by Max Barry

Latest Forum Topics

Advertisement

Search

Search

[+] Advanced...

Author:

Region:

Sort:

«12. . .12,28912,29012,29112,29212,29312,29412,295. . .45,13345,134»

Evil imperium of evilness wrote:If your really in such an uninspiring moment of your rp, why not attempt diplomatic rp with your neighbors, or attempt to think of a new societal issue which your nation would have due to your people's culture and lifestyle you would have to solve.

My nation is essentially the closet you can get to utopia, however, flooding in new orleands has become a problem, and, i see as giving my weaker military RP experience gives people the want to attack me, and then i can just slap the sh*t out of them with what i actually know

Untecna wrote:-_-

I'm offering a land trade then. Something for you, for Persia. Maybe a small planet for you? I can do that.

No

Middle Vers wrote:Give pats pls.
I am being made fun of by my co-workers.

*patpatpat*

Accipitridia wrote:Oh I am not going to use this for IoC. It will be for other nation RP servers and other NS RPs that revolve in modern or Cold War tech. I am still trying to improve so criticism is appreciated.

Good idea then.

North American Imperial State wrote:No

if i want a planet, i can just colonize one or hell, make one

Xeosia later wrote:*patpatpat*

-w-
Thank.

Xeosia later

Middle Vers wrote:-w-
Thank.

Welcome.

North American Imperial State wrote:if i want a planet, i can just colonize one or hell, make one

Or maybe some very cool materials?

im epic

Middle Vers and Xeosia later

North American Imperial State wrote:if i want a planet, i can just colonize one or hell, make one

Same.

Astolfotopia wrote:im epic

Very.

Untecna wrote:Good idea then.

So, would you think it would actually work in an irl setting or in a cold war setting?

Untecna wrote:Or maybe some very cool materials?

My empire is so large that i could just go find any materials, No means no goddamit

North American Imperial State wrote:My nation is essentially the closet you can get to utopia, however, flooding in new orleands has become a problem, and, i see as giving my weaker military RP experience gives people the want to attack me, and then i can just slap the sh*t out of them with what i actually know

Utopia doesn't exist, so you saying that means that you are the closest to dystopia.

United peoples workers republic

Accipitridia wrote:Oh I am not going to use this for IoC. It will be for other nation RP servers and other NS RPs that revolve in modern or Cold War tech. I am still trying to improve so criticism is appreciated.

I'll be honest, I thought bait and shock was a tactic used by Los Zetas and other criminals to drive fear into the enemy's hearts

Astolfotopia wrote:im epic

I am giga chad waifu enjoyer.

Astolfotopia

Accipitridia wrote:So, would you think it would actually work in an irl setting or in a cold war setting?

I... don't know.

Unteca: "Hey, Wooloos can i have persia, a place with heavy wooloosian population for, uh something you can already make, or have by now"

Me: No

Evil imperium of evilness

Accipitridia wrote:

BAIT AND SHOCK
A strategy focussing on the use of artillery, cavalry, and autonomous systems.

~~~~~~~~~

So I have been practicing military strategy for months now. I have been reading the Art of War, as well as learning from a few generals from World War 2 as well as Napoleon himself from the Napoleonic Wars. I have started learning ever since I took interest in it. Even if I don't have military boardgames and true video games of military tactics, I have managed to train my mind to think tactically. I am trained enough to the point I am able to come up with a strategy of my own even if I am only a few months into it. This is my strategy, I call it Bait and Shock, I hope it works.

Bait and Shock works like this; Let's take Army A and Army B. Army A would split up its forces and use the smallest group to bait Army B into pursuing it. Upon being deceived into deep enough territory, the rest of Army A would launch an artillery barrage into Army B's forces, applying a sense of shock into them. The use of artillery should lower their morale. I would also suggest using airstrikes to further shell the enemy. After this, it is vital to strike at them RIGHT AFTER the barrage. Striking at the enemy while they are down will surely win the battle. But make sure that they have room to retreat. For if they do not they will fight to the death and it would be long and costly for your forces. Once Army B has been routed back, launch a quick offensive with your armored forces, partially encircle them and let them go to frighten the enemy army. And once you have taken out enough soldiers, fully encircle them with your cavalry and capture them.

With the Army B defeated, now is the time to win the war. Paratroopers and drones are very beneficial assets. Send paratroopers to occupy vital areas like ports and harbors so you can obtain reinforcements from the seas. Drones can be used to strike structures from afar. Use them to destroy radar stations and other tactical structures. After that, use those drones to destroy buildings needed for human survival: Food, Water, Electricity. Prioritize on water plants, treatment plants, and sewage plants. If you destroy those, their farms will run out of water and will eventually starve them of food.

Continue destroying these structures until the enemy gives in and surrenders. And thus, you have successfully won a war.

It seems decent as a strategy, but the main flaw I see is that the strategy requires an army wipe out the entire enemy force in one decisive battle. In reality reserves, recon, and vanguard units could throw a wrench in this plan, especially if the enemy is defending.

Untecna and United peoples workers republic

North American Imperial State wrote:My empire is so large that i could just go find any materials, No means no goddamit

How about some... hmm... land on Artemis?

United peoples workers republic wrote:I'll be honest, I thought bait and shock was a tactic used by Los Zetas and other criminals to drive fear into the enemy's hearts

Well, fear IS a factor in Bait and Shock. Constant artillery barrages will drain the enemy of its morale and a sudden mechanized offensive will frighten them.

Untecna and United peoples workers republic

Untecna wrote:How about some... hmm... land on Artemis?

No

Middle Vers wrote:I am giga chad waifu enjoyer.

>w>

imagine simping for fictional women

Middle Vers, Kingdom Of Englands, and United peoples workers republic

North American Imperial State wrote:No

I mean, I have tons of land there, and I don't use all of it... maybe part of India?

Evil imperium of evilness wrote:It seems decent as a strategy, but the main flaw I see is that the strategy requires an army wipe out the entire enemy force in one decisive battle. In reality reserves, recon, and vanguard units could throw a wrench in this plan, especially if the enemy is defending.

Explains why Bait and Shock needs to be applied several times with different variations in movements to avoid the enemy from getting used to it.

«12. . .12,28912,29012,29112,29212,29312,29412,295. . .45,13345,134»

Advertisement