by Max Barry

Latest Forum Topics

Ad From Max

Providence: The new novel by Max Barry, creator of NationStates

Governor: The Pink Holy Lucky Christmas of Hipearia

WA Delegate (non-executive): The Pink Holy Lucky Christmas of Hipearia (elected )

Founder: The Pink Holy Lucky Christmas of Hipearia

Last WA Update:

Maps Board Activity History Admin Rank

Most World Assembly Endorsements: 67th Most Nations: 1,373rd Most Valuable International Artwork: 1,551st+5
Most Advanced Defense Forces: 1,937th Largest Arms Manufacturing Sector: 2,027th Largest Manufacturing Sector: 2,371st Most Patriotic: 2,382nd Most Armed: 2,398th
World Factbook Entry

Currently being reorganized into something better. (Work in Progress)


Embassies: Velkriegian Multiversal Space, The Embassy 3, Pecan Sandies, Chicken overlords, and Nordic Lands.

Tags: Medium, Quarantined, Role Player, and World Assembly.

World of Lostoria contains 15 nations, the 1,373rd most in the world.

Today's World Census Report

The Largest Arms Manufacturing Sector in World of Lostoria

World Census special forces intercepted crates of smuggled weapons to determine which nations have the largest arms industry.

As a region, World of Lostoria is ranked 2,027th in the world for Largest Arms Manufacturing Sector.

NationWA CategoryMotto
1.The Industrial Dictatorship of AstraeosIron Fist Consumerists“Victory through Vigilance, Strength, and Steel”
2.The United Military Provinces of LandkreiCorporate Police State“Für Gott, Vaterland und Kaiser, Gott Mit Uns!”
3.The Pink Holy Lucky Christmas of HipeariaIron Fist Consumerists“Moon, Friendship, NationStates, Brains”
4.The Dictatorship of ArucraniaCorporate Police State“God and Victory, Hail!”
5.The Grand Kingdom of Holy Land Of GermaniaPsychotic Dictatorship“Do not be afraid.”
6.The Empire of AusterranMoralistic Democracy“Für Gott und Herzog, Wir erheben!”
7.The Imperial Federation of EngthedeinConservative Democracy“Le Brains, Nationstates, Friendship, Moon and shi”
8.The Colony of Landkrei-NeuwestlandRight-wing Utopia“Wir Dienen Landkrei und Gott!”
9.The United States of Western Federation of StatesCapitalist Paradise“Moon, Friendship, Brains”
10.The Damnation of VasmeinIron Fist Consumerists“Death Is Our Slave”
12»

Regional Happenings

More...

World of Lostoria Regional Message Board

RP

Operation Deepstrike

Date: Aug 25, 1642

The Tsar has issued commands for a secret operation. He will call 30% of Dvergvarian miners from their jobs, and set them to digging a tunnel from Southern Dvergvaria and into what used to be Western Summitaria.

From there, an elite unit of dwarves will emerge from the tunnels, and blow them up after they leave to render it useless for future use. From there, they will complete operations to ambush enemy supply lines and reinforcements, destroying supplies and killing orcs. This will force Dreadmor to either divert troops from the Dvergvarian line, giving the dwarves an opportunity to push the Frontlines farther in their favor, or ignore the strike team and leave their Frontline short on supplies.

This project is expected to be completed around the 15th of September, with these miners being worked to the bone by the Tsar, so as to finish this project as quickly as possible.

RP

The Landkreian Civil War

Date: September 16th, 1642

The flame has been lit, there is no going back now. The Landkreische Freikorps Freihetstaat or Freekorps of Landkreian Freedom have decided enough is enough, using their massive military strength to restore order back into the goverment, have decided to raid the Royal Palace and the Königstadt Reichstag, their overwhelming number of troops have caused a nationwide emergency, on one hand the goverment is responsible for the deaths of tens of thousands of Landkreian soldeirs in the front, and have done nothing to fix it. But yet they've tried their best to keep the people calm and under control but have failed. the Freikorps have radided armouries and goverment controlled buildings in Landkrei. The troops on the dreadmor front will not be recalled or sent back, they will keep fighting for Landkrei's freedom, but the rest of the wounded and potentially sick soldiers, that are sent home decided to band together. They've seen the horrors of war and it does.
The goverment has been taken over and are in negotiations with the Freikorps, many of whom are soldiers themselves so they understand, the people of Landkrei have been suffering for years now, because their military hasn't been properly prepared for a full scale war, the Freikorps knows that and will direct its focus away from war in Dreadmor for the following years and fix the issue with Landkrei itself, many rich high class nobles aligned themselves with the Landkreian royals due to them being in favour of the goverment. With the queen's absence due to the war, the nation's future rests soley on the Freikorps, any armed resistance will be dealt with and Landkrei will be fixed, even if they have to shoot their own brothers.

