Influence is an automatically-generated measure of how powerful your nation is in your region. It is only relevant in a gameplay sense, and has no impact on roleplay. Influence was created in 2006 in response to the ability of players to eject large numbers of other nations and password regions unchecked. These actions contributed to the total destruction of many regions, an act known as "griefing." Influence, at its core, is designed to protect regions from this fate.

2. How do I get influence?

Influence is gained by every nation at every update, provided that nation has logged in at least once in the last week. If the nation is more than one week inactive, influence remains constant. For most nations, influence increases at a rate of one Soft Power Disbursement Rating (SPDR) point per update. For a WA nation, the influence gain is one plus its endorsement count, every update. For example, a WA nation with three endorsements would gain eight influence points per day, whereas a non-WA nation or a WA nation with no endorsements would gain only two influence points per day.

3. What can I use influence for?

Influence can be used to eject and ban nations or password regions. A nation's influence also protects it (to an extent) from ejection or banning by a delegate or Regional Officer. There are no other uses for influence.

4. Who can use influence?

Delegates and Regional Officers with Border Control authority can use influence. It costs a delegate one half of the target nation's influence to eject and ban them, and one third of the target nation's influence to simply eject them. The cost for Regional Officers is twice as high as the cost for delegates, so it costs a BC-enabled Regional Officer all of the target nation's influence to eject and ban them, and two thirds to simply eject them.

Nations with Border Control authority can also use influence to password regions. To set a visible password, a delegate or Regional Officer must spend 20 points per nation in the region, with a minimum of 200 points. To set an invisible password, the cost is 40 points per nation in the region, with a minimum of 400 points. Removing a password requires no influence.

Founders can eject, ban, and password at no cost to their influence.

I thought I had enough influence to eject/ban/password, but I ran out! Why? Skip to #11 for a possible explanation.

5. What do the ratings mean?

The ratings are as follows, from lowest to highest.

Rank

Descriptor

Percentage in Region

1.

Zero

0% of total

2.

Unproven

0 - 2.0E-4

3.

Hatchling

2.0E-4 - 5.0E-4

4.

Newcomer

5.0E-4 - 1.0E-3

5.

Nipper

1.0E-3 - 3.0E-3

6.

Minnow

3.0E-3 - 1.0E-2

7.

Sprat

1.0E-2 - 3.0E-2

8.

Shoeshiner

3.0E-2 - .10

9.

Page

.10 - .20

10.

Squire

.20 - .50

11.

Apprentice

.50 - 1.0

12.

Vassal

1.0 - 1.5

13.

Truckler

1.5 - 2.0

14.

Handshaker

2.0 - 2.5

15.

Duckspeaker

2.5 - 3.0

16.

Envoy

3.0 - 3.5

17.

Diplomat

3.5 - 4.0

18.

Ambassador

4.0 - 4.5

19.

Auxiliary

4.5 - 5.0

20.

Negotiator

5.0 - 6.0

21.

Contender

6.0 - 7.0

22.

Instigator

7.0 - 8.0

23.

Dealmaker

8.0 - 9.0

24.

Enforcer

9.0 - 10

25.

Eminence Grise

10 - 15

26.

Powerbroker

15 - 20

27.

Power

20 - 25

28.

Superpower

25 - 50

29.

Dominator

50 - 80

30.

Hegemony

80 - 100

31.

Hermit

100

These are a measure of relative influence. In other words, they show how much influence you have compared to the total influence present in the region. A nation residing in a very small region might have very little influence, but have a high rating. Conversely, a nation residing in an extremely large region might have a great deal of influence, but have a very low rating, because they have a very small portion of the overall influence pie.

Before a region passes its first major update, all resident nations will be displayed as Hermits.

6. How much influence do I have?

The easiest way to check your absolute (non-relative) influence value is to go to your Rank page and click on the link for Influence. This number represents the exact amount of influence you have in all regions combined. It is possible to have influence in multiple regions at once, but generally speaking, the vast majority or all of your influence will be from one region.

