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by Red alert 2-transylvania. . 215 reads.

Chemical, Quantum,Companies, Fictional Companies, Relic traits

Chemical Traits

3D printing mastery: Lowers the cost of robots, equipment, and mechanical units.Synergizes with automated factories. Applies its bonus to biological units when Bio Factories and Major Biotech are also active. Costs 2 points.

Chemical weaponry: your nation can utilize widespread chemical weapons like poison, tear gas, and acid throughout their military and police forces. Gives a major bonus against infantry by alot, a bonus to containing domestic riots, and a major weakness to vehicles and aircraft for units that use chemical weapons, so you'll have to use conventional or other technologies to fight those units. Costs 2 points.

Acidic chemical weaponry: similar to ordinary Chemical weaponry, the acidic sidegrade gives a major bonus against infantry, but unlike it's cousin, is also moderately effective against vehicles and aircraft, but it's lethality means that it cannot be used safely against rioting civilians and rebels, and it lowers the chances of taking prisoners. Costs 2 points.

Chemical lasers: you can utilize primitive laser weaponry in your prototype and high-end weaponry, but not on the majority of your units, and it is less effective than energy weapons. Costs 1 point.

Chemical Residue: boosts Chemical lasers by making them leave chemical residue, if you have the traits it will be equal to your chemical weaponry, acidic or not,your choice, costing your enemies a fortune in healthcare and repairs, or else crippling their armies and poisoning/melting the victims. Costs 1 point.

Metallurgy specialization: your metals and metallic alloys are more pure and refined. Means better armor and bullets for the same amount of bucks. Costs 1 point.

Nano materials: your nation can utilize advanced nano materials in its military forces [not for their civilian infrastructure though]. These nano materials make your military's armored personnel, vehicles, structures, and aircraft more durable, lighter, and efficient giving them a major bonus in combat. Your military and economic infrastructure is also more durable. However, any buildings and units being boosted by nano materials also take longer to build and cost more to produce. Gives a minor boost to Quantum Computing, AIs, and VIs for better materials to use, as well as energy weapons because the more refined materials boost energy efficiency. Costs 2 points.

Nanocrystal materials: far less expensive than nano materials, less effective as armor, but since nano materials are light, they generally don't carry alot of kinetic energy, while nanocrystal materials are denser versions of existing materials, so they are heavier and thus enhance ballistic weapons by allowing more powerful projectiles. Costs 1 point.

Maozinium: otherwise identical to Nanocrystal materials, requires Practical Economy and Collective Farms, and is slightly cheaper and more cost-effective to produce. Costs 1 point.

Stalinium: identical to Nano materials, requires Practical Economy, Vodka, and Collective Farms and boosts the power of Stalin's ghost in "Let Stalin guide your shell" trait. Costs 2 points.

Synthetic Oil: a more efficient, eco-friendly, powerful, and reliable alternative than ordinary oil, but due to cost restraints you can only have a limited number of facilities producing it, and can only trade it away to one nation at a time. Gives a minor bonus to land and air vehicle strength and speed. Costs 2 points.

Real Companies

Texas Instruments: An America-based company that produces electronics such as radar, IR sensors, and processors and thus improves their quality and cost-effectiveness, in addition to giving 100 billion in income. Costs 2 points.

Thyssen-Henschel: A German-based company that produced tanks, IFVs, and APCs and thus improves their quality and cost-effectiveness, in addition to giving 30 billion in income. Costs 2 points.

Denel Land Systems: A South Africa-based company that produces APCs/IFVs, turrets, and self-propelled mortars, and thus improves their quality and cost-effectiveness, in addition to giving 100 billion in income. Costs 2 points.

Česká zbrojovka Uherský Brod: A Czech-based company that produces pistols, submachine guns, and sniper rifles and thus improves their quality and cost-effectiveness, in addition to giving 30 billion in income. Costs 2 points.

Zastava Arms: A Serbian company that produces machine guns, assault rifles, pistols, submachine guns, sniper rifles, and grenade launchers, and thus improves their quality and cost-effectiveness, in addition to giving 40 billion in income. Costs 3 points.

Milkor (Pty) Ltd: A South Africa-based company that produces grenade launchers and thus improves their quality and cost-effectiveness, in addition to giving 10 billion in income. Costs 1 point.

Military Armament Corporation: A USA-based company that produces submachine guns and silencers and thus improves their quality and cost-effectiveness, in addition to giving 10 billion in income. Costs 1 point.

Steyr Mannlicher:An Austria-based company that produces submachine guns, pistols, assault rifles, and sniper rifles and thus improves their quality and cost-effectiveness, in addition to giving 30 billion in income. Costs 2 points.

Fabryka Broni "Łucznik" - Radom :A Polish company that produces pistols, assault rifles, and submachine guns, and thus improves their quality and cost-effectiveness, in addition to giving 10 billion in income. Costs 1 point.

Knight Armament Company: A USA-based company that produces assault, sniper, and semi-auto rifles, along with optics, suppressors, and rails for mounting grenade launchers and shotguns, and thus improves their quality and cost-effectiveness, in addition to giving 20 billion in income. Costs 2 points.

Bushmaster Firearms :A USA-based company that produces sniper rifles and assault rifles, and thus improves their quality and cost-effectiveness, in addition to giving 10 billion in income. Costs 1 point.