Following effects for the upcoming years, possibly until 1650

- The Landkreian goverment will be replaced by a military controlled Korps that sought to breed out and terminate the corruption and weakness within the goverment and military, causing them to lose intrest in the Dreadmor-Landkrei War.
- The Great Power of Landkrei will be renamed to "The United Military Provinces of Landkrei" and along with its national flag will be changed
- Massive funding towards goverment, economy and industry will be in place after the money situation is balanced
- Soldiers wounded or killed in the war will be sent back to Landkrei, no questions asked.
- Landkrei will isolate itself from the rest of the world and any politics until it has gained back its stability and strength
- Soldiers on the dreadmor front will continue fighting alongside their allied troops, in hopes to defeat this possibly disasterous enemy
- Landkreian colonies will be kept under strict rule and guidance until the goverment is back on its feet and properly functioning

Curse all of you, God will only forgive you all.

RP

Departure

Date: September 25th, 1642

The Hipearian Army high command, upon hearing about the start of the Landkreian civil war has decided that the southern front in Dreadmor has become more trouble than it was worth and the risk outweighs any possible benefits. Hipearian forces have begun an orderly departure from occupied land in Dreadmor and men and equipment are being sent back towards occupied Aetheria with both sides beginning a ceasefire. Landkreian forces are being given safe passage out of Dreadmor as they are planned to be relocated to the northern front in Dvergvarian occupied Summitaria, Frankia is currently deliberating having their volunteers return home in preparation for their offensive against Valparta. Hipearian military efforts are now fully focused on Vasmein and Valparta. Humanitarian and military aid will likely be sent to Dvergvaria in limited amounts as they're afterall Hipearia's ally. Bombardments by Hipearian artillery across the Aetherian-Dreadmor border will also cease.

The southern theater of the war in Dreadmor has concluded.

Stroke of Luck
Oct. 4, 1642

As reports come in from the Southern fronts of Dreadmor, it appears that all enemy forces are retreating and leaving the area; allowing for the orc armies to push forward to the border of Dreadmor and Aetheria. News of the Landkreian Civil War has led us to believe that the enemy is leaving to handle that affair. Thus, Dreadmor will not push into Aetheria as to not further provoke conflict. Now, the majority of Southern forces are being rerouted North to continue the offensive against Dvergvaria, with heavy focus on the eastern side of their occupation in Summitaria.

Word has also spread that the Dark Lord has now entered Vasmein. He is currently turning all those there to his side so that their horde may join our forces. Grand General Czazer has left Minor General Ranthar in charge of Southern defense forces as he begins to command the Northern offensive.

Short Ver.
- Enemy forces have left the South, orc armies are pushing to the border but no further as they set up fortifications
- Northern forces are targeting the Eastern portion of Dvergvarian occupied Summitaria
- Sathor has entered Vasmein and is turning the horde to his side
- Grand General Czazer is commanding the Northern offensive

RP

Ispanovan and Portalian Empires were first???

Date: October 18th, 1642

During the Landkreian exploration and conquests of foreign lands, they were exploring more and more until they sailed southwest and stumbled upon a land full of rainforests and deadly animals. tightly packed trees with hot and humid conditions, although first they believed they were the first there. They came across what they believed to be a thriving and functioning colony. The small platoon of Landkreian soldiers approach the colonial town, hey spot what seems to be colonial women together with white men? This was unheard of to the Landkreians and were disgusted by that action. They approached the local marketplace ran by these colonial girls. "Olá meus mestres! O que você gostaria?" (Eng: "Hello my masters! What would you like?") The landkreians soldiers burst out laughing at a lower species of lifeform such as her speaking to them, and in her disgusting colonial language "Wir verstehen deine Art nicht, Bauer" (Eng: "We don't understand your language, peasant.") The landkreian soldiers took the product from her booth, they took the apples and all other fruits, placed them in their satchels and just walked away, but not before that dirty colonial rat called the guards. The Portalian Guards drew their muskets at the Landkreians, and they did the same with theirs. A minute long standoff of insults and yelling took place before both sides realized that the situation will only get more bloodier if any of them pull the trigger. They lowered their weapons slowly and the Portalians gestured to give the fruits back. The Landkreians, scoffing at the dirty blackies that run these markets threw the fruits on the ground and walked away with muskets in hand.