7. What is Regional Power?

A region's Regional Power rating is a measure of the total influence present in the region, relative to the sum of all influence in the world (496M points as of July 22, 2021). The ratings, along with percentages of the world's influence and an estimation of their absolute influence values, are as follows.

0% to 0.01% (roughly 0 to 50k points): Low
0.01% to 0.05% (roughly 50k to 250k points): Moderate
0.05% to 0.2% (roughly 250k to 1M points): High
0.2% to 1% (roughly 1M to 5M points): Very High
1% and up (roughly 5M points or more): Extremely High

Regional Power is not displayed in regions with a Low rating.

It usually takes many years to achieve a rating of Extremely High, and only a small number of regions have ever reached that point, including some of the game-created Feeder and Sinker regions. As time passes and the cumulative value of the world's influence increases, achieving higher Regional Power ratings grows more difficult, and some regions fall to lower ratings. Over the course of 2020 alone, the nominal threshold for Very High increased by 200k points, or 28%.

8. How much influence does my region have?

The easiest way to determine a region's absolute influence is by going to any nation's Influence census page, clicking the "Other" link at the bottom, and adding the region to the chart. This will tell you the average influence of all its nations. Multiply that number by the region's population to find the total influence. The population number used for this calculation must be the nation count at 0335 EST / EDT. When finding total influence retroactively, population numbers on regional History pages can be used.

On rare occasions, there will be a region with more influence than its Regional Power rating would suggest. This happens when high-influence nations move in from other regions and bring up the average. A region's Regional Power rating only takes into account influence from that particular region. However, the average influence number includes any influence left over from resident's past regions. The effect of this is usually negligible.

9. Can I use my influence in other regions?

No, your influence in one region cannot be used to eject, ban, or password in another region. However, there is some amount of carry-over. If you have influence in one region, then move to another permanently, you will have more influence in the second region than you would had you started from scratch. This is especially the case if you have more endorsements in the new region than you did in the old one (ie, your influence gain is higher than it was).

10. Why am I losing influence?

There are four possible reasons for this:

a) You ceased to exist. Nations deleted for inactivity immediately begin to lose influence rapidly (though not as fast as nations that leave their regions). Additionally, when a nation ceases to exist, all influence it holds from other regions is instantly erased. Thus, if a high-influence nation is ejected from Region A, ceases to exist in The Rejected Realms, and is revived the next day, it will have no influence left from Region A.

b) You left your region for at least one update. Leaving a region briefly does not cost you influence, but if you leave the region when it updates, you begin to lose influence. If you are gone for a long time, you will probably lose all your influence in that region. Influence decay following a permanent move is calculated as follows: four points lost after the first day (two updates), nine points after the second day, and fourteen after the third. From then on, the day-to-day loss increases by eight points per day. For example, a nation that left its region two weeks ago will have lost 705 points, provided it had that much to begin with. Meanwhile, it will have begun to accumulate influence in its new region.

c) You are in a Feeder or Sinker. These include the five Pacifics, Lazarus, Osiris, Balder, and The Rejected Realms. Influence in these regions expires after roughly six months, so after spending half a year there, your influence may flatline. If you have more endorsements than you did when you arrived, it may continue to increase for a while. If you have fewer endorsements, your influence will begin to fall. The exact formula for influence decay in feeders and sinkers is unknown.

The influence of a nation residing in a feeder or sinker will not decay below 4015 points, which is the influence accumulated in half a year by a nation with ten endorsements. A nation with ten endorsements or fewer may accumulate this much influence before plateauing.

d) You spent influence without realizing it. If you are a delegate or Regional Officer and you ejected or banned a nation by accident (or on purpose), it cost you influence. The cost does not show up until after the next update.

