by Max Barry

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The Fallout Wasteland RMB

WA Delegate (non-executive): The Institute of Raiders of Ragnarok (elected )

Founder: The Vault-Tec HQ of The Vault Boy Guardian

Last WA Update:

Board Activity History Admin Rank

Most Nations: 435th Most World Assembly Endorsements: 988th Largest Black Market: 1,450th+2
Largest Information Technology Sector: 1,743rd Most Scientifically Advanced: 1,991st
World Factbook Entry

The Fallout Wasteland
Est. July, 26 2015


"War... War never changes."
In the year 2077, a nuclear war plunged America into a fiery holocaust, only to set another bloody chapter in human history. The year is 2289, and there’s always a new story in the wastes.


Welcome to The Fallout Wasteland. You may create/join a faction. Moderators will enforce the rules pinned below. Please join the Discord (linked below) to join the community. OOC comments are not allowed on the RMB and will be suppressed. To be placed on the map, make a request on the #map-request-wing channel of the Discord. LinkDiscord Invite


Regional Quicklinks

|S.P.E.C.I.A.L.|Factory Capacity and Production Guide|Resource System Maps|Regional Map|Regional Calendar|Origins and Perks|



Embassies: The Empire of Tamriel, Capital Wasteland, Warhammer 40000, The World of Remnant, The Warden World, International Debating Area, League of Christian Nations, U R N, The County of Anvil, Winterfell, Regionless, Eastern Roman Empire, The Glorious Nations of Iwaku, Australia, The Peaceful Coffee Shop In Chicago, The Dank Meme Alliance, and 72 others.Union of Nationalists, The Illuminati, Barbaria, The Alterran Republic, Union Hispanica, The Bar on the corner of every region, The Sands, Future Earth, Hollow Point, Avadam Inn, Lardyland, The Great Universe, Auralia, Golden Dragons, New Coalition of Nations, The 1st Entente, MentosLand, Gypsy Lands, Christmas, Bus Stop, Arconian Empire, Fredonia, Kingdom of Adonai, The Larry Pact, Ancient, HALO UNIVERSE, Wintercrest, Usea, Aukumnian Imperium, Memeverse, Diamond City, The Moderate Alliance, United States of America, The Grand New Republic, Urana Firma, Union of Allied States, Monarchist and Democratic Alliance, Libertas, Confederacy of Allied States, Free Market Federation, New World Union, Codex Ylvus, The Planet X, World Conference, Universal Pact, The Place, Union of Liberal Nations, Institute of Cellulose, Official European Union, The Great Experiment, Chicken overlords, Imperium of the Wolf, Yuno, The United Empires of Carson, Oatland, The Known World, Oneid, Land of Prosperity, The Alterran Confederacy, 1980s America, The Nuclear Wastes, RAMS, The Independent Nations, First World Order, Empire Overlords, Victorian era rp 2, The Everlasting Empire, Northern Argaen Trade Organization, The Zeporan Union, Arvadia, The Mainland of Tamriel, and Create an embassy with us.

Construction of embassies with Sovereign Corporate League has commenced. Completion expected .

Tags: Fandom, Fantasy Tech, Featured, Future Tech, Medium, Post Apocalyptic, Post-Modern Tech, Role Player, and Video Game.

The Fallout Wasteland contains 47 nations, the 435th most in the world.

Today's World Census Report

The Largest Furniture Restoration Industry in The Fallout Wasteland

World Census analysts spend quiet weekends in the countryside in order to determine which nations have the largest Furniture Restoration industries.

As a region, The Fallout Wasteland is ranked 7,020th in the world for Largest Furniture Restoration Industry.