As the Landkreians reached their encampment, they immediately reported the incident to their commanding officer, Captain Reinhardt von Sturmlaut. He was a hard man, a veteran of many expeditions, and his eyes gleamed with both ambition and suspicion.

"These Portalians," he mused, "it seems they have established themselves here long before we arrived. What do we know of them?"
"Little, sir," one of the soldiers replied, still bristling from the confrontation.
"They speak a language we do not understand. Their guards are disciplined, but their people… they are mingled with locals. It’s unnatural." Von Sturmlaut's jaw tightened. "We must tread carefully. If they are more established than we thought, they may pose a threat to our claim to this land. We cannot afford open conflict, not yet."
The captain’s eyes scanned the dense rainforest beyond the camp, where the humid air clung to the soldiers like a second skin. This land was unlike anything the Landkreians had encountered before, hostile, untamed, yet ripe with potential. It was not only the land, but the trade routes, the resources, and the prestige that mattered. Whoever controlled this territory would control the future of empire in these new and distant lands.

The next morning, von Sturmlaut ordered an envoy to be sent to the Portalian settlement under a flag of truce. The goal was to gather information, about their leadership, their strength, and their intentions. The selected group of Landkreian diplomats and soldiers was led by Lieutenant Karl Heidenfeld, a man known for his cold pragmatism.
As they approached the Portalian settlement once more, the atmosphere was noticeably tense. The marketplace was quieter than before, but the guards were vigilant, their muskets resting heavily in their hands. This time, they were led deeper into the town, toward what appeared to be a colonial mansion, a symbol of Portalian authority.
The Landkreians were greeted by a middle-aged man, dressed in fine clothes of the old world, yet bearing the sun-kissed skin of one who had lived long in these colonies. His presence exuded power, and his eyes, sharp and calculating, took the measure of the Landkreians immediately.
"Bem-vindo," he said smoothly, gesturing for them to enter the mansion. "Welcome. I am Governor Alvaro de Meneses, of the Portalian Empire. I understand there was a… misunderstanding in the marketplace yesterday."

Heidenfeld nodded stiffly, refusing to show weakness. "Lieutenant Karl Von Heidenfeld, representing the Landkreian Kingdom. Yes, there was a misunderstanding. Your people drew weapons on ours yesterday."
Alvaro raised an eyebrow, but his smile did not falter. "Your men were taking goods that did not belong to them. A small miscommunication, I’m sure. But let us not dwell on that. You and your people are newcomers here, yes?" The tension in the room thickened as the two empires’ representatives sized each other up. Each side knew they were testing boundaries, feeling out the other's strength and intentions.
Heidenfeld’s eyes narrowed. "Newcomers or not, the Landkreian people do not tolerate insolence, nor do we take kindly to those who stand in the way of our mission. We are here to explore and conquer these lands, as is our right."
Alvaro’s smile widened, but there was no warmth in it. "Conquer? My dear Lieutenant, this land has already been claimed, long ago, by the Portalian Crown. What you see here, the towns, the plantations, the soldiers, they are all part of an empire that spans across oceans. We are not mere settlers. We are an empire, just as yours "claims" to be."
Heidenfeld’s fists clenched at his side, but he kept his voice steady and stern. "Empires rise and fall, Governor. You would be wise to remember that." He spoke with an agressive stern tone.
For a moment, the room was silent, the only sound the soft rustle of leaves outside the open windows. Then Alvaro stood, his tone growing colder. "Indeed, my dear Lieutenant. But before they fall, they often fight. You would know lots about that, wouldn't you?"

The Portalian governor’s words hung in the air like a challenge, and Heidenfeld realized that this was not just a simple colonial outpost. The Portalians were entrenched, confident in their power, and unwilling to be brushed aside. This was not the first encounter between their empires, but it was the beginning of a dangerous dance of diplomacy, ambition, and, inevitably, war.
As the Landkreians left the mansion, Heidenfeld knew one thing for certain: the Portalians were not to be underestimated. The Landkreian Empire had ventured far from home, but they had not arrived in an unclaimed wilderness. The Portalian Empire was here, and they intended to defend what was theirs. Now, it was only a matter of time before the two great powers would clash, not just in words, but on the battlefield.

