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UCP-News

Expansion of the Confederacy

Both The Faerun Dominion and The Martian Realm have applied to the Secretariat for Assessment for the inclusion of respectively system 1305, now Atheros, and 1804, now Cecarius, into their domains and thus into the Confederation.

https://sectorswithoutnumber.com/sector/VNUkWPBFWGxMt2AFheq2

Gabios Federation

Official contact and trade between the Confederation and the Gabios Federation is now real. And the idea of ​​a more stable and fixed space route between the confederate system Crimson (domain of Rylef) and the system Miblif of Gabios has now been presented. However, this requires planning and agreement.

A Hive on the Move

The Hive of Darunia is a mysterious, insect-like alien species that has established itself in the very distant star system of Cassia. Information about Darunia is sparse due to the system's isolation and lack of reliable intelligence.

Darunia are believed, however, to function as a sort of collective society, with all individuals in the hive working as part of a larger organism. They have an insect-like body shape, perhaps suggesting that they have adapted to a harsh, unpredictable environment. The Hive of Darunia also seems to possess a strong hierarchical structure, with a queen or central figure controlling the rest of the collective through telepathic or chemical communication.

Intelligence indicates that Darunia has spawned in several planets and moons in the Cassia system. Their behavior is said to be quiet but constant, which may explain why they have gone unnoticed for so long. It is still unclear how exactly they propagate, but some theories suggest that they take advantage of local ecosystems and convert them into their own biomes. Very little is known about their technological development, but it is said that Darunia may use biotechnology instead of classical mechanics. This could mean that their ships and weapons are organic and thus harder to detect with conventional technology. Their defensive structures and ships may have some sort of regenerative ability, which would make them extremely difficult to combat in a prolonged conflict.

Although the Hive of Darunia resemble other insect-like species in space, their colonization pattern appears to be more strategic and less chaotic. They may focus more on long-term control and assimilation of resources rather than outright conquest and destruction.

I have made a site for WA-affairs.

My proposal for a change regarding WA is the following amendment to the constitution:

Current: §E The WA Delegate is non-executive and holds no significant role in the region other than the Authority: World Assembly.

Proposed change: §E The WA Delegate is non-executive but is responsible for matters involving the World Assembly.

§E.1 The WA Delegate is elected by the Senate for an unlimited term until a member system propose a new WA-Election.

§E.2 Only member systems with WA status can stand for the election of WA Delegate.

§E.3 The WA Delegate has the full right to decide how the United Confederation of Planets votes in the World Assembly and is allowed to encourage WA member systems to vote in a certain way, but without being able to force that member system to do so.

§E.4 On behalf of the United Confederation of Planets the WA Delegate is responsible for drafting resolutions for possible voting in the World Assembly. Such proposals must first be passed by the Senate before it can be presented to the World Assembly.

§E.5 The WA Delegate is granted the Authority: World Assembly.

OFFICE OF WA-AFFAIRS



WORLD ASSEMBLY DELEGATION


WA Delegate
Whiskany

PROPOSAL

COUNCIL

DATE

OUTCOME

none

n/a

n/a

n/a

Return to Front Page

Read factbook

Histarctica wrote:I have made a site for WA-affairs.

My proposal for a change regarding WA is the following amendment to the constitution:

Current: §E The WA Delegate is non-executive and holds no significant role in the region other than the Authority: World Assembly.

Proposed change: §E The WA Delegate is non-executive but is responsible for matters involving the World Assembly.

§E.1 The WA Delegate is elected by the Senate for an unlimited term until a member system propose a new WA-Election.

§E.2 Only member systems with WA status can stand for the election of WA Delegate.

§E.3 The WA Delegate has the full right to decide how the United Confederation of Planets votes in the World Assembly and is allowed to encourage WA member systems to vote in a certain way, but without being able to force that member system to do so.

§E.4 On behalf of the United Confederation of Planets the WA Delegate is responsible for drafting resolutions for possible voting in the World Assembly. Such proposals must first be passed by the Senate before it can be presented to the World Assembly.

§E.5 The WA Delegate is granted the Authority: World Assembly.

OFFICE OF WA-AFFAIRS



WORLD ASSEMBLY DELEGATION


WA Delegate
Whiskany

PROPOSAL

COUNCIL

DATE

OUTCOME

none

n/a

n/a

n/a

Return to Front Page

Read factbook

WA Delegate= Diplomat

RIP Otherian workers

UCP-News wrote:UCP-News

Expansion of the Confederacy

Both The Faerun Dominion and The Martian Realm have applied to the Secretariat for Assessment for the inclusion of respectively system 1305, now Atheros, and 1804, now Cecarius, into their domains and thus into the Confederation.

https://sectorswithoutnumber.com/sector/VNUkWPBFWGxMt2AFheq2

Gabios Federation

Official contact and trade between the Confederation and the Gabios Federation is now real. And the idea of ​​a more stable and fixed space route between the confederate system Crimson (domain of Rylef) and the system Miblif of Gabios has now been presented. However, this requires planning and agreement.

A Hive on the Move

The Hive of Darunia is a mysterious, insect-like alien species that has established itself in the very distant star system of Cassia. Information about Darunia is sparse due to the system's isolation and lack of reliable intelligence.

Darunia are believed, however, to function as a sort of collective society, with all individuals in the hive working as part of a larger organism. They have an insect-like body shape, perhaps suggesting that they have adapted to a harsh, unpredictable environment. The Hive of Darunia also seems to possess a strong hierarchical structure, with a queen or central figure controlling the rest of the collective through telepathic or chemical communication.

Intelligence indicates that Darunia has spawned in several planets and moons in the Cassia system. Their behavior is said to be quiet but constant, which may explain why they have gone unnoticed for so long. It is still unclear how exactly they propagate, but some theories suggest that they take advantage of local ecosystems and convert them into their own biomes. Very little is known about their technological development, but it is said that Darunia may use biotechnology instead of classical mechanics. This could mean that their ships and weapons are organic and thus harder to detect with conventional technology. Their defensive structures and ships may have some sort of regenerative ability, which would make them extremely difficult to combat in a prolonged conflict.

Although the Hive of Darunia resemble other insect-like species in space, their colonization pattern appears to be more strategic and less chaotic. They may focus more on long-term control and assimilation of resources rather than outright conquest and destruction.

a martian scientific expedition is prepped (with emergency measures installed incase of picking up any diseases) to travel to the systems effected to learn more

it includes:

-drones incase humans can't get close

-15 researchers

-7 security guards from the MSB (Martian Security Bureau)

-hazmat suits

-emergency rations

-rations for up to 12 months

-nuclear device (emergency measure)

-some other things (idk what else to add)

Resante Belan discovered a race of giant alien zombie monsters that wants to kill the entire confederation SWALLOWING PLANETS 💀

The Martian Realm wrote:snip

NOTE: we have no direct connection to this part of the sector or any particularly useful opportunity to create this right now and here. Therefore, traveling here is almost impossible.
All please remember the guidelines for space travel:

MAP



STAR MAP


LinkSTAR MAP OF THE AGALUN SECTOR
(works best on PC)

INTRODUCTION

The focus of the roleplay and the United Confederation of Planets is the Agalun Sector, located in a galaxy similar to our own.