NationWA CategoryMotto
1.The Institute of Iok-SototLibertarian Police State“Mastery Through Knowledge”
2.The New Alban Confederacy of Grand EnclaveNew York Times Democracy“Nemo me impune lacessit”
3.The Irradiated Wasteland of Xenophobic NeedlesInoffensive Centrist Democracy“I empty my clip...you explode like a blood sausage!”
4.The Sovereign Corporation of Ivan IndustriesNew York Times Democracy“Power is Profit”
5.The Free Land of Free Economic zone of VegasCompulsory Consumerist State“What happens here, only happens here”
6.The Fusion Empire of Crimson LionsIron Fist Consumerists“What happens in Fusion City, stays in Fusion City.”
7.The Republic of -Candor-Inoffensive Centrist Democracy“God Save the Republic”
8.The Commonwealth of The New Plains CommonwealthInoffensive Centrist Democracy“Live to Feed, Live to Serve”
9.The Republic of Grand New VegasBenevolent Dictatorship“The House Always Wins”
10.The Caesar's Legion of The Rising SolarisFather Knows Best State“Aeternit imperi”
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Regional Happenings

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The Fallout Wasteland Regional Message Board

Vault 257.
Killeen, TX.

Two weeks after Alpha Team of the Texas Rangers discovered evidence of survivors - or more accurately, corpses of survivors - President Graves has given the go-ahead to Sergeant Major Howard Patell for two more teams of Rangers to be deployed in order to track down whatever, or whoever, may have left the bodies behind. Alpha Team and Charlie Team have each been assigned to a particular area, with Alpha being sent eastward towards Temple and Charlie running north along I-35 to Waco. No other teams have discovered survivors in the vicinity of Killeen, which is what led the Sergeant Major and the President to believe that whatever happened to the skeletons would have kept moving on and away from Fort Hood.

Alpha Team
Corporal Hays, expert in tracking and short to medium range combat.
Specialist Lopez, squad marksman and reconnaissance expert.
Specialist Trevino, squad medic and rifleman.

Charlie Team
Corporal Fletcher, expert marksman.
Specialist Decker, squad medic.
Specialist McCoy, demolitions expert and rifleman.

I-14 East.
Belton, TX.

Although the teams were now nearly twenty miles out from Vault 257, few other signs of survivors have been seen. Alpha Team broke off from Charlie some hours before, continuing to head north towards Waco after discovering tire tracks of some kind in the dust, leaving Charlie to follow a handful of blood spatters leading down Highway 93. As Charlie follows the blood, it becomes clear that whatever left it grew more and more injured as it moved east towards the Leon River. Crossing the river brings the team close to what looks to have been a prewar dance hall - however, muffled shouts can be heard inside. Corporal Fletcher issues orders, sending Decker and McCoy to take a position in the ditch across from the hall while he takes a sniper spot atop a neighboring storage unit. Now, the trio waits for night to fall - if whoever is inside the building is hostile, nighttime will be the best opportunity to neutralize them with minimal risk to the Rangers.

Praal wrote:Vault 257.
Killeen, TX.

Two weeks after Alpha Team of the Texas Rangers discovered evidence of survivors - or more accurately, corpses of survivors - President Graves has given the go-ahead to Sergeant Major Howard Patell for two more teams of Rangers to be deployed in order to track down whatever, or whoever, may have left the bodies behind. Alpha Team and Charlie Team have each been assigned to a particular area, with Alpha being sent eastward towards Temple and Charlie running north along I-35 to Waco. No other teams have discovered survivors in the vicinity of Killeen, which is what led the Sergeant Major and the President to believe that whatever happened to the skeletons would have kept moving on and away from Fort Hood.

Alpha Team
Corporal Hays, expert in tracking and short to medium range combat.
Specialist Lopez, squad marksman and reconnaissance expert.
Specialist Trevino, squad medic and rifleman.

Charlie Team
Corporal Fletcher, expert marksman.
Specialist Decker, squad medic.
Specialist McCoy, demolitions expert and rifleman.

I-14 East.
Belton, TX.

Although the teams were now nearly twenty miles out from Vault 257, few other signs of survivors have been seen. Alpha Team broke off from Charlie some hours before, continuing to head north towards Waco after discovering tire tracks of some kind in the dust, leaving Charlie to follow a handful of blood spatters leading down Highway 93. As Charlie follows the blood, it becomes clear that whatever left it grew more and more injured as it moved east towards the Leon River. Crossing the river brings the team close to what looks to have been a prewar dance hall - however, muffled shouts can be heard inside. Corporal Fletcher issues orders, sending Decker and McCoy to take a position in the ditch across from the hall while he takes a sniper spot atop a neighboring storage unit. Now, the trio waits for night to fall - if whoever is inside the building is hostile, nighttime will be the best opportunity to neutralize them with minimal risk to the Rangers.