Future of Landkrei, and their land claims....

Date: November 6th, 1642

Captain von Sturmlaut leaned back in his chair, staring at the tattered map of the colony before him. The remnants of the skirmish weighed heavily on his mind. The Portalian response had been swift and organized, a clear reminder that the Landkreians were not dealing with a scattered settlement but a formidable imperial force. Yet as much as his military instincts screamed for war—something to finally assert Landkreian dominance—he knew it wasn't an option.
The long, drawn-out war with Dreadmor had left the Landkreian Empire on the edge of collapse. Decades of conflict with the fearsome northern kingdom had drained their coffers, shattered their armies, and broken the spirit of their people. The very fact that the Army Freikorps, a militaristic group of elite officers, was temporarily ruling in place of the royal government showed how dire the situation was. The Freikorps had been tasked with one goal: restore stability, rid the empire of its weaknesses, and end the corruption that had plagued the royal court. But until that was done, the Landkreians were in no position to launch another war—not here, and certainly not against an established power like the Portalians.

Lieutenant Heidenfeld entered the tent, shaking the rain off his uniform as he saluted. “Sir, we’ve just received a letter from General Krauser at the capital. He’s been briefed on our situation and…well, it’s clear we won’t be getting reinforcements anytime soon.”
Von Sturmlaut let out a bitter laugh, his eyes scanning the official letter. "As expected," he muttered. "The Army Freikorps can barely hold the homeland together. They're not about to send us troops when half of Landkrei is in revolt and the rest is still reeling from the Dreadmor campaign. We're alone out here."
Heidenfeld nodded grimly. "The Freikorps’ focus is internal for now. Corruption runs deeper than they thought, and even within the army, there are those loyal to the old regime. They’re fighting wars at home, while we're out here dealing with an empire ready to strike. It’s…frustrating, to say the least."

Von Sturmlaut sighed, his fingers tracing the edges of the map. "It is. The men want to fight, they see the Portalians as nothing more than another enemy to conquer, but they don’t understand how weak we truly are right now. The cost of another war would shatter us."
"And the Portalians know it too, don’t they?" Heidenfeld asked, his voice low. "That governor, Meneses, he seemed confident, almost smug. He’s probably heard of the chaos back home. It’s not just the war with Dreadmor, Captain. Our civil unrest has spread far, even here."
Von Sturmlaut clenched his jaw. "Yes, Meneses knew exactly what he was doing when he invited us into his mansion. He wanted us to see the power they hold here, to remind us that we're in no position to challenge them. And he’s right. For now."
The Captain stood up, pacing the length of the tent, his mind racing. He had to make a decision, but it wasn’t just about tactics, it was about survival. The Landkreian soldiers were proud, but pride alone wouldn’t sustain them. They needed a foothold in this new world, but any overt aggression would lead to disaster.
"We can't afford a direct war," von Sturmlaut said finally, his voice measured but determined. "But we can't show weakness either. The Portalians are counting on us to back down, to leave without a fight. If we do, they'll tighten their grip on this land, and by the time we're strong enough to act, it’ll be too late."

Heidenfeld frowned. "So what do we do? We can’t attack them openly, and they’ll push us out if we just sit here."
A slow smile crept across von Sturmlaut’s face. "We don’t need to attack them. Not directly. What we need is time, time for the Freikorps to stabilize the homeland, time for us to gather our strength here. In the meantime, we make life difficult for them. Disrupt their operations, undermine their authority, without declaring war."
"Sabotage?" Heidenfeld asked, his interest piqued.
"Precisely. We hit their messangers so we create confusion and dissent among the native workers in their plantations, We’ll use the jungle against them, it’s something we’ve barely begun to understand, but neither have they. Let the rainforest do some of the fighting for us."
Heidenfeld nodded, the plan forming in his mind. "We become a thorn in their side. They won’t be able to ignore us, but they won’t have a clear reason to retaliate either—not without risking a larger conflict they might not want."
"Exactly," von Sturmlaut agreed. "And in the meantime, we build our own settlements here, quietly. We gather resources, fortify our position, and establish trade routes without drawing too much attention. By the time we’re ready to openly challenge them, we’ll have enough influence to force their hand without firing a single shot."
The two officers exchanged a determined glance. This was not the glorious conquest they had dreamed of, but it was the only path forward. The Landkreian Kingdom had fought too long and too hard to crumble now, even if it meant playing a longer, subtler game in these new lands.
"Start by setting up ambushes where their messengers go through, direct all every marksman jäger we have and have them wait, if they see a Portalian on horseback order them to shoot and sever their communication lines. That should give us enough time build up decent strenght and avoiding war." von Sturmlaut ordered.
Heidenfeld saluted. "I’ll handle it immediately, Captain. And the men?"
"Tell them to be patient," von Sturmlaut replied. "War will come, but not today. For now, we bide our time and make ourselves indispensable in this land. The Portalians think they’ve won this round, but they’ll learn soon enough—we’re not so easily broken."

