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by New franken. . 1,009 reads.

How to Expand in the Wasteland: A Fallout Wasteland Guide

How to Expand in the Wasteland: A Fallout Wasteland Guide

There are four requirements needed to take tiles, if any of these are not fulfilled the claim will be denied.
1. WHO is involved?
Are you RPing with another player? If not, what is your opponent like? Are they futuristic post-apocalyptic samurai? Maybe giant mutated spiders who have developed telepathic abilities. What is their culture, goals, government system? Give some life to them before you crush them!

2. WHAT happened when your troops/characters got there?
If there is a fight, what are the results? How were they achieved? How many casualties for you and your opponent?
If it was a diplomatic success, what was the agreement? Did some involved not get everything they wanted? Was the agreement forced or mutually beneficial?

3. WHERE are you and what does the environment look like?
Are you in a location never before seen in Fallout? If so tell us how you envision it, make it your own. Are you in the North Dakota forests or Florida Swamps? What do they look like since the bombs fell? Your characters encounter a town in a location they are ordered to capture, what does the town look like? What do the people look like? Are they primitives who worship an old car or slavers thinking they can capture your troops and sell them to a powerful local hegemon?

4. WHY are you there? What is the goal?
NEVER take a tile or attack another player for no reason! Nor for a reason out of character, both are cheating. With that being said, your factions should have a reason to go to war. In most video games this is called a 'casus belli' or 'reason for war.'

Expansion requires a minimum of two posts worth 200 words that complete the previous requirements. Perhaps one post to fulfill each requirement or a beginning, middle, and end post to complete a story. Remember this is per tile.
400+ word expansion posts are acceptable but require a higher quality of writing than multiple posts.

Please make these things clear in your RP and make any map claims, using the form, on the #map-request-wing on discord.

While each tile has 5,000 enemies/creatures/recruitable civilians, you can recruit more than that in one tile as long as your average stays around 1,500-2,500 population per tile other than your starting tile. It makes sense that major cities would have more people where more rural areas would have less. It is up to the moderators' discretion to change your population if the average exceeds reasonable totals. The third confirmation word is raider.

The following are examples of how to properly RP taking territory by yourself.
*NOTE* Numbers in the examples reflect old rules. Please use values outside these examples.
In this example, four tiles are taken.

New franken wrote:Sarnia
A large force of 300 was ordered to Sarnia to meet up with Hegel and the Edson. On the way they cleared out small buildings along old 69. Most of the road was clear with some areas cluttered with pre-war vehicles, however there was enough space for our vehicles to drive through. Upon arriving to Sarnia the whole place was a raider stronghold. Anticipating the occupation the soldiers brought the mortar and howitzer with them. Once scouts located the main structure of the raider's base they opened fire with the howitzer. Raiders started pouring out to stop the shelling. The mortar rained down on them causing even more panic in the undisciplined mob. As they came into range the troops begin firing, hearing the distinctive 'ping' every time the M1 was out of ammo. The raiders had no hope of get into range to even have any effect against the Reichtroopers. As the firing stopped and the dust settled at least 200 raiders lay dead. As the soldiers moved into the town there was a few skirmishes but they manages to either kill or drive out the remaining raiders. Overall 234 raiders were killed. Of our casualties 13 killed 20 wounded. Once the bridges were secured the Edson was called in by signal flare and docked up at the river front.

New franken wrote:After destroying the radiers and establishing a base and trading post at the river's mouth people came from all around to trade. Many saw the Reich's presence as a sense of security from raiders elsewhere and took up residence nearby electing to be registered and join the Reich. After the road to Port Huron/Sarnia was secured multiple division were sent into the 'Thumb' to secure it for the Reich. It was a prime objective due to expansive farm land to feed the army. There were multiple small farming comunities that quickly submitted to the Reich, some reluctantly others gratefully. Many super mutants, ghouls and raiders were put down, and due to superior training and firepower very few soldiers were killed. The soldiers learned of new settlements at each town they came too eventually making it to old 46. Perhaps the biggest find of them all was multiple Poseidon Energy wind turbines. Just one of these could power all of the Reich Capital, if it could be repaired. Due to the sparse population there was 1173 people added to the Reich. Also those who moved to Sarnia totalled to 207. Total kills were 127 mutants, 354 ghouls, and 279 raiders. Total casualities were 27 dead and 184 wounded.