Highway 93 Dance Hall.
Belton, TX.

As night falls, Decker and McCoy move in on the hall's main entrance. Decker takes a position on the side, allowing McCoy to quietly prime and roll a smoke grenade into the building; coughing and cursing begin emanating from within, and the doors are shoved open by two dirty men wearing patchwork armor. Decker and McCoy raise their lasrifles, ready to fire if need be - as the two men catch their breath, their eyes fall upon the strangers in camouflage aiming weapons at them. One of them immediately drops to the ground, while the other reaches for a shoddy pipe pistol on his belt. A single shot rings out, punching through the back of the man's head and vaporizing his brain; Decker waves a hand in the air to signal her thanks to Fletcher for the support.

The man who surrendered, eyes wide and beginning to hyperventilate, throws himself to the side and cowers behind a rusted barrel in a futile attempt to get away. McCoy grabs him roughly by the back of his shirt, lifting him up and threatening to put a laser bolt through his knees unless he states his business in the area. The bandit immediately does so, practically spilling his life story to the two Rangers as Fletcher walks up from the storage unit. As it turns out, Darryl - the bandit being questioned - was here with his brother Rowan to take slaves back to their camp at Hector Garcia Elementary in Temple. Sixteen people are chained up inside the dance hall, though Rowan had already 'had his way' with one of them after she tried to stick a knife in his stomach when they picked her up. He goes on to tell about how Rowan had cut off three of the woman's fingers as punishment, leading to the scattered blood trail Charlie Team had followed down the highway and to the dance hall. Darryl begs for mercy, pleading that he'll give up everything he knows about his bandit clan - numbers, hidden storehouses, and rivals.

Corporal Fletcher takes Decker aside, discussing the ramifications of this information; the Republic cannot simply stand by and allow innocents to be put into a life of slavery, or worse, yet neither can it allow such scum as Darryl to go unpunished. Decker concurs, suggesting they knock the bandit unconscious and chain him up so that they may rescue the civilians inside the building and tend to their wounds. Pleased with the resolution for the moment, the Corporal viciously punches the bandit in the head, bloodying his knuckles and leaving the scum out cold, as Decker and McCoy enter the building to help the hostages.

Old Friends Part 7: Stamford

By this point, the remaining Silverhawks were fanatics, having either completely bought into the idea that Simon Gray was attempting to build a new America through this new empire or who were simply too devoted to him personally to leave. These were the fanatics that held the town of Stamford, the final stronghold before the heart of the Silverhawks could be reached. The standard Vertibird attacks went ahead without issue, cutting down the Raiders who could only do so much to fire back. Then, the soldiers advanced, broken into small squads and moving between small sections of cover on the outskirts of the town that hadn't been encompassed by the settlement's walls. Snipers aimed at Raiders who seemed to be organizing the defense and took them out, making the Raiders an even easier target. Then, in break with tactics that had been used in past assaults on Raider strongholds, the Sentinels were not deployed via vertibirds into the center of the town to disrupt the Raiders, but rather, they directly assaulted the gates after snipers and other soldiers had eliminated the majority of the soldiers on the wall. Using a combination of punches, shoulder rams, and laser fire at the locks on the other side of the gate, they smashed through the metal and wooden structure. Now through the walls, they acted as a spearhead for the rest of the attack force, cutting down Raiders with Gatling lasers, miniguns, and normal laser rifles. The Raiders attempted to establish a single line to contain the attack, but found the center of the line destroyed, and the two halves of the city cut off from one another as more Enclave soldiers rushed in. The battle went on for a few more hours, as Enclave soldiers cleared individual buildings where Raiders were hiding out, fighting which resulted in very few casualties for the Enclave or civilians. After the battle, the civilians were brought to medical centers established in safe zones during the fighting and treated for the injuries they had received under the Raiders. As for the Raiders themselves, only a handful surrendered, and were sent off to training camps for the military to prove their loyalty towards the Enclave. With this victory, the final push was at hand, New York City, the home of the Silverhawks, was within reach.