The roleplay focus on politics, economics and interaction between the member systems of the UCP consisting of a variety of species, as well as space exploration and the encounter with friendly and hostile alien space civilizations.

The roleplay gives the individual player great freedom in developing and forming their space nation, its people, government, culture and so on. However, we expect - collectively - that things will be kept moderate and subdued as far as possible in order to make room for all degrees of activity and diversity in each of our approach to this region and roleplay.



UNDERSTAND THE STAR MAP

By following the above link to the star map, you will be forwarded to an external page with a map divided into 20x20 hexagons. Some of the hexagons have white dots in the middle and/or are connected to a colored line.

The white dots symbolize a star system. By clicking on a white dot, the star system's name, possible affiliation and other information about the system will appear.

The lines symbolize established routes or long-distance interstellar space routes, which enable fast travel between the systems the route passes through. The colors indicate the affiliation of the route in question, if the route is white, it is either a natural or disputed route.

Space travel that does not take place on an established space route therefore takes much longer to complete, and far from optimal for mortals, which means that establishing and discovering of space routes is highly valuable. However, a star system adjacent to another star system is much easier and faster to access than if there is a blank hexagon between the star systems - and if two neighboring star systems are either in the same faction or both have reached the space tech, then fast space travel will automatically be an option.



FACTIONS

United Confederation of Planets _____

All residents of this region who wish to participate in the roleplay will become members of the confederation upon official registration and acceptance.

The Lacon Empire [NPC] _____

The Lacon Empire, is a humanoid space technological and military species which has established itself as a strong regional power in the Agalun Sector from their home star system of Coldec.

The Hive of Darunia [NPC] _____

An insect-like species that, from its hive in the Cassia star system, is apparently friendly and very nature-oriented. However, much is unknown about Darunia, and it is not yet known whether Cassia is their home or simply a colony in a much larger star realm.

The Gabios Federation [NPC] _____

From their homeworld in the star system of Vlux, on the outer edge of the sector, the humanoid Gabios Federation has established itself as a minor mainly economic and trade oriented power.

The Warriors of Gol [NPC] _____

The Warriors of Gol, is a Gabiosian military-authoritarian rebel movement that, in anger at the "socially corrupt and pacifist leadership" of the Gabios Federation, has established itself in the star system of Gol in direct conflict with the established system of the Gabios Federation.

The Ancients [NPC] _____

The Ancients, a dormant giant, or a superpower that does not consider the rest of the "civilized" space nations of the Agalun Sector for being significant. Not much is known about the so-called "Ancients", other than that they have a third of the sector under their control, and perhaps the Agalun Sector is just an outer colony sector of a much larger ancient empire?



Return to Front Page

Read factbook


Otherwise, thank you for your commitment.

UCP-Headquarters wrote:NOTE: we have no direct connection to this part of the sector or any particularly useful opportunity to create this right now and here. Therefore, traveling here is almost impossible.
All please remember the guidelines for space travel:
MAP



STAR MAP


LinkSTAR MAP OF THE AGALUN SECTOR
(works best on PC)

INTRODUCTION

The focus of the roleplay and the United Confederation of Planets is the Agalun Sector, located in a galaxy similar to our own.

The roleplay focus on politics, economics and interaction between the member systems of the UCP consisting of a variety of species, as well as space exploration and the encounter with friendly and hostile alien space civilizations.

The roleplay gives the individual player great freedom in developing and forming their space nation, its people, government, culture and so on. However, we expect - collectively - that things will be kept moderate and subdued as far as possible in order to make room for all degrees of activity and diversity in each of our approach to this region and roleplay.



UNDERSTAND THE STAR MAP

By following the above link to the star map, you will be forwarded to an external page with a map divided into 20x20 hexagons. Some of the hexagons have white dots in the middle and/or are connected to a colored line.

The white dots symbolize a star system. By clicking on a white dot, the star system's name, possible affiliation and other information about the system will appear.

The lines symbolize established routes or long-distance interstellar space routes, which enable fast travel between the systems the route passes through. The colors indicate the affiliation of the route in question, if the route is white, it is either a natural or disputed route.

Space travel that does not take place on an established space route therefore takes much longer to complete, and far from optimal for mortals, which means that establishing and discovering of space routes is highly valuable. However, a star system adjacent to another star system is much easier and faster to access than if there is a blank hexagon between the star systems - and if two neighboring star systems are either in the same faction or both have reached the space tech, then fast space travel will automatically be an option.



FACTIONS

United Confederation of Planets _____

All residents of this region who wish to participate in the roleplay will become members of the confederation upon official registration and acceptance.

The Lacon Empire [NPC] _____

The Lacon Empire, is a humanoid space technological and military species which has established itself as a strong regional power in the Agalun Sector from their home star system of Coldec.

The Hive of Darunia [NPC] _____

An insect-like species that, from its hive in the Cassia star system, is apparently friendly and very nature-oriented. However, much is unknown about Darunia, and it is not yet known whether Cassia is their home or simply a colony in a much larger star realm.

The Gabios Federation [NPC] _____

From their homeworld in the star system of Vlux, on the outer edge of the sector, the humanoid Gabios Federation has established itself as a minor mainly economic and trade oriented power.

The Warriors of Gol [NPC] _____

The Warriors of Gol, is a Gabiosian military-authoritarian rebel movement that, in anger at the "socially corrupt and pacifist leadership" of the Gabios Federation, has established itself in the star system of Gol in direct conflict with the established system of the Gabios Federation.

The Ancients [NPC] _____

The Ancients, a dormant giant, or a superpower that does not consider the rest of the "civilized" space nations of the Agalun Sector for being significant. Not much is known about the so-called "Ancients", other than that they have a third of the sector under their control, and perhaps the Agalun Sector is just an outer colony sector of a much larger ancient empire?



Return to Front Page

Read factbook


Otherwise, thank you for your commitment.

what if we just flung the team at the system

i suggest peacefull first contact with these "bugs" because we just finished a large war and dont need another one, also theres a long distance.

flinging people can and will always work

and yes peaceful contact

The Martian Realm wrote:what if we just flung the team at the system

Probes and the like are the way forward - but these are still long space journeys. Therefore, it is important to create space routes.