As Heidenfeld left to carry out his orders, von Sturmlaut returned to his desk, his mind already calculating the next move. This land was vast, dangerous, and full of opportunity. If the Landkreian Kingdom was to survive and thrive, they would need to play a new kind of war, a shadow war fought not with armies, but with sabotage, intelligence and patience. Landkrei would not crumble without a fight, just like the Governor said.

"Embajadores en el Infierno"

Date: November 19th, 1642

A few weeks later, von Sturmlaut was sitting in his tent when Heidenfeld returned from the latest operation, a faint smile on his lips.

"It’s working, Captain," Heidenfeld said. "We’ve managed to disrupt several of their communication routes, and their leadership is beginning to feel the effects. They’ve started sending out patrols to try to find the ‘bandits,’ but they haven’t caught on to us yet."
Von Sturmlaut allowed himself a rare grin. "Good. Let them chase shadows. The more time and resources they waste on hunting ghosts, the better for us."
He leaned forward, resting his hands on the table. "Continue the operations, but don’t push too hard. We can’t afford to get caught—if they discover this is deliberate sabotage, it could force their hand into a direct confrontation. We need just enough chaos to buy us time, nothing more."

Heidenfeld saluted and left the tent, his orders clear. The subtle sabotage continued, with the Landkreians carefully walking the line between disruption and detection.
The Portalians were growing frustrated, but as von Sturmlaut knew, frustration could lead to mistakes. And in the delicate dance of empires, it was often the smallest mistakes that led to the greatest shifts in power.
The missions are going swiftly, the Landkreian Jägers are sabotaging Portalian communications and causing distraught and confusion amongs the colony, meanwhile the Landkreians are gaining more control in their own colonial sector, albeit the progress is slow and the overwhelming amount of Portalian guards and weaponry are too overwhelming for Landkrei to even begin fighting in this current state. But so far, all is going well. If all goes well, Landkrei will be saved from total destruction, and can allow themselves to expand even further.

Gott Mitt Uns!

Rp
Oct 15, 1642
The Great Solution

Tyrannus sits with his legs crossed in his throne,contemplating his next move, being swarmed by all sides and having a target on his head, he cannot just push the front line himself like he usually does. He organizes a massive speech for his “people” if you can call them that “CREATURES AND EVOLKERS, THE GREAT SOLUTION IS ABOUT TO COMMENCE IN…ten to twenty years…TIS’ NO MATTER. We shall crush these incompetent filthmongers…” Tyrannus looks at his brainless hoard and looks a bit disappointed “right…forgot my audience” Tyrannus waves his hand, black mist spews from his hand and the hoard moves out, crawling over top of eachother, clawing and scratching at eachother as they move towards where Dreadmor is pushing from

RP

Date: December 9th, 1642

Research and Technological breakthroughs occur in Landkrei

1. A notable Landkreian scientist Otto von Guericke, invented the air pump, which allows for greater study and experiments including various gasses known to us and Lostoria. Von Guericke's experiments have lead to another breakthrough which is known now by Guericke's Law. in short it is explained as:
The absolute pressure exerted by a given mass of an ideal gas is inversely proportional to the volume it occupies if the temperature and amount of gas remain unchanged within a closed system. Guericke's Law states that when the temperature of a given mass of confined gas is constant, the product of its pressure and volume is also constant. When comparing the same substance under two different sets of conditions.
To explain it in braindead Vasmein terms. If gas no change, then preassure and volume of gas also no change. This scientific breakthrough will prove useful in the science sectors of Landkrei, whom have built machines based around Guericke's law, to conduct experiments and research. Maybe this can also prove useful for when designing newer muskets.