Casualties:
3,000 Silverhawks
300 Enclave Personnel

2,000 people integrated
Pop gain: 1,700

Empire State Building, New York City

Simon Gray was panicking. His empire collapsing around him, small groups breaking away in New Jersey, and now the loss of Stamford? He knew it was only a matter of time before the end came, but he would not simply surrender. Instead, he ordered the city fortified, the remaining tunnels and bridges fortified, and he himself now spoke on the city wide radio;
Attention Silverhawks. I know in the past few month we have been receiving a series of defeats at the hands of an enemy we have discovered is called the Enclave. He looked over at a man, sitting, tied to a chair. He had been known as John, alias Nightwatch, but truly named Nicholas Connelly. A group of Simon's bodyguards had discovered the truth during a routine inspection, when they discovered Nicholas using a radio he had gained access to and was using to communicate back to his superiors. He had claimed there were no others and that he was alone, but time would tell. Simon continued;
They claim to be the remnants of the old government of these lands, and have promised a return to the old world. But I ask you this? Was the old world better? When men and women fought one another over reasons they had long forgotten? Was the old world better when it set itself alight? I say no. I say that the best thing the old world did was give birth to the new. We are the Silverhawks. We will defeat these pretenders and build a new America! With that, he turned off the radio, turned to his bodyguards and said,
"We're heading east to the Hamptons Radiation Fields. I'll make the final stand there if and when New York falls." With that, he began to walk off, followed by his train of bodyguards, before turning back and saying, "Oh, and kill the spy." One guard stayed behind and walked over to Nicholas once the others had gone and held his rifle up to Nicolas's head. A gunshot, the Raider fell to the floor. Behind him stood the other two Operatives, Sarah and Julian.
"Come on," Sarah said, untying Nicholas, "Let's get out of here, we've done our job. We need to get back and alert the Director." Nicolas nodded and said,
"Alright. Pass me that gun." Julian tossed him the Raider's rifle, and they headed for the exit, sneaking past the Raider patrols and into the night.

Lee would be proud
Domestic RP/ Part 2

President Lee stood on the podium, in front of him the people of the NCS, and around them the ruins of Nashville, at least what had remained after that. By his side, Colonel Terry, silent for now.
"Our own capital has been almost razed to the ground by the vile attack of the traitors, only the heroic acts of many, including the Vice President and the here present Colonel, have saved it from complete destruction. I reflected carefully, and I have come to realize that, to ensure that disasters like this never happen again, we'll need someone to individuate and eliminate the future traitors before they can stike. This is why I've decided to introduce a new Corp in the Army, the Counter-Insurgence, with this very precise duty. While our other proud soldiers will keep us safe from those that seek to harm us from the outside, they'll protect us from any new internal threat.
I couldn't give such a duty to someone I couldn't be sure of the loyalty and skill, so I've decided that the Corps will be led by Colonel Terry, a man who for sure showed what he's worth."

After some claps and cheers, the Colonel made a step forward and spoke: "I'm grateful to the President for the honor he has bestowed me, and I'll make my very best to not disappoint him. I'll find and crush any traitor that still hides within our land, as well as any one that will try to do it later!"
The crowd cheered and sang what has already become a common battlecry: "Death to the traitors! Death to the traitors! Death to the traitors! Death to the traitors!".
The President smiled has the people continued their yelling, and left the podium, followed by the Colonel.