New franken wrote:After the divisions in the thumb had been resupplied and reinforced with another division they were given the order to take the more heavily populated tip on the thumb. After hearing of the slaughter of the raider gangs in Flin many raider fled, some joined the Reich and the others waited to fight. Naturally they were no match for the Reichtroopers. As they went from town to town much like before the residence could not resist so submitted. Those who didn't were publicly punished. More wind turbines were discovered as well. When they made it to Port Austin they found it was infested with Mirelurks. As they atempted to secure the town one after another sprang from the ground. After losing 67 men, due to inexperience fighting Mirelurks, most of them were dead. But then a mother of all Mirelurks emerged from the lake just off the shore and charged into the town. She spit poison everywhere and it ate at the flesh of anyone it touched. Her giant mandables piercing right through a man. The soldiers just kept shooting fighting for their lives. When it seemed like it would never go down the bazooka crew that was in a different part of town arrived and with one well placed bazooka shot to the face it gave out a loud cry and plummeted with a loud crash. When the town could be safely explored they found an old Air Force radar surveillance system. Knowing this would be very benificial to the Reich it was disassembled by Reich engineers and brought back to New Franken. In all 103 men were killed and 47 wounded. 4,141 civilians, and 102 radiers were added to the Reich. 2,122 raiders, 147 mutants, 1,498 ghouls and 567 mirelurks were killed.

New franken wrote:After securing Port Austin it was time to move into the interior of the Thumb. A local told about a Children of Atom stronghold called Sandusky. They warned them not to attack them because of their powerful weapons. When they arrived at the edge of the town a man called Brother Albus met with Oberst Baumann. "Greetings friend," said Brother Albus, "what can the children do for you?" Baumann looked at him with some confusion and said, "who are you people?" "We are the Children of Atom, blessed with his divine glow. We are His children and this is His land." "Then I must speak with this Atom, take me to him." Demanded Baumann. "Atom is not a physical being like you and I He is around us and in us He has given us the glow," explained Albus. "Then who is in charge here?" Asked Baumann. "Why that would be High Confessor Thomas, I will take you to him." They entered the compound and into the High Confessor's chamber. "High Confessor you have a visitor," said Brother Albus. "Thank you brother," said Thomas, "who might you be?" "I am Colonel Wilhelm Braumann of the Great Reich." "Your Reich I've heard of it, you've taken much of this area. Do you come here as friend of Atom or foe?" "We come here to discuss your annexation and surrender the Reich has no place for your religious fantasy," stated Braumann. "We can not abandon Atom's glow!" Said Thomas as he stood, "leave this place do not come back or be prepared for Atom's fire!"
Braumann left Thomas' quarters and on his way out noticed their weapons, gamma guns, fat mans and some funny looking grenades. When he got back to his men be radioed HQ and requested armor support.

New franken wrote:The next day three Pattons and all 12 of the T-51 power armor suits arrived outside Sandusky. The men wearing them had limited training but we able to handle them well enough. The power armor would be perfect against the gamma guns of the Children of Atom. When it was dusk they attacked the town. The tanks rolled in supporting the power armor troops. They were no match for the Reichtroopers in power armor. In the distance men could be heard screaming as mushroom clouds rose in the sky. As they neared the citadel of the town a whistling was heard and then a loud explosion with a blinding light they got a direct hit on of the of the Pattons utterly decimating it. The other Pattons were able to respond before they got another mini nuke off by collapsing the building with a lucky shot. As they moved into the main building they found the High Confessor who immediately surrendered. Braumann ordered him to publicly renounce Atom and swear loyalty to the Führer or be executed. The remaining Children were rounded up and the High Confessor renounced Atom to the shock of the Children. They managed to capture some equipment, three fat mans were recovered along with a dozen mini nukes and six crates of nuke-grenades totaling 72. In the surrounding area many small comunities of farmers were greatful the Children were gone and a few major ghoul infestations were delt with. On the coast was a raider gang that took several 32 ft Transportable Port Security Boats (TPSB) from local Coast gaurd posts. Braumann was able to defeat them and capture 13 TPSBs, some managed to escape in other boats. In total 76 (63 from CoA 13 from the raiders) were killed nearly the entire battalion suffered radiation burns to varying degrees of severity. 148 Children were killed and another 414 captured and to be sent to integration facilities. 197 raiders, 869 ghouls, 266 muntants, and 12 Deathclaws were killed. The surrounding farmers also joined the Reich totalling 767 and 96 raiders. Braumann sent a communique to the Führer to inform him of their victory in the thumb. Now the Führer would set his eyes on Bay City.

In this example, one tile is taken.