The Faerun Dominion wrote:i suggest peacefull first contact with these "bugs" because we just finished a large war and dont need another one, also theres a long distance.

Histarctica also believes that we must be careful not to end up in another costly war. But these insects are not a danger to us. Our military power is great.

Histarctica wrote:Probes and the like are the way forward - but these are still long space journeys. Therefore, it is important to create space routes.
Histarctica also believes that we must be careful not to end up in another costly war. But these insects are not a danger to us. Our military power is great.

fine we shall prepare some long range probes and every so often deploy satellites to maintain the signal

Link
“Was it [the KHANs] or [the Horsemen of the Apocalypse]? Whatever it was, in our small [faction], there appeared a miracle - the Zone.”
- Hemogard, Histarctica, and Whiskany standing in the ash-covered Zone after the events of N-Day 11.

Verily, very few of us could have imagined, on that fateful evening of the 9th of May, 2024, that the Atomic Defense Union (ADU) would soar wing-to-wing with gargantuan factions during one of NationStates' most anticipated and beloved events: N-Day. Back then, a group of small, disparate fragments of nations that formed a few regions banded together with an ideal of victory, an ideal of unity, and now, we stand proudly under one banner and one goal. But where is my inner rhapsode?! There's a myriad of things to recount, and the night is still young...

On the night of the 29th of September, 2024, as the clock struck midnight, the silence of the earth seemed to grow unbearably still. Beneath that silence, the nuclear silos, hidden like dormant beasts beneath the soil of every nation, slowly rumbled to life, awaiting the signal from NationStates' mods and admins. The Atomic Defense Union, now united in fate, had to stand as one—excited, yes, but also frightened, with some of the most inexperienced members pessimistically envisioning some of the worse possible outcomes of the battle to come. The air thickened with the weight of anticipation, as the members—yes, the members, let us remind you all of who they were:

Fig. 1
Link
Fig. 1: The ADU's initial climb and scramble to the 4th spot on the leaderboard.

Above them, the skies held no answers, only an eerie stillness, a waiting that gnawed at the soul. Until... BOOM (picture this with excessive gesticulations) the first nuclear missile was launched by Hawkwas Sovustian, WA Delegate of Liberlandia against Cha hetstopia placeholder, of the faction Yajib, and thus the event began! With Yajib being the first target, and Valsh Kennether and Nova Tero Bloc ensuing as such shortly after, orders began piling.
In the Atomic Defense Union, a division was made to ensure that everybody would be performing the adequate task without
needing to bother on much more. The members were divided as follows:

Squad 1 (S1)
All Military Specialists
All Intel Specialists

S1's primary goal was to produce and launch volleys of nukes on the targets indicated by the ADU Coordinators.

Squad 2 (S2)
All Strategic Specialists
All Economic Specialists

S2's primary goal was to mass-produce shields, and Economic Specialists were instructed to produce what was needed most (i.e. Shields when attacked and nukes when the opportunity arose.

The fact is, dear lovers of spectacle, that thanks to the efforts of Whiskany, then ADU Coordinator and Marshal of Sunflowers, who single-handedly launched over 2,000 nukes and organised a unified attack against Yajib, the ADU’s first enemy was eradicated rapidly. Next, another small target was found: United Siberian Nations. Here, Gretarian, S1 Leader, decided to take matters in his own hands, handing out orders like bakers hot buns at sunrise. The result proved devastating for the unfortunate opponent: close to 10,000 nukes launched, of which over 2,500 by this leader alone. This tremendous assault is the first showcase in the ADU’s history of a collaborative and interregional endeavour focussed on a singular target. In the heat of this moment of emotion, belligerent ecstasy, and anticipation, nations from the United Confederation of Planets, Liberlandia, Bozarkia, and
United Democratic Nations stood proudly as regions-in-arms. Next, a wide array of factions were chosen as objectives, with some notable ones being Random Region Nuclear Centcom and The Chaos Crusade. The ADU’s attacks against these two were characterised by the exceptional feats of Star Federation, Bozarkia’s Vice Delegate, who operated a plethora of mechanical tools (puppets) to increase the capacity and efficiency of their available nuclear arsenal, launching more than 7,500 missiles on the target.

All was going swimmingly in that dark night full of spurs, until the ADU found itself in an armed conflict against the Grand Coalition (GC), a faction also in the top three spots of the leaderboard, a faction of colossal proportions.

Fig. 2
Link
Fig. 2: The GC's pinned orders to attack the ADU.

3,000 incoming nukes. 5,000. 10,000. Their unrelenting charge seemed to have no end. However, against all odds, Hemogard, thanks to his hundreds of puppets, managed to coordinate over 20,000 intercepts in a matter of minutes. Then, the counterattack: close to 16,000 nukes launched the Grand Coalition’s way, which were all promptly intercepted by some of their most capable members. Yet they did not weaken, and neither did the ADU. This two-way exchange of gifts of war endured for close to an hour, until… The Merethin City Axolotls spoke these very words in Bozarkia’s Regional Message Board:
“Hello, where shall I ask to request a ceasefire between the Grand Coalition and Atomic Defense Union?”

Thus, peace was declared, and a ceasfire was established. Moreover, the leader of this then-rival-then-ally faction, Tildurland remained in close contact for the full duration of what was left of N-Day 11. After this, victims of the ADU followed like dominos falling, one after the other, The Peace Machine tumbled, and the Free Intercontinental Nuclear Alliance crumbled as the ADU carved its way to 4th place on the leaderboard, its peak during the event. Furthermore, a Liberlandian duo took on YTrojan Empire, these being The Duck Island and
Neo-Numenor, whose synergy allowed for a synchronised offensive on the unsuspecting members of the faction. The fighting raged on as Rosy-Fingered dawn let its first rays shine on the faces of the exhausted combatants. However, this very light revealed the toll of the nocturnal battle: Hawkwas Sovustian was ravaged by enemy artillery. As the Liberlandians mourned their loss, a new spectre appeared—the spectre of Kingly Heathens Asserting Neighbourliness (KHANs), who unleashed all of their might on the ADU. However, thanks to the extensive Shield Bank and collaboration between the latter’s members, all of the nukes were intercepted in time. But the KHANs did not halt, and kept launching volleys and volleys of nuclear missiles at our heroes. Thankfully, the combined efforts of the ADU, Hemogard’s puppets, and the ghost of Numero Capitan, who passively protected the faction, allowed for a nigh-complete defence. Furthermore, thanks to the unexpected appearance of Concerta, better known as Vulbania, who decided to join the Atomic Defense Union, the ADU moved as a singular organism. In fact, due to their remarkable leadership skills, they were pronounced then and there an ADU Coordinator as recognition for their service. Thanks to Concerta, Whiskany, and Gretarian, coordination was ensured even in the absence of Histarctica or Hemogard. On top of this, and around this time, the Grand Coalition found itself under a ferocious attack, where the ADU intercepted tens of thousands of incoming nukes in an effort to aid their allies.