York Prefecture, South Carolina District

Commissar Victoria Volkov rarely bothered to follow Commander Holly Brown on her trips to the makeshift boxing ring set up for the 1st Unit, often occupied with enough paperwork to make her scavenged desk creak and her hands cramp from all the writing, but tonight she had the misfortune to both complete her paperwork and have Holly come around to almost physically drag her to the latest match. Apparently, some of the new replacements had taken a shine to the sport and were very active participants, going by Holly's ramblings and the increasing volume of the shouting and cheering off-duty protectors inside the building housing the ring. Victoria had resigned herself to watching a few of the matches with Holly and then turning in for the night, but as she walked in, unseen by the baying crowd, her eyes blinked first in bemusement, then rapidly mounting shock, and her feet froze. Holly continued trying to pull her along and turned back with a look of confusion, only to blink at the look of shock on the normally stoic ex-raider's face and ask hesitantly, "Hey, Vicky, you alright?". Victoria looked back to her and mumbled incomprehensibly, "...son", to which Holly shook her head and asked, "What?", and Victoria's reply was drowned out by the roar of the crowd as the man in the ring slammed a bare knuckled fist into the hastily thrown elbow of the smaller woman inside the ring. The woman danced back and the man followed, blocking the sloppy jabs thrown his way and made to land a right hook, only for the woman to juke it and land a jab in his side and then landing a right hook of her own into his brow.

The crowd roared as the man fell to his knees and the informal referee ran in to separate the two, but by then a voice called out, "Officer on deck!", and the entire room fell silent in a second as every man and woman came to attention. Holly stared at Victoria as she coldly walked through the crowd, which remained statuesque and silent even as she passed through them and climbed into the ring. The woman in the ring was in a picture perfect at attention pose, despite her non-picture perfect attire consisting of just uniform trousers and a tank top with heavy strips of gauze beneath to flatten her chest, and the man rose to attention even with his eye closed and quickly blackening though the blood hid it a little. Victoria eyed the two, before simply stating, "At ease. You two, with me.", and turning about without a glance back, the two boxers following quickly behind and Holly fell in with a worrying glance at Victoria. Once the four had gotten far enough away, Victoria abruptly stopped and wheeled about with a snarl on her face, advancing quickly on the frozen male boxer and Holly briefly thought for a moment that Vicky might actually hit him, before her brain stuttered to a halt as she neither lambasted the man nor assaulted him, but hugged him. The bewildered expression of the female boxer was joined by Holly's gaping, before the two choked as Victoria pulled back and started yelling, "Timur, I told you to call me when you got your posting! Why did I just find out you were assigned to me through a visit to a boxing match and not over the phone?! You may be a soldier and it may break some rules, but by God, I am your mother and I will bend you over my knee!". As Vicky's son hastily stuttered out an explanation and the female boxer kept getting paler and paler as the rant went on, Holly began to laugh until she cried.

FreeAmericanStates wrote:Climb Aboard the Republican Wagon Part 2: Price Second
In Dock Junction rumors had hit them about the decision of the Mobile Government to be annexed into the New American Republic and more importantly that the New American Government has kept their promise to Mobile. This had a big impact in Dock Junction witch had a ruler over the people their know only as the Benefactor a prewar Ghoul who had through various means had gotten many human servants forced to work the old machines producing highly sophisticated turrets and other defenses like land mines there the only reason this was only tolerated by the surrounding Human Settlements due to security defenses provided by the Benefactor to the other settlements in exchange of one human a year to be sent for the Benefactor's forced maintenance work. The New American Republic had seeing the clear cut oppression and more importunately the powder keg that will happen if that one Ghoul died to the rest of the immediate region. Orders were made to send spies disguised as servants to start an armed uprising and given a large supply of weaponry. While this had caused them to be in situations that almost caused them to be caught Republican spies had infiltrated their way into Dock Junction with their supplies and armed the Human servants leading a successful if costly uprising and most notably the Ghoul was dead and the oppressed were free however the towns in the region were now defenseless. The New American Republic offered to annex the settlements and provide a ghoul technician to maintain the security systems and that the former servants would be freed and paid for their continue work. The settlements accepted this offer and so did workers who were recently freed. As for their replacement tech leader the Republic had thought back to long ago and remembered about the Ghoul prisoners it had. So while a Ghoul technician was sent to do the work done by the clearly dead Benefactor had been in fact a rather skilled with electronics h was in fact raider ghoul prisoner on the condition that he will be put on probation and allowed rehabilitation so long as he works for the republic but he will have guarded humans near him at all times. Which given the Republic's track record with raiders was a generous offer that was taken without much else changing in the Dock Junction region. The Republic had also after this agreement had sent in a proper territory known as the Dixie Territory as there are plans on integrating into a Commonwealth once a more centralized local goverment is formed.
Following this annexation the New American Republic gained 1600 people.