Date: December 28th, 1642

2. The Pendulum Clock, by Christian Krausler Van Huygens a Half Landkreian and Hollandian mathematician and scientist has came up with a genius yet simple design of keeping track of time. the Pendulum Clock. It uses a pendulum, a swinging weight as its timekeeping element. The advantage of a pendulum for timekeeping is that it is an approximate harmonic oscillator It swings back and forth in a precise time interval dependent on its length, and resists swinging at other rates. Funnily enough, as he found out, Lostoria and their diffrent regions are in diffrent time "areas" If it's 4pm in Landkrei then far up north in Hipearia, for example. it's around 6pm, Huygens also theorizes that the further away you go from Landkrei the more time will change. His theory is that Neuwestland being so far may be 6-8 hours behind Landkrei's time. His exceptional mathematic and scientific knowledge has brought Lostoria to keep track of time with very great accuracy. The Pendulum Clock has been a major success among Landkrei's populous, the accurate showing of time has given farmers an upper hand of waking up earlier to tend to crops better and more efficiently. Soon the Landkreian made Pendulum Clocks will be released onto the global market, hey, if a rotting braindead Vasmenian wants to tell the time, then i'm sure you do too!

Date: January 12th, 1643

3. The Thermometer. With a new year there comes a new invention, a thermometer. Invented by Rainer Niklas Von Nachtnebel, a predominant scientist and chemist within the science community of Landkrei. It can be placed against furnaces to accurately tell how hot the furnace is burning, or against a musket barrel after its shot many times to also see its temprature, Arcanic magic could also be measured, diffrent spells for examples could have diffrent levels of temprature, whether it be extremely cold or hot. His thermometer as of right now can go up to 2000 degrees celcius and -50 degrees celcius. as of today, January 12th, 1643 at 1:19pm, Landkrei is experiencing a snowstorm with tempratures dropping to a blistering -15 degrees, better get your coats out, Landkreians, It's cold. And as for you, Vasmenians, go eat snow or something, you braindead idiots.

These recent breakthroughs in science, chemistry and mathematics are being heavily implied to research and experiments, which has prompted the current goverment to increase funding towards research and science, a 10 time budget increase and the "Königstadt School of Alchemy and Science. It combines our amazing arcanic magic with science and experiments, now we shall wait until more of these breakthroughs happen, God bless Landkrei!

Gott Mitt Uns!

The Push Forward

The Dark Lord, Master of the Void, and the one true God of Darkness; Sathor. He makes his push northward into Vasmeinian territory, utilizing his infamous & immense dark magic to convert the mindless forces of Vasmein to his side. The horde slowly becoming his. Meanwhile, Grand General Czazer moves further into Dvergvarian occupied Summitaria, but only slightly. Though Dreadmorian forces number more than Dvergvaria's, they are not yet strong enough to make a sharp push forward to disrupt their lines. Instead, they set in and slowly march just enough to keep moving forward but not take too many losses.

Void creatures continue to spew from the rifts of Darkspire, moving northward to offer their support, or to the Dark Lord to assist his part of the horde. For now, the Dreadmorian grand strategy is fairly simple.

- Continue to convert Vasmeinian combatants to Sathor's cause
- Inch forward against Dvergvaria until a negotiation or surrender can be achieved

This plan will be set into motion until Vasmein is subjugated and Dvergvaria sues for peace or is destroyed.

RP

Corruption eradicated!

Date: April 5th, 1643

The Landkreian Freikorps has been hard at work stabilizing their nation and government, today it has happened, corruption within the government of Landkrei has been eradicated and it will no longer hurt Landkrei's financial sectors or the population. The cost of living has been declining steadily and the price of bread is back to 0.25 Kroner for a loaf, many of the things are even cheaper now due to a larger surplus and production numbers of them, both Neuwestland and the Southern colonies are hard at work producing riches for the mainland. Many of the corruption rooted from the rich nobility loyalist that paid many manufacturing companies absurds amount of money to gain personal beneift, not to benefit the nation. Now all the nobility is forced to pay back their debts for the government, and force to pay reperations out of their own pocket. Albeit many of the nobility supported the corruption, they've slowly began to realize what effects it truly had on the nation and people as a whole, if it wasn't for the overwhelming amounts of corruption, the war exhaustion wouldn't be as bad.