But things could not endure, no sloop can withstand the mightiest of storms, and the ADU couldn’t remain in the top ten spots of N-Day 11’s leaderboard. The protective ghost of the faction faded away as the KHANs assault was emboldened. The KHANs unleashed one devastating attack after another, shattering the ADU’s defences, depleting their shield bank, and exhausting their spirits. Soon after, another wave ravaged multiple nations, signalling the beginning of the end for our beloved faction. In a last desperate stand, Hemogard reappeared, fending off the KHANs temporarily, but then the Horsemen of the Apocalypse (HotA) focused their might on the ADU, obliterating nearly everyone except a few lucky survivors. In the chaos, and as midnight struck yet again, and N-Day 11 was pronounced finished, the ADU managed to secure 16th place, with a previous peak at 4th on the leaderboard and with a maximum top score of 20,000.

So dear reader, or listener (let’s remain in-character), why don’t you join the Atomic Defense Union next year? Just join our LinkDiscord!

Fig. 3

Fig. 3: The results of N-Day 11.

Written by Hemogard, proofread by Histarctica, 7th of October of the year 2024.

Read dispatch

UCP-News

Voting Results in the Senate

Proposed Constitutional Amendment to §7.2
Content:

I would like to formally propose an amendment to §7.2 of the Constitution, which currently states, "A Consul can stand for re-election an unlimited number of times." The proposed amendment aims to introduce a limitation on re-election, stipulating that after serving two consecutive terms, the Consul shall be ineligible to run for re-election in the subsequent election.

After an election without running a candidate, the nation has the right to run again.

This amendment seeks to promote democratic principles and ensure the regular infusion of new leadership, thereby enhancing the effectiveness of governance and preventing the concentration of power within a single office. I urge this assembly to consider the implications of such a change and to engage in further discussion on this important matter.

Results:
YES: 19
NO: 16
ABSTAIN: 20

REJECTED - Constitutional Amendments require confirmation by 75% of the votes cast. Abstentions are considered invalid and is not included in the voting result.
The proposal got 54% of the votes cast.

UCP-Headquarters wrote:UCP-News

Voting Results in the Senate

Proposed Constitutional Amendment to §7.2
Content:

I would like to formally propose an amendment to §7.2 of the Constitution, which currently states, "A Consul can stand for re-election an unlimited number of times." The proposed amendment aims to introduce a limitation on re-election, stipulating that after serving two consecutive terms, the Consul shall be ineligible to run for re-election in the subsequent election.

After an election without running a candidate, the nation has the right to run again.

This amendment seeks to promote democratic principles and ensure the regular infusion of new leadership, thereby enhancing the effectiveness of governance and preventing the concentration of power within a single office. I urge this assembly to consider the implications of such a change and to engage in further discussion on this important matter.

Results:
YES: 19
NO: 16
ABSTAIN: 20

REJECTED - Constitutional Amendments require confirmation by 75% of the votes cast. Abstentions are considered invalid and is not included in the voting result.
The proposal got 54% of the votes cast.

I lost

Resante Belan wrote:I lost

Not completely, there was clearly support. Maybe it just needs some further work to layout a process.

i suggest we organize a first contact effort witht he bugs,every confederate member included in this

The Faerun Dominion wrote:i suggest we organize a first contact effort witht he bugs,every confederate member included in this

Secretary of Defense is in agreement.

We should put together a Delegation and Expeditionary force to make contact with their leaders and collect potential intel.

UCP-News

Peace Treaty Signed

After a long intense and bloody conflict, there has now been a historic breakthrough in the conflict between the United Confederation of Planets and the Lacon Empire. The two powerful factions have just signed the long-awaited peace agreement. The agreement was formally concluded in the war-torn Volatia star system, which has served as the venue for the diplomatic negotiations in recent months.

The Confederate Consul of the UCP and Lacon's top representative met in person to sign the agreement, which is expected to bring stability to several key regions throughout the sector that have been hit hard by the devastation of war. The peace agreement includes a ceasefire, mutual withdrawal of military forces and a number of economic and territorial concessions.

The Confederate Consul stated after the ceremony that this agreement marks a "new beginning" for the Confederacy.

Whiskany wrote:Secretary of Defense is in agreement.

We should put together a Delegation and Expeditionary force to make contact with their leaders and collect potential intel.

I would say that a delegation,one representative for each of our members, unarmed be sent after a probe is sent near their known system and has established first contact,if it's established they are a sentient race.

But to avoid the chance for a hostile confrontation we should not have military forces of any kind with us to them

The Faerun Dominion wrote:I would say that a delegation,one representative for each of our members, unarmed be sent after a probe is sent near their known system and has established first contact,if it's established they are a sentient race.

But to avoid the chance for a hostile confrontation we should not have military forces of any kind with us to them

We disagree with our coalition colleagues, this section of the Agalun Sector is insignificant to us at this time, and the journey there far too long, arduous and unnecessary. One or more probes can be sent off, but the Confederation should turn its eyes to its own borders and strengthen our trade and internal movement. This so-called hive of uncivilized status is of no interest to us.

Section Five

After several weeks of non-stop combat, it can now be reported that the special forces of Val-Itani Industries have secured a critical victory in the colony of Terminus II, located at the foot of Mount Anrock on the planet Lictarx. This campaign has been marked by bloody battles and great human cost as the forces have battled the monstrous mutants and unknown creatures that have haunted both the colony complex and the vast mines that stretch deep into Mount Anrock's interior.

The operation began as an expedition to re-establish Val-Itani Industries' control over the resource-rich mines of Terminus II, but it soon became clear that something far more sinister had taken root in the area. A previously unknown organic growth could soon be reported, slowly enveloping the mines and infecting the infrastructure. Along with this phenomenon, an army of mutants and creatures emerged from the darkness. They had settled in the factory sector and used the abandoned buildings and mine shafts for ambushes and attacks.

Val-Itani Industries' special forces took on the task with determination, despite the shocking lost of lives. The soldiers' attempts to retake the factory sector were repeatedly interrupted by sudden mutant attacks, and the mines proved to be full of traps and unfamiliar terrain, making it extremely difficult to make a quick and effective breakthrough.

Despite overwhelming opposition, it was ultimately technological superiority and raw determination that turned the tide of battle. Using advanced drones and heat-seeking equipment, the forces began mapping the mutants' lairs and organic material. Targeted bombardments were launched, followed by brutal attacks. One of the most significant operations occurred when the forces located and destroyed a giant mutant nest in one of the mines, which had acted as a sort of command center for the hostile creatures. This attack involved the heavily armed elite soldiers using heavy machinery and flamethrowers to fight their way through dark, claustrophobic shafts where they encountered mutated creatures of great strength and speed.

