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NationStates Turns 20 Today
I mean hooooooly crap. TWENTY YEARS. For perspective, the web itself is only 33.
Here are some things that didn't exist when NationStates launched: MySpace, Digg, World of Warcraft, Facebook, XBox Live, iTunes, Skype, Firefox, Chrome, iPhones, Reddit, Twitter, Wordpress.
NationStates began in a time where any idiot could make a website and people would go check it out, because there weren't many to choose from. In 2002, I was that idiot, learning to code from a book, hacking the site together, and emailing a few friends. Then they told a few friends, and almost immediately, it was in the newspapers, even the New York Times, because that was newsworthy back then, some dork's website.
Almost all the web sites from 2002 are now gone. And like a geriatric who's outlived his contemporaries, I marvel at the simple fact that we are still freaking here. Everyone thinks you can put up a site and it will just hang around forever because that's how the internet works, but that's not true at all, not even for the dumbest, most static pages like THIS IS TIM'S WORLD WIDE WEB PAGE, UNDER CONSTRUCTION, COOL STUFF COMING SOON, because sometime in the last twenty years, Tim's web host got bought out and shut down, taking Tim's dancing baby GIF with it, and now, at best, there are a few snapshots filed away in an internet archive.
Sites that do things, interactive sites, like this one, are hard to keep alive. They have so many ways to die. I'm incredibly proud that NationStates is here twenty years and eight million nations later, with as many players as ever. That's magical. I credit:
Not selling the site. I came close. In retrospect, the buyer would have spent 12 months squeezing users for money before everyone left.
Moderators. Oh my god, moderators. They do so much, every day, for nothing, and without them, the site would almost immediately become somewhere you wouldn't want to visit. Some mods have been here from the beginning. Many have clocked up over a decade. So much is thanks to mods.
The community. I can't even explain this because I don't fully understand it. I made a site where you could create a nation and talk to people. The community did everything else, i.e. turned that into something interesting, with political intrigue, relationships, lore, rules; basically the vast majority of what makes NationStates worth your time. This includes regional leaders, ordinary nations, World Assembly Delegates, admin, Roleplay Mentors, Founders, dispatch authors, World Census trophy chasers, forum regulars, forum irregulars, anyone who's taken the time to explain something to someone new to the site, card traders, everyone.
The people who buy Site Supporter, Postmaster, Postmaster-General, and Telegram Stamps. Most people don't, and that's totally fine, but the lights wouldn't have stayed on without those who do.
Managing the tech stack. All the tech from 2002 is slow, insecure, missing essential features, and three thousand times harder to work on that what's available today. It also can't be replaced without losing 20 years of bug fixes. So far we have managed to steer a path between killing the site from negligence and killing it from overly ambitious upgrades. And we keep adding features! To a 20-year-old codebase! Written in Perl!
Happy Birthday everyone.
Love,
Max.