Effects:

- Landkreian Government Reforms, fresh politicians and advisors will be employed and tested to make sure they have no plans of using their power wrongfully or for their monetary benefit. This in theory, should allow the goverment to be stable and the nation grounded like a mountain.
- Economical restoration. Debts repaid and national debt gone, surplus of consumer goods and government money will steadily begin to rise now, and proper investments into Infrastructure, economy and research will also start within the upcoming months. Promoting more technological advancements and breakthroughs in science.
- The Freikorps will start to slowly loosen their grip and allow the royals back in power, bit by bit.
- Troops on the Dreadmorian Campaign will be made sure that they get the proper medical care and treatments for when they get sick or wounded.

Psychological and Physical Health Impacts of Prolonged Warfare on Landkreian Soldiers in the Dreadmor Conflict (1641)

In the ongoing conflict between the Landkreian forces and the dark magic-imbued orc armies of Dreadmor, soldiers from Landkrei have exhibited disturbing psychological and physical symptoms. As the prolonged war progresses, these soldiers, once brave defenders of their homeland, are now suffering from what military doctors have termed "Gone Crazy." This condition, marked by uncontrollable violence, emotional detachment, and extreme resistance to physical pain, has turned many of them into dangerously unpredictable and volatile individuals. This research paper seeks to explore the causes and effects of this phenomenon, with a particular focus on the health impacts of prolonged exposure to both the brutal conditions of war and the pervasive dark magic of Dreadmor. Through analysis of medical reports and eyewitness accounts, we examine the failure of traditional treatments and the increasingly severe consequences on both the individual soldiers and the broader Landkreian military effort.

1. Introduction

The year is 1641, and Landkrei, a nation engaged in numerous colonial and mainland wars, finds itself locked in a brutal and mystical conflict with the malevolent land of Dreadmor. This new enemy, composed of orcs infused with dark magic, presents a profound challenge not only on the battlefield but in the toll it takes on the mental and physical well-being of Landkreian soldiers. Fighting for months in hostile environments has exposed the soldiers to unimaginable horrors, culminating in the emergence of a worrying psychological condition now referred to as "Gone Crazy."

The peculiar and troubling behaviors exhibited by soldiers are unprecedented, even when considering the immense strains of previous wars. As military physicians and healers scramble to treat the afflicted, the severity of the condition is rapidly increasing, rendering traditional methods of treatment ineffective. This paper will explore the etiology, clinical manifestations, and current failed efforts to address this affliction, alongside a discussion of its broader implications for the war effort.

2. Conditions of War: A Catalyst for Madness

Landkreian soldiers, hardened by years of combat across foreign lands, are no strangers to suffering. However, the war in Dreadmor has pushed them beyond their psychological limits. Forced to march through treacherous mountains for months, with little rest and dwindling supplies, these men have faced relentless physical strain. The landscape of Dreadmor is a hostile, otherworldly realm, characterized by ominous skies, distorted terrain, and a pervasive sense of dread that weighs heavily on all who tread its grounds.
The orcs of Dreadmor, twisted by dark magic, have become more than mere adversaries—they are manifestations of terror itself. The soldiers' exposure to both the grotesque appearances of their enemies and the black sorcery permeating the land has created an environment ripe for psychological breakdowns. Physicians initially attributed the soldiers’ mental state to battle fatigue, a condition seen in previous wars. However, the severity and specific symptoms seen here suggest that the magic-laden air of Dreadmor has exacerbated the soldiers' mental disintegration, creating a new and terrifying affliction.

3. Clinical Symptoms of "Gone Crazy"

- Emotional Detachment from reality: Soldiers show no fear or hesitation in the face of overwhelming odds. They are unaffected by the sight of the dark orcs or the decayed, nightmarish landscape of Dreadmor. Where once fear might have acted as a survival mechanism, these soldiers appear disturbingly calm, often smiling and laughing uncontrollably during the height of battle.

- Hysterical Laughter and Uncontrollable Violence: One of the most alarming manifestations is the soldiers' reaction to combat. Witnesses describe men attacking their enemies with unsettling glee. After killing an orc, they continue stabbing the corpse multiple times while laughing maniacally, a behavior that has been repeated across different military units.