After countless casualties and fierce fighting, the special forces finally managed to gain control over both the factory sector and the majority of the mines. Once the mutants were defeated, the surviving soldiers immediately began securing the area. They instituted extensive fire purification procedures where any organic material that could carry the mutation was burned to ashes. It was an attempt to prevent the mysterious infection from spreading further. Large parts of the factory complex were also destroyed to eliminate any risk of future mutant attacks.

But the most challenging phase of the expedition is not yet over. As the forces reached deeper into Mount Anrock's mines, they encountered an underground barrier previously unknown. This section, now dubbed Section Five, is a huge network of tunnels and caves where nothing is known for certain. Attempts to penetrate this area have been stopped by mysterious energy disturbances, and several soldiers sent in to scout have not returned.

Reports suggest that Section Five may be home to something far worse than the mutants and creatures previously slain. All attempts to penetrate Section Five have been ordered halted for the time being until additional reinforcements and heavier equipment can arrive. There is speculation that this part of Mount Anrock may hold links to the planet's deepest secrets – and perhaps reveal the source of the organic material that has plagued the area.

Meanwhile, the Imperial Starfleet continues to explore the surface of the planet Lictarx, where they have discovered more and more mysterious entrances to the planet's interior. These openings appear to be part of a much larger system of underground tunnels that connect several parts of the planet with each other. What is hidden in these deep underground structures is still unknown.

Although the factory complex is now secured and the mutants in the outer area defeated, it is clear that Lictarx still harbors countless dangers. Reinforcements from Val-Itani Industries are on the way, and the future of both Terminus II and Lictarx will be decided in the coming months. For Val-Itani Industries, it is especially about maintaining overall command of the mission without Imperial interference.

(1) The Desert Planet of Lictarx

The Histarctican planetary expedition to the third planet in the Cezza Star System, Lictarx, has successfully landed on the planet's dry and brutal surface. ( https://imgur.com/desert-planet-lictarx-JlaAagp )

The expedition, which is accompanied by an Imperial Starfleet battlecruiser, is mainly organized and led by Val-Itani Industries, which has landed personnel on the planet.

The expedition arrived yesterday at the former Histarctican colony of Terminus II, which was abandoned by the colonists after an unsolved incident.

So far, the expedition has established communications and secured a small base at Terminus II. The expedition will soon venture further into the large complex.

(2) Entering the base, Terminus II

The Val-Itani Industries-led expeditionary force has now begun their journey deeper into the abandoned Histarctican colony, Terminus II. The large building complex, located on Mount Anrock, which contains an old mining operation, is relatively unknown. The information about Terminus II is sparse and the stories about the place are distressing. Nevertheless, the expedition has so far managed to reach the first gateway and is in the process of finding a way through.

In the meantime, communications and the outpost at Terminus II's spaceport are being stabilized by the remaining personnel, to ensure a stable entry and supply for the expedition.

Meanwhile, probes from the Imperial Starfleet have begun scanning the surrounding landscape on the barren desert planet.

(3) First gate opened

The expedition has finally managed to open the first gate into the vast base, Terminus II. The expedition was met by an abandoned and chaotic hall, where it was clear that the former colonists had fled the area in great haste. Skeletons of about 11 dead colonists were found, but what was surprising, and distressing, was that several of the colonists showed signs of bizarre causes of death that cannot be from accidents or disease, but deliberate injuries from an unknown cause. Further inside the hall, clear traces of bullet holes were found and that there had been a skirmish between colonists and an enemy. The discovery has undoubtedly left an impression on the staff, but Val-Itani Industries is not stopping and has pushed the expedition to reach much further into Terminus II.

All the while, Val-Itani Industries has managed without any major problems to get the old spaceport up and running, as both an outpost and communication center but also as a supply route. Additionally, the Imperial Starfleet continues to scan the planet's surface.

(4) Gate Two

Despite the beginning with the eleven corpses at Gate One giving some cause for concern and strengthening the expedition's vigilance, no more corpses were found, but plenty of destruction and signs of fighting. In a few places, old blood remains were even found. Information was sparse in Section One of Terminus II, but the expedition nevertheless found some disturbing clues that pointed to something gruesome that the colonists had found or similar in the core of Terminus II. After two days of struggling in the dark, the first units reached Gate Two, which will lead the expedition into the residential areas.

Furthermore, the Imperial Starfleet has yet to find significant traces on the planet's surface.

(5) Under attack?

The vanguard of the expedition easily managed to open Gate Two and enter the residential section of Terminus II. Here followed the same as before, namely chaos, and signs of battles and that Terminus II contains a greater terrible secret than previously assumed.

The 15-person vanguard, consisting of a mix of civilian and armed employees of Val-Itani Industries, found several bodies around the residential area, and also found an unknown organic material.

A small group consisting of four people had headed towards the kitchen and dining halls, where they suddenly came under attack from an unknown creature that killed engineer Tia and injured a guard. Despite persistent attempts, the group did not succeed in eliminating the creature, but it has made a big impression on the group. The vanguard has chosen to create a security line at residential area 4 near dining hall 2, where the incident happened. While the group waits for the rest of the expedition.

There have been several issues with communication the further the expedition enters Terminus II, and a safe route from the spaceport to the residential area has not yet been established.

The dead engineer is on her way back to the spaceport, much to the grief of her colleagues. However, Val-Itani Industries has sent a directive to increase security and push further into Terminus II.

Meanwhile, the Imperial Starfleet has found Terminus I, a much smaller version of Terminus II. The old colony is completely in ruins, but there are indications that this is the result of an explosion.

(6) Advance further into Terminus II

"Advance further into Terminus II", was the order given by Val-Itani Industries to the expedition. The armed part of the expedition has taken over and hastily moved on towards Gate Three which contains the base's laboratories and research units.

No living traces have been discovered of the creature that attacked and killed a member of the expedition, but the organic material has been found in several places in the habitation area.
However, the communication have been improved and a route through the complex from the space port to the residential area has been more or less established. An armed vanguard of 25 men is moving towards Gate Three to open the gate and go further inside.

Meanwhile, imperial probes and naval units have observed several caves and what appear to be underground entrances around the desert plant, Lictarx, and especially in relative proximity to Mount Anrock and Terminus II.

(7) The Creatures

The Val-Itani Industries-led armed vanguard of 25 men has now opened Gate Three and entered the laboratory and research section of Terminus II. The group immediately announced that the entire section was covered in an alien organic material and that several containers in the laboratories were broken and their contents missing.

