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by The Eministrator of Emiline. . 361 reads.

Information Center [CGH]

Last updated on October 18th, 2020. If you find this dispatch helpful, please upvote.

| AUGUSTIN ALLIANCE | GOVERNMENT | HISTORY | INFORMATION CENTER | MAP | REFERENCE | REGISTRY | ROLEPLAY | STATISTICS |

Welcome to the Cape of Good Hope! We are so excited to have you with us. Now that you are here, this guide should help you get started! If you have questions, feel free to post them on our RMB.


1. What is this place?
This is a region, one of thousands in NationStates. You can think of regions as continents in real life. They are basically containers for nations, and nations can only be in one region at a time, though each nation can move as often as it pleases.

More specifically, we are the Cape of Good Hope. We are a quiet, laid-back region for people who do not want to be pestered too much. To construct this environment, we put in a great deal of work not making an offsite forum, not writing a legal code, and definitely not stirring up drama. By this point, most people have either rolled their eyes and clicked over to another region, so congratulations on making it this far. To learn more, keep reading!

2. What is there to do?
Roleplay, mostly. We focus on nations, rather than characters, and we have a proclivity for the surreal. This started in the primordial era of the region, when nations based on Nicolas Cage and Shrek started migrating here and turning the earth to radioactive glass with their endless wars. Our stories have come a long way since then, and we may have even matured a little, but that roleplay foundation is going strong.

If roleplay is not your thing, do not give up hope (no pun intended). Just shoot any official a telegram and they will find something tedious for you to do. Alternatively, you could hang out in the Discord server, or make snarky out-of-character comments on the RMB. It is completely up to you.

3. What are the rules here?
Er... well, we do not really have any. "Really?" you might ask. "Impossible!" you may splutter. We assure you, it is true. We are not particularly concerned with trivialities like double posting or voter fraud. Now, if you suddenly become a major liability for the region by spamming relentlessly, spouting Nazi garbage unironically, or multiing, a regional official is likely to give you the boot. Just use common sense, and we will all get along just fine.

4. How does the government work?
The Cape is "ruled" by the Good Hope Authority, a small administrative body. Each member has a specific job, and combined, they keep the region running smoothly. They are always looking for more help, and judging by that question, you may have just volunteered yourself.

5. Can I be the delegate?
As a matter of fact, you can! Just start asking people for endorsements. Coming up with a clever, persuasive campaign will help your cause. The delegate is the nation with the most endorsements each day, so go around and collect as many as you can! Even if you never become the delegate, you will at least gather a lot of regional influence.

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Still wondering what this game has to offer? You are in luck! NS is a vast, complicated world, and you can play for years before you even break the surface. Here are a few resources to help you find something that interests you.

FAQ: The official game FAQ can be found here, and a more comprehensive version is maintained on the Technical subforum here.

Roleplay: On NS, roleplay (commonly known as RP) is text-based, and consists of players writing collaborative stories that bring their nations (or people within their nations) to life. It usually takes place on the NS forums, player-created offsite forums, or region RMBs.
RP Guide: viewtopic.php?f=4&t=170098
RP Questions: viewtopic.php?f=5&t=118474
Advice for New Players: viewtopic.php?f=5&t=33989

Gameplay: The term "gameplay" (commonly known as GP) encompasses a number of things. It includes the "issues game," where players answer issues to build their nations in a certain way and compete on World Census reports; the "invasion game" (commonly known as raiding and defense, or R/D); and regional politics.
NS Issues: viewtopic.php?f=13&t=88
R/D Guide: viewtopic.php?f=12&t=307728
Region Building: viewtopic.php?f=12&t=353470

Real-world debate: This is mostly self-explanatory, and takes place in the General subforum (commonly known as NSG), or on regions' offsite forums and RMBs.
First Stop for NSG: viewtopic.php?f=20&t=88796

World Assembly: The World Assembly (commonly known as the WA) is a mixture of RP and GP. It is the world's only international legislative body, similar to the real-world United Nations. Many players like to spend time writing their own WA resolutions or discussing proposals written by others. This takes place in the General Assembly and Security Council subforums. If this sounds interesting to you, it is highly recommended that you begin there, by asking questions and reading other players' work.
General Assembly Rules/Advice: viewtopic.php?f=9&t=159348
Security Council Guide: viewtopic.php?f=24&t=218040

Something is missing... So, you may ask, how does one declare war? What about setting up alliances, or trading? NS does not include functions for war or trade, but that should be no obstacle to you! If you have a large enough group, you may attack another region, which is called "raiding" (see "Gameplay" in the section above this). You can also begin an RP war with another player (complete guide here). Trade is RPed on NS, so the best place to go is the GE&T subforum (Help Desk thread). Alliances are a little more complicated, because they can take so many forms. Again, there is no built-in function for alliances, although embassies can be established between regions, and are sometimes used to signify formal agreements. In general, alliances between nations are RPed. Alliances between regions, on the other hand, are most often political gameplay agreements.

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Created by August, upkeep by Emiline. Do not reproduce, in whole or in part, without explicit permission.

The Eministrator of Emiline

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