- Increased Pain Tolerance: Many soldiers no longer respond to injuries as they once did. Reports describe soldiers sustaining grievous wounds without flinching or slowing down, often fighting until they collapse from blood loss or exhaustion. This diminished awareness of pain is seen as part of the mental detachment caused by prolonged exposure to dark magic.

- Unrestrained Aggression: Soldiers affected by "Gone Crazy" do not limit their violence to the enemy. In multiple instances, they have turned on their comrades, seemingly unable to distinguish friend from foe. This has resulted in tragic friendly fire incidents, further complicating the Landkreian war effort.

4. Failed Treatments and Medical Efforts

In an attempt to mitigate the mental degradation of their soldiers, military doctors have employed a wide range of treatments. Magic-based therapies, which have been somewhat effective in past conflicts for treating ailments of the mind, have proven entirely ineffective in this case. The magical properties of Dreadmor appear to interfere with standard healing magic, rendering spells meant to calm or restore mental clarity useless.
Several soldiers have been brought to military hospitals in the hope of isolating and treating them, but these efforts have yielded few positive results. Physical restraints have become necessary to prevent the affected soldiers from harming others or themselves. In some cases, sedation with potent herbal remedies was attempted, but the soldiers either resisted or became violently aggressive upon regaining consciousness.

This failure of magical and herbal medicine suggests that the madness afflicting the soldiers is tied directly to the dark magic suffusing the land of Dreadmor. Traditional healing methods cannot counteract this foreign influence, leaving the soldiers with no viable cure. But medical research and practices keep looking for the cure, hoping something or someone can restore the soldiers to their normal selves.

5. The Military and Ethical Dilemma

The behavior of these soldiers poses a significant challenge for the Landkreian command. While the soldiers continue to fight with a level of ferocity that initially seemed beneficial, their unpredictable aggression and deteriorating mental states now present a risk to the entire war effort. Commanders face a difficult ethical dilemma: how to handle soldiers who have lost their humanity but still retain lethal effectiveness on the battlefield.
Allowing these mentally unhinged men to continue fighting threatens both operational success and the cohesion of the military force. However, removing them from the frontlines is equally fraught with difficulty, as it reduces the already depleted numbers of Landkrei’s fighting force. As their comrades fall victim to the same madness, the line between soldier and beast becomes increasingly blurred.

6. Conclusion: A Call for Intervention

The conflict in Dreadmor has revealed the catastrophic effects that prolonged exposure to war and dark magic can have on the human mind. The condition known as "Gone Crazy" has rendered many Landkreian soldiers as dangerous as the enemies they face, stripping them of their humanity and transforming them into killing machines driven by little more than primal violence. Without effective treatments, and with magic proving useless against the madness, the outlook for these soldiers is bleak.
This research highlights the urgent need for new strategies, both medical and tactical, to address the deteriorating mental health of the Landkreian forces. If left unchecked, this phenomenon threatens to spread across the entire military, undermining the war effort and jeopardizing Landkrei’s future. Until a solution is found, we can only pray for divine intervention and hope that these soldiers’ souls may one day be saved from the darkness that has consumed them.

Refrences:

Military Medical Reports, Landkreian Army, Dreadmor Front (1641-1643)
Eyewitness Accounts of Frontline Combat, Collected Interviews (1641-1643)
Studies in Magic and Medicine Landkreian Healers’ Association (1641-1643)
Landkreian Alcemy Medical Center (1642-1643)

The Negotiation Table
Dec. 29, 1642

Dvergvarian diplomats waving white flags on the battlefield in Dvergvarian-occupied Summitaria were let through the lines a few days ago, carrying letters for Grand General Czazer that contained terms of peace for the war. The terms were as follows:

- Dreadmorian & Dvergvarian conflicts shall cease
- Dreadmor will withdraw soldiers from the Northwestern half of Dvergvarian-occupied Summitaria
- Dvergvaria will withdraw soldiers from the Southwestern half of Dvergvarian-occupied Summitaria
- Dreadmor will annex the territories of Southeast Dvergvarian-occupied Summitaria, while the Northwest will remain in Dvergvarian control

Grand General Czazer reviews and signs these terms, then sends an envoy to inform Sathor. Sathor signs the terms as well; then sending his own envoys to Dvergvaria. This ends the Dreadmorian-Dvergvarian War in the North.

Forum View

Ad From Max

Providence: The new novel by Max Barry, creator of NationStates