Soltam Systems: An Israel-based company specializing in mortars, artillery, and their ammunition, improving the quality and cost-effectiveness as well as earning you 10 billion in income. Costs 1 point.

Astra Unceta y Cía:A Spain-based company that produces pistols and thus improves their quality and cost-effectiveness, in addition to giving 30 billion in income. Costs 1 point.

Star Bonifacio Echeverria, S.A : A Spain-based company that produces pistols and submachine guns and thus improves their quality and cost-effectiveness, in addition to giving 20 billion in income. Costs 1 point.

Llama firearms: A Spain-based company that produces pistols and thus improves their quality and cost-effectiveness, in addition to giving 30 billion in income. Costs 1 point.

Walther Arms: A German-based company that produces pistols and thus improves their quality and cost-effectiveness, in addition to giving 30 billion in income. Costs 1 point.

Bersa Firearms: based in Argentina, this firearms company produces pistols, increasing their cost-effectiveness and giving 30 billion in income. Costs 1 point.

Auto-Mag: A USA-based company that produces pistols and thus improves their quality and cost-effectiveness, in addition to giving 10 billion in income. Costs 1 point.

Bond Arms: A USA-based company in Texas that produces derringer pistols and thus improves their quality and cost-effectiveness, in addition to giving 20 billion in income. Costs 1 point.

DoubleTap Defense: A USA-based company that produces derringer pistols and thus improves their quality and cost-effectiveness, in addition to giving 20 billion in income. Costs 1 point.

Ruger Inc: A USA-based company that produces pistols and thus improves their quality and cost-effectiveness, in addition to giving 30 billion in income. Costs 1 point.

PGM Précision: A French company specializing in making sniper rifles, improving their cost-effectiveness and quality, and giving you 30 billion in income. Costs 1 point.

MBDA Missile Systems: A European company that specializes in missiles, improving there effectiveness and earning you 20 billion in income. Costs 1 point.

Atlas Elektronik: A German company specializing in sonar systems, improving their effectiveness and earning 20 billion in income. Costs 1 point.

Fiocchi Munizioni: An Italian company specializing in the manufacturing of ammunition, improving your ammunition supplying and cost-effectiveness, and earning you 30 billion in income. Costs 1 point.
http://www.greenforcetactical.com/ holsters and camo
Smith and Wesson
Colt
Browning
Vickers
AMX
BAE systems
Winchester
Supermarine
Fabrique Nationale
Rheinmetal
Royal Ordnance
General Dynamics
Kabar Knifes
Heckler and Koch
https://en.wikipedia.org/wiki/Barrett_Firearms_Manufacturing
https://en.wikipedia.org/wiki/Walther_Arms
https://en.wikipedia.org/wiki/Magpul_FMG-9 by Magpul industries
http://guns.wikia.com/wiki/File:Ucm21.jpg
https://en.wikipedia.org/wiki/ARES_FMG Ares Inc
https://en.wikipedia.org/wiki/Textron_Marine_%26_Land_Systems

Fictional Companies

Sarif Industries! Helix Security International! Umbrella Corporation, for all your zombie needs! Wonka's Chocolate Factory! Aperture labratories, for that extra science! Warbucks industries!
http://bioshock.wikia.com/wiki/Fontaine_Futuristics_(Business)
http://bioshock.wikia.com/wiki/Power_to_the_People requires Fontaine Futuristics gives small arms an upgrade
Eurocorp? Hexagon? Aspari? Castrilos? Cayman Global? Wulf Western?

Quantum traits

Quantum computing: your computer systems are quantum, thus they are VASTLY more powerful when it come to processing power, meaning cyberattacks and defense are more efficient and targeting systems and robotics are made superior. Costs 1 point.

Quantum Decryption: requires Quantum Computing, allows you to tap into digital communications FAR more easily, almost in real-time, and allows easier access to networks for more hacking opportunities. Costs 1 point.

Quantum Encryption: requires Quantum Computing, seals your transmissions so that even users with Quantum Decryption can't tap into them. Costs 1 point.

Quantum Jamming: allows you to jam quantum-encrypted comms very efficiently, so even if you can't crack the code you can still prevent the message from going through. Has no effect on conventional communications. Costs 1 point.

Quantum Disentanglement Weaponry: weaponry that is otherwise harmless to non-quantum devices but essentially makes quantum computers go haywire and severs long-distance quantum bonds, destroying communications.

Relic traits

Zero-point energy generator: A single relic from a more advanced age, this device defies our laws of physics, cannot be replicated, and generates an extreme amount of electricity without any need for fuel or repair or input. Greatly boosts the fire-rate and shielding and sensors of units that it is connected to, like spaceships that have it mounted on them. Lowers unrest and improves structure units when stationed in a city. This trait can be grabbed multiple times. Costs 2 points.

Planetary Shrapnel Cannon: an artifact in the center of your nation that starts out heavily damaged and in need of power to function. You can slowly build it up yourself, or you can receive help from other nations. Can wipe out any city in one shot, but must be recharged and reloaded. Enemy nations can capture or destroy it, denying you a primary, so defend it well! If it's destroyed you must wait a week to choose a new primary. Costs 3 points.

Red alert 2-transylvania

Edited:

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