New franken wrote:In preparation for an attack Hegel was ordered to move the Edson to the mouth of the Saginaw river.

New franken wrote:Bay City
1,000 men had been prepared for the attack on Bay City lead by Hauptmann Müller. Even though there will be limited resistance the Führer wanted no possible complications. The first phase began with 50 men in the 13 TPSBs traveled up river to secure the bridges and the shipyard area. The second phase began when 400 men moved up the old 75 to secure the west side of the river while 550 men took 13 north on the east side of the river. The west side was relatively clear aside from a few roaming raider gangs, ghouls and mutants. When they made it into the east side proper they moved on the old shopping center Müller had ran across months prior. This time they had support they radioed the Edson for bombardment, the ship began hurling shells from it's 5-inch guns into the mall. After about 40 minutes of shelling the raider leader surrendered. 238 were dead and 634 captured. The raiders, called the Warriors, were essentially overlords to the people on the east side so many came out of their homes celebrating the Reich as liberators. On the east side was another gang, a rival, they called themselves the Wolves. They were held up in an old high school that almost looked like a medieval castle. After the fighting in the streets the west side of the river was secure aside from the area surrounding the school. 100 men were left to guard the prisoners the other 300 met up with the rest of them men. At this point 32 men were killed and 67 were wounded, totaling a force of 801. After realizing there could be up to 2,000 raiders in that school Müller radio for reinforcements. After a few hours Franken had sent 1,000 more men and the T-51s. In the meantime the Edson was hitting their emplacements outside the school, dwindling their numbers. About 134 lay dead before the assault commenced.

New franken wrote:Bay City
After a few days of starving out the raiders it was finally time to attack. Müller order snipers on nearby roofs to pick of anyone looking out a window. A entery point on the secound floor was selected towards the back of the building. When they enter the raider didn't know they were there so they hurled a few grenades killing everyone in the room. The raiders knew they were there now. As Müller saw the raiders pull some off the main enterence he saw an opportunity so he ordered the charge. The distraction worked. The raiders were forced farther back into the school, some even deserted, jusy to be captured. When the raider leader was killed many of the men surrendered some continued on but where quickly overwhelmed. In total over the entire operation 462 killed and 703 wounded, a very costly battle. In total 122 mutants, 97 ghouls, and 1722 raiders were killed. Also 1689 captured raiders, which were sent to re-education facilities. The Reich was victorius and the locals praised them. In total 11,735 civilians were added to the Reich.

New franken wrote:As soon as the city was secure the engineers assigned to repairing the old shipyard are called in. With the engineers standing by with the materials from Liberated New Arizona they were able to arrive quickly and begin immediately. In the mean time Hauptmann Müller was recalled to Franken and General Weber would oversee the project. Due to the extra materials, training and available foundation the construction will be done three months (1 week irl) ahead of schedule. (It will finish in three weeks.)

New franken wrote:After time in the re-education camps 543 raiders vowed loyalty to the Reich while the remaining continued their defiance. Some were killed others used as forced labor.

*NOTE* Again numbers in the examples reflect old rules. Please use values outside these examples.
Between these two roleplays five tiles were taken and 18,557 population was added, averaging 3,711. Under current rules these numbers are halved and would be 9,279, averaging 1,856, well within recommended limits. The more detail and specifics the better. If you have any other questions regarding roleplay please contact a moderator and for quickest and ease of response via discord.

Immigration
If one chooses not to expand, one may optionally choose to acquire population via Immigration (or however you decide to interpret this mechanic). Immigration is a mechanical tool that adds population without expanding, at the cost of using up a chance for expansion during the expansion cycle. Immigration Rolls are counted as Expansions and thus count towards you Authority limit for all purposes. Unlike expansions, there is no need to RP immigration, though one is strongly encouraged to do so.

Similar to other systems in this region, the mechanic of immigration relies on a 20-sided die rolled in the appropriate channel of the region's Discord server. A player will go to the Dice Roll Wing and roll a d20 using the t!roll command. The result will then be compared to the chart below to determine the amount of population gained. The minimum amount of population gained is 1,000, and the maximum is 3,000. The Luck stat may be applied to the roll, however, a Natural 1 is always 1,000, and only a Natural 20 can attain 3,000, regardless of Luck bonuses.

Dice Outcome -- Population Gained
-- 1 = 1,000 population
-- 2-4 = 1,500 population
-- 8-15 = 2,500 population
-- 16-20 = 2,750 population
-- Nat 20 = 3,000 population

New franken

Edited:

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