Climb Aboard the Republican Wagon Part 3: Nationalism Third
Following the New American Republic's annexation of Dock Junction and the creation of the Dixie territory many more in the more southern an conservative area of Southern Georgia specifically in the City State of Savannah that the idea of a united south Georgian region would be a strong defense unfortunately their were many disagreements on this some called for attempting an invasion of the New American Republic to claim Dock Junction as their own and to form a Dixon Republic, however, others saw the idea of perhaps Dixie becoming a Commonwealth within the New American Republic to be a grander nationalist cause as while the New American Republic has in its name America and thus a claim to America it appears to be a more southern populist movement based out of its policies. Leading to arguments from within the City State that Savannah has a claim to Dock Junction and to be the start of Dixie but the Republic has a theoretical claim to the south as a whole and the best way to unite the Dixie is under the New America Republic but with their Dixon claim recognized within the Republic. Thus, this consent dispute has almost led to a small Civil War however, when it became evident that was going to happen the New American Republic sent a diplomat to the city stating the New American Republic would be willing to make Savannah the capital of a Dixon Commonwealth and to elevate Dixie to a Commonwealth. However, the diplomat also stated that if this offer is refused another city would get the honor of being the capital and more Savannah impotently lose out on taxable income from its administration and would be conquered by the New American army rather then be given this offer. This made it very clear that the City State had to choice less freedom now and more money or even less freedom and death. They had opted for the former as a good amount of the City State's populace would see the New American Republic as liberators regardless. However, at home this was criticized as to much strong arming of the city state and the New American republic should have let the civil war play out while disagree saying the New American Republic did the right thing in preventing bloodshed. Regardless though both sides do believe that the New American Republic had a duty to intervene just disagreed on when.
Following this annexation the New American Republic gained 2000 people.

Praal wrote:Highway 93 Dance Hall.
Belton, TX.

As night falls, Decker and McCoy move in on the hall's main entrance. Decker takes a position on the side, allowing McCoy to quietly prime and roll a smoke grenade into the building; coughing and cursing begin emanating from within, and the doors are shoved open by two dirty men wearing patchwork armor. Decker and McCoy raise their lasrifles, ready to fire if need be - as the two men catch their breath, their eyes fall upon the strangers in camouflage aiming weapons at them. One of them immediately drops to the ground, while the other reaches for a shoddy pipe pistol on his belt. A single shot rings out, punching through the back of the man's head and vaporizing his brain; Decker waves a hand in the air to signal her thanks to Fletcher for the support.

The man who surrendered, eyes wide and beginning to hyperventilate, throws himself to the side and cowers behind a rusted barrel in a futile attempt to get away. McCoy grabs him roughly by the back of his shirt, lifting him up and threatening to put a laser bolt through his knees unless he states his business in the area. The bandit immediately does so, practically spilling his life story to the two Rangers as Fletcher walks up from the storage unit. As it turns out, Darryl - the bandit being questioned - was here with his brother Rowan to take slaves back to their camp at Hector Garcia Elementary in Temple. Sixteen people are chained up inside the dance hall, though Rowan had already 'had his way' with one of them after she tried to stick a knife in his stomach when they picked her up. He goes on to tell about how Rowan had cut off three of the woman's fingers as punishment, leading to the scattered blood trail Charlie Team had followed down the highway and to the dance hall. Darryl begs for mercy, pleading that he'll give up everything he knows about his bandit clan - numbers, hidden storehouses, and rivals.

Corporal Fletcher takes Decker aside, discussing the ramifications of this information; the Republic cannot simply stand by and allow innocents to be put into a life of slavery, or worse, yet neither can it allow such scum as Darryl to go unpunished. Decker concurs, suggesting they knock the bandit unconscious and chain him up so that they may rescue the civilians inside the building and tend to their wounds. Pleased with the resolution for the moment, the Corporal viciously punches the bandit in the head, bloodying his knuckles and leaving the scum out cold, as Decker and McCoy enter the building to help the hostages.