The entire section showed signs of battle, destruction and death as the group moved further and further into Section Three. When the crew reached what can be described as a kind of square, they were greeted by howls and noise from all sides. Suddenly they were surrounded by several wild and malevolent creatures, some even a fusion of what looks like former colonists and an organic material or being.

It was as if the group was being attacked by dead colonists, laboratory experiments and wild creatures of unknown origin.

Desperately, the vanguard, which was fortunately well equipped, tried to slow down the onslaught from all sides. At first everything went well, but gradually more and more soldiers were taken by the creatures or killed on the spot.

Seven soldiers from the vanguard managed to fight their way back towards Gate Three and the residential area, where fortunately they had managed to communicate to the rearguard that they were on their run and that a defense line had to be established.

The creatures were stopped and pushed back into the darkness of Terminus II.

The situation has turned completely upside down. Based on recent events, Val-Itani Industries has dispatched an elite force to the planet Lictarx to "conquer Terminus II" and perhaps even obtain the colony's dark secrets.

(8) Conquer Terminus II

Val-Itani Industries' special forces have arrived on planet Lictarx and the colony Terminus II to, in the company's words, conquer the vast building complex and investigate the alien organic being that has apparently taken over Terminus II, turned its colonists into mutants and multiplied into the hundreds.

The force has already arrived at Gate Three and are now preparing their "invasion". No sign of the creatures yet, but a defence line has been set up at Gate Three. But ever since the vanguard was surrounded and had to flee, sounds have been heard from inside of the old laboratories. Something has been awakened in Terminus II.

(9) Battle of the Laboratories

The Val-Itani Industries-led special forces of around 50 well-equipped and battle-ready soldiers entered the lab areas yesterday local time to exterminate the mutants, creatures, organic matter and anything alien that resides in Terminus II.

Quickly the group was met with the ferocity and hostility of the deformed creatures, but this time Val-Itani Industries was ready. Slowly but surely and without loss, the soldiers moved further and further into Section Three, exterminating and burning everything in their path through one laboratory after another.

It quickly became clear that the former colonists and researchers had experimented on something they had found deep inside Mount Anrock - and more and more it became clear that they could not control what they had found and "played with".

Evidence, material and documents were secured, but every room and corridor was cleared of mutants and creatures.

Finally they reached Gate Four and the road into the mines and factories. No casualties but a lot of ammunition used.

(10) The Mines

Val-Itani Industries' special forces entered Section Four's vast factory complex and the deep mines of Mount Anrock, but soon the half-dark corridors were filled with the sound of battles. The wild creatures, mutants created by the mad experiments with the organic matter, had become more aggressive, and it was as if they were driven by a collective will.

The soldiers fought bravely, but the resistance only became more intense. Every time they thought they had vanquished a group of the wild creatures, more would emerge from the shadows, possessed by a relentless power. The creatures' eyes glowed in the darkness, and their screams filled the air with an eerie sound that seemed to cut through the soul.

The soldiers soon realized that it wasn't just the creatures they were fighting; it was also the organic matter which, in a way, tried to defend itself. As if it were some kind of ecosystem protecting itself from enemies.

But Val-Itani Industries did not have time for long strategic considerations. The order was clear: "Secure the area". The soldiers, now nervous and exhausted, were forced to continue forward, despite the casualties that were piling up.

They began to discover more and more remnants of the former colonists' terrible fates. The darkness deepened and the footsteps of the wild creatures drew nearer. Every time the special forces lost a man, the fear increased and the unity dwindled. It became clear that they were caught in a fight for survival against an enemy they barely understood.

Should they continue the fight, or retreat and report to their superiors the gravity of the situation? But with the merciless policies of Val-Itani Industries in mind, there was only one way forward for the hard-pressed soldiers. They had to continue fighting and ask for reinforcements.

It became a race against time as they tried to figure out how they could survive against an enemy – who was perhaps once part of the planet's very nature? They realized that this conflict was possibly more complex than they had ever imagined.

(11) Section Five

After several weeks of non-stop combat, it can now be reported that the special forces of Val-Itani Industries have secured a critical victory in the colony of Terminus II, located at the foot of Mount Anrock on the planet Lictarx. This campaign has been marked by bloody battles and great human cost as the forces have battled the monstrous mutants and unknown creatures that have haunted both the colony complex and the vast mines that stretch deep into Mount Anrock's interior.

The operation began as an expedition to re-establish Val-Itani Industries' control over the resource-rich mines of Terminus II, but it soon became clear that something far more sinister had taken root in the area. A previously unknown organic growth could soon be reported, slowly enveloping the mines and infecting the infrastructure. Along with this phenomenon, an army of mutants and creatures emerged from the darkness. They had settled in the factory sector and used the abandoned buildings and mine shafts for ambushes and attacks.

Val-Itani Industries' special forces took on the task with determination, despite the shocking lost of lives. The soldiers' attempts to retake the factory sector were repeatedly interrupted by sudden mutant attacks, and the mines proved to be full of traps and unfamiliar terrain, making it extremely difficult to make a quick and effective breakthrough.

Despite overwhelming opposition, it was ultimately technological superiority and raw determination that turned the tide of battle. Using advanced drones and heat-seeking equipment, the forces began mapping the mutants' lairs and organic material. Targeted bombardments were launched, followed by brutal attacks. One of the most significant operations occurred when the forces located and destroyed a giant mutant nest in one of the mines, which had acted as a sort of command center for the hostile creatures. This attack involved the heavily armed elite soldiers using heavy machinery and flamethrowers to fight their way through dark, claustrophobic shafts where they encountered mutated creatures of great strength and speed.

After countless casualties and fierce fighting, the special forces finally managed to gain control over both the factory sector and the majority of the mines. Once the mutants were defeated, the surviving soldiers immediately began securing the area. They instituted extensive fire purification procedures where any organic material that could carry the mutation was burned to ashes. It was an attempt to prevent the mysterious infection from spreading further. Large parts of the factory complex were also destroyed to eliminate any risk of future mutant attacks.

But the most challenging phase of the expedition is not yet over. As the forces reached deeper into Mount Anrock's mines, they encountered an underground barrier previously unknown. This section, now dubbed Section Five, is a huge network of tunnels and caves where nothing is known for certain. Attempts to penetrate this area have been stopped by mysterious energy disturbances, and several soldiers sent in to scout have not returned.

Reports suggest that Section Five may be home to something far worse than the mutants and creatures previously slain. All attempts to penetrate Section Five have been ordered halted for the time being until additional reinforcements and heavier equipment can arrive. There is speculation that this part of Mount Anrock may hold links to the planet's deepest secrets – and perhaps reveal the source of the organic material that has plagued the area.