11. Why did my influence change between updates? or, Why did I run out of influence for Border Control actions?

Both of these phenomena are due to the "influence advance." The amount of influence displayed for a nation after it updates is actually the amount of influence it will have after the next update, provided nothing changes before then. In other words, a nation's true influence level is the displayed value, minus its endorsement count, minus one. If that nation's endorsement count increases before its next update, its displayed influence will as well. Conversely, if the endorsement count drops, or the nation resigns from the WA and resets its count to zero, it will lose as many influence points as it had endorsements. A nation's influence level at one update is not "locked in" until after the next update.

For most players, the influence advance is inconsequential. However, it can have serious effects for regional officials and military gameplayers. If a twenty-endorsement delegate has an influence score of 100 and wants to eject a nation with a score of 300, they should be able to do so. Once the influence advance is taken into account, that delegate's true influence score is only 79, and they will not be able to eject any nation with a score of over 237.

Return to top

Created by August. Do not reproduce, in whole or in part, without explicit permission.

Read dispatch

Lower French Gregballs, Refuge Isle, Duolian, Melenavenia, and 4 othersUwusberg, Flohovistan, Bellerre, and Inversa

Inversa wrote:Question: What does it mean when one is endorsed?

Of course the serious explanation has already been given above. But I also like to think of endorsements as a way to show general appreciation and goodwill towards your fellow regioners.

I try to endorse as many nations in the regions as I can find, but if I missed someone it just means I was lazy. Endotarting (endorsing each other) is good, and the more the merrier.

Refuge Isle, Sylh Alanor, Melenavenia, Uwusberg, and 4 othersFlohovistan, Cadenzana, Bellerre, and Inversa

Lower French Gregballs wrote:Of course the serious explanation has already been given above. But I also like to think of endorsements as a way to show general appreciation and goodwill towards your fellow regioners.

Oh well that's good to know that its good

Lower French Gregballs, Refuge Isle, Sylh Alanor, Melenavenia, and 3 othersUwusberg, Michelland, and Flohovistan

Hello, I will read the WA thing when I'm less exhausted.

My question for everyone today is what should this region strategically stockpile which is not ordinarily considered a strategic resources.

My answer is a strategic flannel stockpile.

Lower French Gregballs, Sylh Alanor, Melenavenia, Uwusberg, and 5 othersFlohovistan, Vylixan Aether, Junitaki-cho, Bellerre, and Tre bia land

Refuge Isle wrote:

My question for everyone today is what should this region strategically stockpile which is not ordinarily considered a strategic resources.

Emojis for me to theft

Lower French Gregballs, Refuge Isle, Sylh Alanor, Melenavenia, and 3 othersUwusberg, Flohovistan, and Tre bia land

Refuge Isle wrote:My question for everyone today is what should this region strategically stockpile which is not ordinarily considered a strategic resources.

Phosphorescent Lightbulbs.

Refuge Isle, Sylh Alanor, Melenavenia, Uwusberg, and 2 othersFlohovistan, and Tre bia land

Sylh Alanor wrote:<snip on Ems WA thoughts

I’ve looked into this one a little bit myself(even commented on the theoretical replacement), and I agree on almost every point. It’s an old, outdated proposal that could very easily be written better. I can’t speak much on improvement of the proposal as I don’t frequent the WA forums often but it’s written simply and clearly which is something I far prefer in the WA, especially on repeals where the only goal is to show people what’s wrong with the former resolution. I’m also glad they have a replacement in drafting, although I do think it could use some improvements. Imo I think the last sentence sums up the resolution rather well

“Believing that a replacement resolution actively instructing a committee to create clear, unambiguous safety regulations would be far preferable to this attempt at enacting a "one-size-fits-all" policy that, in its vagueness, achieves very little of substance”

Refuge Isle wrote:My question for everyone today is what should this region strategically stockpile which is not ordinarily considered a strategic resources.

Kittens

Lower French Gregballs, Refuge Isle, Sylh Alanor, Melenavenia, and 3 othersMichelland, Flohovistan, and Tre bia land

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