Nolan's Dawn.
Fort Hood, TX.

A day after the rescue of the sixteen hostages from the Belton Dance Hall, the survivors have arrived in Nolan's Dawn with a message from Corporal Fletcher. Vault Police quickly rush to their aid, bringing the wounded into Vault 257 for proper medical care, while the remainder stay in Nolan's Dawn for debriefing and to determine their future. Sergeant Major Patell comes out of the Vault himself in order to hear the story of the survivors, and to receive the message from Charlie Team.

As the survivors tell it, they were part of a larger community on the run from Georgetown, just outside of Austin, after roving bands of slavers, cannibals, and ferals began increasing in size and number. The biggest slaver clan in the area had set it's eyes on the Georgetown settlement half a year prior, slowly chipping away at them before breaking through their defenses and forcing the wastelanders to scatter into the hills. Over a dozen groups managed to escape the slaughter, ranging in size from seventy to as little as six people. The Belton group had at one point consisted of thirty people itself, but festering wounds cut them down by half, leaving the remaining sixteen to keep forging northeast towards Waco before being ambushed in Yowell Ranch, a former neighborhood on the outskirts of Killeen and Harker Heights.

The message from Corporal Fletcher and Charlie Team details the information they were given by the bandit Darryl, telling of their scattered safehouses, main camp, and numbers.

Missive Charlie-01
Sergeant Major Patell's Eyes Only

Sgt. Major, Charlie Team has identified and rescued a band of wastelanders from the clutches of a slaver gang. After taking one of the slavers hostage, we were able to successfully interrogate him and gain access to his knowledge of their crew - dubbed the Fire Boars. Our informant relayed the location of their main camp, situated in the ruins of Hector Garcia Elementary, in Temple; twenty eight men make up their numbers. He also gave up the location of several caches of equipment and safehouses scattered throughout the countryside; an ammunition cache in Heidenheimer, a medical supply cache in Morgan's Point, and a safehouse containing stolen trade goods from wandering caravans.
It appears that they have a rival gang situated in Waco, going by the name of the Knuckle Company. The informant did not know the location of their camp, but believes it to be in the vicinity of Baylor University.
In order to effectively eliminate the Fire Boars, Charlie Team requests the assistance of thirty infantrymen from the Vault. The team will be able to pick off any guards and infiltrate their defenses, allowing the riflemen to move in and take the brunt of the enemy forces unawares.

The Workers must be Armed
The MRA runs on salvaged equipment. A hodgepodge of civilian owned guns, captured enemy weapons, and looted from old bases. There is little standardization, and a multitude of calibers and magazines, making logistics a nightmare. Originally, the plan was to create an ethanol plant/steel mill along with an armaments workshop, but material constraints have gotten in the way. No more. The material conditions are substantial enough for the construction of factory number two. Soon, it will pump out thousands of rifles, machine guns, and thunderous “tube machines”.

In this age of might makes right, the more might you have, the better off you are.
Construction of Small Factory, 7 RL days

The IIRD
The group of scientists that would eventually become the Ivan Industries Research Division had been around since long before Ivan himself came to power. Their origins are cloaked in mystery; some say they had always been at the Southwest Detroit Hospital, practicing their weird science on hapless patients - despite the fact that the hospital had been verifiably abandoned since the 1960s. If someone had established a secret research facility there since then, Ivan had certainly never heard of it.

Their origins aside, the scientists of what was then known as Southwest Laboratories were a creepy bunch. Many of them were verifiably mad geniuses, and even the most normal among them were in private given to eccentric hobbies. Their facility, the former Southwest Detroit Hospital, was described as being haunted by interns and visitors. The local saying was that Southwest Laboratories was a place for the mad and the mad alone.

After Vault 100's defeat, Ivan absorbed the laboratory directly into his organization. The leadership of the lab did not mind, in fact being eager to secure the additional funding and resources that Ivan Industries offered them. Ivan promised that so long as they developed stuff for him, they could do whatever they wanted on the side.