Meanwhile, the Imperial Starfleet continues to explore the surface of the planet Lictarx, where they have discovered more and more mysterious entrances to the planet's interior. These openings appear to be part of a much larger system of underground tunnels that connect several parts of the planet with each other. What is hidden in these deep underground structures is still unknown.

Although the factory complex is now secured and the mutants in the outer area defeated, it is clear that Lictarx still harbors countless dangers. Reinforcements from Val-Itani Industries are on the way, and the future of both Terminus II and Lictarx will be decided in the coming months. For Val-Itani Industries, it is especially about maintaining overall command of the mission without Imperial interference.

(12) Mount Anrock

In a late twist, Val-Itani Industries, with a tenuous mandate in the Imperial Commissariat, has managed to gain time and resources to maintain control of the colonization of the desert planet Lictarx. This is due in no small part to the skillful diplomatic efforts of Trade Commissioner Corrad Valreos, who has secured the company's continued right to explore the colony of Terminus II as well as the entire planet, including the infamous Mount Anrock, which is said to be filled with rich resources.

Despite the growing uncertainty of hostile organisms disturbing the mission, Commissioner Andrew Foy, in charge of the Imperial Starfleet, has ordered the imperial support fleet to withdraw from Lictarx's surface. However, the fleet remains in orbit around the planet, suggesting that the Empire has not yet fully written off their interest in Lictarx.

With the removal of the Imperial Starfleet, Val-Itani Industries now has free rein to deal with the situation on the planet's surface. Their next step will be to control the hostile organisms that threaten the safety of the colonists, while securing access to the valuable resources of Mount Anrock.

Mount Anrock must be cleared of anything that stands in the way of Val-Itani Industries' ambitions, and no resources will be spared to ensure that this strategic region comes under the company's full control.

The desert planet of Lictarx is an important piece of the galactic economy, and this development could have far-reaching consequences for both the Imperial Commissariat and Val-Itani Industries' future dominance of the region.

(13) Voices of the Deep

After months of bloody fighting, exploration and strategic maneuvering, Val-Itani Industries has gained control of large parts of Terminus II. The special forces have cleared the colony of many of the mutants and secured the mines of Mount Anrock, but Section Five — the deep tunnels and mysterious network beneath the mountain — remains unclaimed and uncharted territory.

Reinforcements have been sent to the planet, this time with the heavy equipment needed to breach the underground energy barriers, and among the new arrivals is a small, elite group of scientists and engineers. These specialists are not only combat trained, but are selected for their knowledge of unknown energy forms and complex organic structures. Their mission is clear: step deeper into the heart of Mount Anrock and find the source of the mysterious organic matter whose growth only seems to increase in strength.

After the establishment of an additional line of defense at the entrance to Section Five, forces are assembled to penetrate deeper. Equipped with high-frequency energy dischargers and sonar-based mapping equipment, a contingent of elite soldiers and researchers move through the narrow, damp corridors. The tunnels vibrate with a latent energy, and some of the men believe they can hear a buzzing sound, almost like an echo from inside the rock.

The researchers quickly notice that this part of the mountain is not natural; the rock walls are mysteriously smooth, as if melted or shaped by some previously unknown technology or form of energy originating deep within Lictarx's core. One of the researchers, Dr. Brannard, notes that the minerals here have a unique composition, which may explain the energy barriers they encountered.

But there are not only minerals to be found in the tunnels. They soon discover traces of large, unknown creatures whose footsteps lead them further and further into the dark depths. At the same time, they note that the organic growth they have experienced so far is slowly changing character. It is denser here, and its color has changed from the dark green shade to a deep purple that almost pulsates in the dark.

Further into Section Five, the group is greeted by a sudden silence. The buzzing stops and the tunnels open up into a huge underground cavern. The cave walls are covered with the organic material, which glows faintly in purple and reddish tones and creates a surreal atmosphere. The group moves in slowly, weapons raised and senses heightened.

Suddenly, something emerges from the darkness – a figure formed from the organic material, a hybrid of the mutated beings. The creature is massive, with body armor that looks like stone and tissue, and eyes that glow in the dark. The scientists and soldiers freeze, caught in the terrifying creature's gaze.

The figure does not speak, but a voice fills everyone's heads, a cold and alien consciousness that directs words and thoughts directly into their minds: “You have violated my rest. My children and I were here long before your people came. What do you seek when you have brought death and fire to my home?”

The scientists and soldiers cannot answer; their bodies are paralyzed by the creature's telepathic power. It is clear that they are not only facing a biological enemy, but a species or creature with an intelligence and perhaps a consciousness they had never imagined.

After a few moments that feel like an eternity, the special forces strike in desperation. They fire their weapons and the noise of the shots fills the cave. The bullets hit the creature but seem to have no effect. Instead, the cave around them begins to move, and organic creatures – mutants and new creatures never before seen – begin to emerge from the shadows and surround the group.

A massive battle breaks out and the scientists make a hasty retreat towards the exit as the soldiers desperately try to hold the creatures back. Dr. Brannard manages to utter one last observation over the radio before the signal disappears: "It's a whole... it's a symbiosis between..."

Several soldiers fall in the fight, and the survivors are forced back towards the tunnels. With one last glance towards the cave, they see the large creature watching them, as if it knows their intentions and is just waiting for them to try again.

As the group, or what's left of it, reaches the security line, the mood is somber. Reports of the losses are sent back to Val-Itani Industries' management, who respond promptly. A struggle for power and control is now unfolding at headquarters, with some proposing to exterminate everything with even more violence, while others believe that some form of negotiation might be the most strategic solution.

A solution that awaits its decision.

(14) H.I.M.S. Protector

The fate of the planet Lictarx was sealed with the arrival of H.I.M.S. Protector, an armored imperial battleship whose massive presence in orbit around the planet signaled the Empire's final decision to put an end to the chaos at the old colony Terminus II. Commissioner-General Prince Eamonn, brother of the Emperor himself, had personally authorized this operation, and nothing less than the total annihilation of the colony and its threats would be accepted.

At the same time, Val-Itani Industries worked feverishly to salvage what could be salvaged. While they had formally lost control of the military operation, they had still secured the rights to exploit Lictarx's resources. This meant that any opportunity to preserve essential data, technological finds, and minerals from Mount Anrock was still vital to the company.

On the surface of Terminus II, the remaining special forces fought a desperate battle to hold back the mutated creatures and the aggressive organic growth. It was a race against time – as the imperial battleship prepared to bombard the area, Val-Itani-personnel attempted to secure laboratory data and mineral maps from the abandoned complex.

Amidst the chaos, Section Five, the deepest and most mysterious area of ​​Mount Anrock, suddenly became active. A massive energy surge, affecting communications with the Protector, surged up from the depths. Several scientists and soldiers reported that beings from the lower mines were becoming more organized and aggressive, as if they were being led by a central intelligence. Val-Itani Industries refused to abandon the mission without understanding the source of the mysterious energy and the mutated beings. A team of volunteers was sent into the depths once more to investigate what lay behind the energy, and perhaps uncover the truth about Mount Anrock’s dark secrets.

Aboard the Protector, the imperial crew prepared for a massively concentrated bombing campaign. Prince Eamonn had given clear orders:

- Destroy Terminus II and its surroundings.
- No hostile organisms or uncontrolled technology were to survive.
- The planet was to be secured for the Empire.

However, Rear Admiral Varian, the battleship's commander, was skeptical. Several reports from reconnaissance drones suggested that the organisms on the planet were reacting differently than expected. These were not just mutations, but a bio-organic intelligence, possibly of planetary origin, that had been dormant for centuries and had now been awakened.

Despite these doubts, the Protector set in on the target coordinates. Preparations for the bombardment began, while emissaries from Val-Itani Industries tried to persuade imperial authorities to postpone the attack.

Meanwhile, deep beneath Mount Anrock, the dispatched team discovered something disturbing. A huge bio-organic structure not far from where the previous team of soldiers and scientists had been attacked by the giant creature. Was that where the energy and control of the creatures came from? The scientists theorized that it could be some form of planetary intelligence – perhaps even a leftover artifact from an alien civilization that had used Lictarx as a base?

The team attempted to collect samples, but the structure reacted violently to their proximity. Creatures poured in from all sides, none of the team made it back to safety.

The bombardment was authorized...

(15) The Leftovers

The flash of the massive plasma cannons from H.I.M.S. Protector had barely subsided before it was all over. The bombardment had not only obliterated Terminus II, but also most of the complex tunnel systems beneath Mount Anrock. For 15 minutes the planet's surface shook, and when the smoke and dust finally settled, all life in the area seemed extinct.

Val-Itani Industries, stripped of all control, watched from a safe distance. Everything they had invested in the colony was now gone - technologies, resources, and any chance of laying claim to the planet's rich mineral deposits without Imperial approval. For the Val-Itani, it was not only a financial loss, but also a shameful admission of their defeat to the Empire. But the defeat is no greater than that Val-Itani Industries has maintained their right to the planet's resources.

Once the remains had cooled, Imperial Marines landed in the outer reaches of Mount Anrock to begin a meticulous investigation. Drones and infantry were sent into the craters, crevices, and remains of the complex, but found only ash, charred steel structures, and collapsed tunnel systems. The bio-organic life that had previously threatened colonists and military forces alike had vanished without a trace.

As Imperial analysts attempted to understand the consequences of the destruction, new data reached military command. This analysis—based on previous discoveries from Terminus II, the deep mines, and the internal planetary structure of Lictarx, as well as Confederate intelligence—suggested that the mysterious bio-organic entity and energy structure might be related to the Ancients, a mythical civilization whose technology was known to be erratic and destructive.

The Ancients were an almost mythological subject among scientists and historians in the Agalun sector. According to previous Confederate reports, the Ancients had mastered a technology far beyond Confederate understanding—a technology that was often bio-organic in nature, creating a connection with what had been discovered under Mount Anrock.

The Histarctican theory proposed that the bio-organic entity and growths encountered by the expedition could be:

An ancient bio-weapons platform designed to adapt to and take over hostile environments. Some form of automatic defense mechanism activated by Histarctican intrusion. Or perhaps an intelligent, planetary biosphere designed to evolve and control itself as an integral part of a larger planetary strategy.

Although the theory was speculative, its implications were serious. If the Ancients had indeed left behind weapons or defense systems on Lictarx, similar discoveries could await elsewhere in the sector. This meant that Lictarx was possibly just the tip of the iceberg in a much larger context.

The Imperial Marines who explored Mount Anrock found no sign of the mutated creatures or the massive bio-organic structure that the expedition had reported before the bombardment. It had all disappeared – perhaps vaporized in the extreme heat of the bombardment or, as some speculated, drawn deeper into the planet’s subsurface.

A single Marine patrol did report something strange, however. In a ravine near one of the mines, they found small, pulsating bio-organic fragments that appeared to have survived. The fragments were immediately collected and sealed in a shielded laboratory for further analysis.

At the same time, scans detected signs of irregular energy fields deep beneath the planet’s crust – field lines reminiscent of those from Mount Anrock, but extending across the entire planet’s internal structure. It was as if the entire Lictarx was functioning as a gigantic energy network, perhaps designed to channel or accumulate power in a way that modern technology could barely comprehend.

(16) Lictarx – A New Chance

The Imperial Commissariat had finally given Val-Itani Industries the green light to establish a new trading and industrial colony on Lictarx. After months of diplomatic negotiations and assurances that the threat from Mount Anrock had been eliminated, the planet was once again open to business. The Val-Itani leadership saw this as a rare opportunity to regain their position and credibility after their humiliation in failing to tame the Terminus II colony.

The colony would be located close to Mount Anrock, and close to the mineral-rich veins that had lured the company to Lictarx in the first place. The rare minerals discovered during the initial explorations had the potential to revolutionize energy and weapons technology.

While Val-Itani Industries celebrated their victory and prepared to resume work on Lictarx, the Imperial Intelligence Agency worked in silence. The investigation into the events at Mount Anrock had been handed over to the Agency, especially as new evidence suggested a connection to the mysterious event in the Elm system. In the Elm system, a similar bio-organic structure had been discovered before its sudden and catastrophic activation on Lictarx.

[THE END]

Read dispatch

Whiskany wrote:Not completely, there was clearly support. Maybe it just needs some further work to layout a process.

I did well for a tiny party

UCP-News wrote:UCP-News

Peace Treaty Signed

After a long intense and bloody conflict, there has now been a historic breakthrough in the conflict between the United Confederation of Planets and the Lacon Empire. The two powerful factions have just signed the long-awaited peace agreement. The agreement was formally concluded in the war-torn Volatia star system, which has served as the venue for the diplomatic negotiations in recent months.

The Confederate Consul of the UCP and Lacon's top representative met in person to sign the agreement, which is expected to bring stability to several key regions throughout the sector that have been hit hard by the devastation of war. The peace agreement includes a ceasefire, mutual withdrawal of military forces and a number of economic and territorial concessions.

The Confederate Consul stated after the ceremony that this agreement marks a "new beginning" for the Confederacy.

Every day a peace agreement between the UCP and the Lacon is done. We need to stop bureaucratic spending

Resante Belan wrote:I did well for a tiny party
Every day a peace agreement between the UCP and the Lacon is done. We need to stop bureaucratic spending

Can you explain

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