For now, Ivan had tasked the biology department with redeveloping biogasoline. Ground vehicles would help the Security Corps move into and control territory more effectively, covering larger areas with fewer men. Of course, ground vehicles needed fuel, and since there was no oil, they would have to look into alternative sources of power.
------------------------------------------------------------------------------------------------
Energy 5 started research.

New Decandsor wrote:

Arcade Part I: Apophis

Chaos. That is what it has come to. It’s all that Arcade can see as he looks through the screens of the central computer in the Lucky 38. Cameras across New Vegas show the complete breakdown of order. Everything Operation Hearth had hoped to accomplish failed and spectacularly backfired in the worst way possible. Corruption and deceit had overtaken the Strip once again. Freeside and the New Sector have been consumed by gang-warfare and rampant crime. The Mojave was weakened, vulnerable to outside entities, and barely able to support itself as new bandits fill the void left by the absence of former groups like the Powder Gangers. And there isn’t much Arcade can do about it, and that tears him apart. With the Council dissolved and the Courier still gone, Arcade is left alone, with no support, no help, no one there to guide him. Except for Yes Man. But that doesn’t spur much inspiration or confidence in Arcade.

As he stares at the screens, a Securitron comes up to him, “Sir, there is important news from Goodsprings.” Arcade sighs, “What is it?” “Another attack,” The Securitron states, “Around seven estimated dead, another dozen injured.” Arcade closes his eyes and tries to contain himself as a mix of emotions threaten to surface up. “Dispatch a squad of Securitrons-“ Arcade is interrupted by Yes Man who beams, “I’m afraid that’s out of the realm of possibility! Our Securitrons are struggling as is to maintain order in the Mojave with these outbursts of attacks!” Arcade slams his fists against the computers, “I know!” Arcade takes a moment to breath and calm down, but it doesn’t help. Overwhelmed, Arcade turns to the Securitron, “Just. . .tell the Followers to get medics there.” The Securitron hurries away on its mission, leaving Arcade alone once again, where he completely breaks down, tears running down his face. There is no Courier here, no knight in shining armor, no savior of the wastes. Just one man left in a pit of chaos.

Arcade Part II: Home

Arcade watches as a stream of Wasetlanders arrive outside the gates of New Vegas. Following another series of attacks by the Newborn, dozens of refugees are now seeking shelter and safety behind the walls of Vegas. Arcade had already approved nearly fifty-refugees to enter the city, causing an uproar among residents. Now he is face to face with over five dozen refugees, all seeking shelter in Vegas. Arcade hears a noise beside him and turns to see The King arriving, watching the refugees outside the gates. "Listen," The King says to Arcade, "I know you want to help these cats, but if we let all these people in here then you're going to have chaos on your hands. Hard enough for my boys to keep the peace as is." "We can't just turn them away, these are people who have lost loved ones, lost their homes, and now they've turned to us," Arcade says. The King shakes his head, "We can't house anymore of them, not unless you want a repeat of the violence that happened to NCR squatters." Arcade turns to The King, "I will not turn these people away. Open the gates." The King hesitates before reluctantly heading back down. A few moments later, the gates of Vegas open and the refugees pour in, seeking safety. There to greet them were the Followers of the Apocalypse, who quickly get to work passing around food, water, and medicine as needed.

Freeside and New Sector residents gather in a crowd, carefully watching the new refugees. Among them are several members of the Kings, all who look displeased with Arcade's decision. But he didn't care, these people need help, there is no way he was going to turn them back. As he greets the refugees, Dr. Julie Farkas approaches Arcade, "Thank you," She says, "You did the right thing, we'll make sure to get these people any supplies and shelter that they need." Arcade sighs, "Thanks Julie. Unfortunately, I have a feeling you're going to have a lot more visitors at the Fort. The violence here isn't going to subside anytime soon." Arcade turns and heads back on the main road to the Strip, back to the Lucky 38. As he walks along the road, he notices local residents and Kings members staring him down. Arcade doesn't know what the future holds, but he refuses to let it consume the innocent.

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